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Found 7 results

  1. Introduction After editing by hand some sectors for the next update of Project Paradise, I thought it could be nice to create a proper map editor for TDU. After all, that's the only part of the game which has never been modded before. :) (and yes, next pp update should come soon, so less pm spam everyone thanks :twisted:) Description Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. :p This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. :D .obj has a pretty basic structure making easy to build an object from nothing. Features Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor Green: done / almost done Orange: in progress Brown: just started / researches Red: todo Screenshots Terrain Edition Fast and clean heightmap edition (note: only the Y-axis is used by the game) Untextured/Textured heightmap World Object Edition Imported Untextured Object from a *-O.3DG (some oil station) Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots) Terrain, world objects, havok collision mesh Havok Mesh in Editor, Havok Mesh Exported to TDU (early test) Custom low poly mesh (edited plane) exported as Havok Collision Mesh World Object Import (W.I.P.) World Objects with custom pivot point Basic Material Editor Download Test Drive Unlimited World Editor V0.04 Changelog *Objects Import/Export *UI update *Now using collada *Complete and detailed user guide inside the archive Download V0.04 Old Version Test Drive Unlimited World Editor V0.03 Test Drive Unlimited World Editor V0.02 Test Drive Unlimited World Editor V0.01 I'll try to keep the thread updated as often as I can. Opened to suggestions / Q&A / testing (dont ask for that yet :cheeky:) / ...
  2. yeah, i had this tool once, but i got a new pc and failed to save it anywhere -.- now, i cant find a working download link anywhere. can someone, if he has it, pls send it to me?
  3. Does anyone have Tool's 1999 R34 GTR VSpec? His download link is now dead so I was hoping I could find someone that has it and could keep it alive. It looked like a regular GTR except the map was replaced with the correct screen that showed two gauges, like so. -- OLD IMAGE REMOVED (imageshack) --
  4. Didn't find a duplicate thread here so I figured I should make one. From this.
  5. I want to change the files from the Pontiac GTO, since I have a BMW M5 E60. When I e.g. PS, Price, km / h change, and save, then still come the original GTO datas e.g.: Orgnl: $ 40,000 Chngd: 85,500 $ HP: 305 HP: 507 kp / h: 270 kp / h: 250 It shows that I've still the same files from Pontiac and I changed them countlessly but nothing happens! Always the original Pontiac data. What is this for a scrap? Please help me someone.
  6. Is it possible, that someone can convert this car to TDU, because I really don't like the R32 or Golf V.
  7. I found a bug. If I drive the 135i (replaced on SLK55 AMG) and if I'm in the cockpit, the guages show 20-30 kp/h more than the digital one. Can you (tool) fix that, if you're going to make a second version? I don't know, if tool was informed about this problem.
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