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Minime891

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Everything posted by Minime891

  1. Okay, i edited the value for the max rpm the sound should reach but it wasn't just one instance of the value it was a few. No idea why i'm even writing that as it in no way helps you. :D Anyway good luck, maybe Djey could help as i vaguely remember he looked into it.
  2. What would be useful too is if you could be able to change the max rpm, cross over rpm for each sample etc.
  3. Okay. It's just a shame that i can't at the moment get added .shk to work as there is so much room to add new roads etc.
  4. [quote name='Darkboy']Yea :D This is how it looks in the game.[/QUOTE] Yes it loads for me. What i was asking if any one could get the .shk to work which means you would be able to drive on it. What you have showed me is nothing new unfortunately. @Speeder It would be cool if you could look at it but i understand that you have chosen to put your time into some thing else. With out .shk there is nothing that can be done as i'm sure you know.
  5. Here is a bnk with added .shk if some one wants to try and get it to load. [URL='http://www.mediafire.com/file/wtj97qn5yefwex3/Sector-0-3-1-1.bnk']Sector-0-3-1-1.bnk[/URL] [ATTACH=full]30934[/ATTACH] EDIT: @Djey maybe you could have a look into this?
  6. I have run into a problem with the .shk files. Even when just importing into 3ds max and exporting whilst doing no editing results in a messed up .shk. As you can see in the picture the .shk seems to fall short of where it was and this subsequently messes the whole .shk up. This also screws the shadows up too it seems. Not holding much how as you've moved on but in the smallest chance i thought i would at least post what I've found. [ATTACH=full]30932[/ATTACH] [ATTACH=full]30933[/ATTACH]
  7. My mistake i reverted back to the wrong save for the chrome update. Now that's sorted. As for the board lights they are present but just not visible with the cam. As you can see in the pic if i move the cam they are visible. Anyway v1.08 is uploaded now. I can move the board lights elsewhere if you'd like. [ATTACH=full]30921[/ATTACH] [ATTACH=full]30922[/ATTACH]
  8. No thank you. And the texture format is A8R8G8B8 as it doesn't compress the texture so it doesn't turn green. It's starting to get off topic so if you wish to ask me anything other than about the RS6 PM me.
  9. [quote name='Loek']Hey Minime, I download Version 1.07 and my interior gauges bugged out [ATTACH=full]30915[/ATTACH] Is there something wrong or did I screw something up myself?[/QUOTE] It looks like you have only copied the exterior bnk and not the interior. As that's what changed in v1.07. EDIT: @StarGT all exterior gauges use 1 mipmap so that requires you to save the dds with them.
  10. I have added 25 textures and don't see any bugs with the traffic cars tires. What was the bug you had? Here it is, this is just with random textures. common_car.zip
  11. Okay well maybe we can get a custom common.bnk going so we can have custom inlays.
  12. I did delete the wrong file at one point so maybe that was causing the error. I am going to move on to another mod while i think of what to do with the inlays. Maybe StarGT can upload the edited common.bnk with his AutoPack so we can have custom inlays and still have people use his pack plus other mods.
  13. If you wish to change the RPM redline you have to edit the HUD.ini file in the HUD.bnk. Changing the number in the database won't change anything visually. Hope that helps.
  14. It only works when in interior view i believe. I have an idea how to work around that but i'm working on updating the RS6 at the moment.
  15. I now have the gauges how i wanted them. And the solution was a little easier than i'd care to admit. :duck: I will now make the inlays now, i am not sure if they can use textures from the interior bnk or it has to be from the common bnk. So i shall test that first. EDIT: So i have tested and it seems that it only loads texture in the common bnk and not the car bnk. Which means i can only have custom inlays if i add the textures to the common bnk. EDIT2: It also seem that you can't have custom levels of gloss/matt. Does anyone know of a car with inlays with different levels of gloss/matt? EDIT3: Updated with new cam, gauges, removable roof and a few material settings.
  16. Well the video has highlighted what i have missed. I forgot to update the cam and also i was going to update the interior inlays so that they are carbon, piano black, brushed aluminium etc. It's just that i had to make a custom 2DM file and forgot. EDIT: Good news is that i think i have found a way for the gauges. Another thing the video highlighted was that TDU2 messed up with the rims. The RS6 has it's own bnk' but doen't use them.
  17. A pointless test really but i am messing with other things as i wait to come up with a solution for the RS6 gauges.
  18. Well i am running out of methods to get the gauges working how i want. So if i don't work it out in the next couple of days i will have to revert to how it was before.
  19. Updated. In the next update i will make it so you can use the remove roof function. Also i think i have thought of a method for the gauges now so i will work on that tonight. I have also update the rear door panels as there were some parts that were paint which should've been plastic material. I've included the cam file so you can use it with the Unofficial Patch and AutoPack. You just need to go into \Euro\Bnk\database\AutoPack Cam File and copy to the parent folder if you use both. [ATTACH=full]30913[/ATTACH]
  20. Thanks, i will adjust this as i had noticed that too. EDIT: Updated with the little adjustments. Let me know what you think. I still haven't thought of a fix for the gauges. I'm sure i will think of some thing at some point.
  21. @Ramon1991cobra Have you thought about looking at making the spray in the rain bigger?
  22. Can you elaborate on that as i have no idea what you mean. EDIT: I am going to need more as i still have no idea what you're getting at. Have i said some thing?
  23. Yes it may look strange but who is holding the buttons whilst driving. Like i said it was done so it could have an off diffuse map so they wouldn't look crap. It gets difficult as it's not just as simple as putting the gauges in the exterior bnk and it work. The gauges won't work like that. So i will think about the best solution during the day and get back later tonight.
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