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  1. How Big is 'Pretty Big'? Do you remember the first time you played Test Drive Unlimited all the way back in 2006/2007? How many times did you get lost early on? I wasn't too bad until I got myself into a long police chase which ended up becoming an off-road excursion... by the time I escaped I had absolutely no clue where I was. So no doubt you'd agree TDU1 had quite a large open world for its time. As you would recall, the Millionaire's Challenge required players to complete a lap around the island of O'ahu in under 60 minutes, with competent players able to complete the event in 45 minutes by averaging speeds above 250 kph (150 mph). What is interesting, however, is if you apply some turboduck maths, you can discover that the virtual version of O'ahu is much the same size as in reality. Or if that's too hard, you can always drive around the virtual island at the speed limit and compare the time it takes to what Google Maps suggests. But for the purposes of this article, let's assume that you can drive at an average speed 3 times faster in a supercar inside the game world compared to what the law allows in the real world. Figure 1 - aside from some discrepancies in the shape of the island, the size and scale are close to being 1:1. So nearly 8 years on from TDU1's launch on Xbox 360, let's have a look at what we know about the open world inside The Crew. Late last year, Creative Director Julian Gerighty made a few remarks regarding its size: A coast to coast race in the game, in a high-speed performance car, sticking to the roads is about an hour and a half, but if you want to go off-road, it’s about two hours and a half. We have one race, which is just for those maniacs, it’s not on the main path or anything. It goes around the circumference of the country and it’s a four hour race. WARNING: MATHS CONTENT If you ask Google Maps for directions from Los Angeles to the east coast, it will generally suggest a trip time of 39 hours. If we could drive that distance 3 times as fast, it would take 13 hours. So if the world in The Crew were a 1:1 scale with reality, then its 'coast to coast' race would logically also take ~ 13 hours. Since we know the game world is not to scale, and that the coast-to-coast race takes 1.5 hours, divide 13/1.5 to find the scale. Now we [think we] know that the real USA is 8.666666667x larger than the USA found in The Crew. VISUALISING THE SCALE Figure 2 - a satellite image of America (Google Maps) Figure 3 - an official illustration of the game world from The Crew. Figure 4 - overlaying the game world on top of the satellite image at roughly the same size. Visual discrepancies are much larger compared to O'ahu. Figure 5 - overlaying another copy of the game world image so that it appears scaled down as per the maths above. By now you can see how drastically the developers have had to scale down the USA for The Crew. Figure 6 - It's not all bad news though. Look how relatively large the scaled down map is compared to O'ahu. Figure 7 - in fact, it seems that we can fit O'ahu into the game world 43 times. Of course, all of this assumes our maths isn't floored. :) ONE SMALL PROBLEM Our calculations started off by using the number 39 as the number of hours needed to drive from Los Angeles to the east coast in real life. But have a closer look at Figure 4. The east coast in the game world appears to end near Tennessee on the satellite image. So perhaps the calculation should really be (27 hours/3)/1.5 = a scale factor of 6. So, what do you make of all this? Shall we just stick to saying the game world in The Crew is 'pretty big'? Or do you have your own ideas for calculating the scale. Let us know in the comments below. Don't forget to also visit the forums for more information on The Crew!
  2. I thought I would compile a general FAQ of the most asked and common questions about the game. If you feel there is a question missing then please post it below, after ridiculing you we will ponder it for a while on whether to add it. :duck: [headline]The Crew: Unofficial FAQ[/headline] Favourites: Q: What platforms will The Crew be available on? A: The Crew will be available on PC, PS4, Xbox One, and Xbox 360. Q: What about the PS3? A: The PS3 architecture is too different to make the investment worthwhile, unfortunately. The X360 edition is made by Asobo studios (makers of FUEL). Initial feedback from players is that despite the limitations, it's a good port. Q: When is The Crew's release date? A: December 2, 2014!! Q: Will there be a monthly cost/subscription? A: No. You can even cruise online on consoles without requiring PS+/LIVE Gold. You do however need them for PvP lobbies and forming crews (multiplayer missions). And of course no subscription costs for PC players. Q: Can The Crew be played offline? A: No. Even on PC, your savegame data is saved online on the server instead of on a local HDD. If the server goes offline, you will be returned to the main menu and unable to sign in. Q: So what happens if there is connection issues or my internet explodes? A: It looks like if you can't connect, you can't play. :hmmm: Q: Is The Crew going to be available via Steam? A: Yes! And it included the Limited Edition bonuses. You can also buy the Season Pass (Gold Edition). UK users report that they cannot find The Crew in their Steam store, however they can ask a friend outside to buy the game for them as a gift. Q: Will The Crew have manual transmission? A: Originally it was for wheel users only, then enough of us cried so they are adding it for keyboard/pad/controller players too! :cool: Q: What are the physics like? :new: A: They're closer to the arcade side of the spectrum, but it's no Need for Speed gig, either. It feels a lot like TDU1 (normal mode). You need to brake for corners, and in hardcore mode, be modest with the amount of power/nitrous you use when exiting corners. You may need to endure the first few hours of gameplay until you install better car parts to further improve handling and make drifting possible. Q: So hardcore mode in The Crew is not like hardcore mode in TDU1? :new: A: Mostly correct. Your car isn't a featherweight with moon gravity, and you don't have to brake a mile before the next corner. It's also not quite as easy to break traction in mid-range cars. On the other hand, players with the fastest cars tuned to the max are reporting wheel spin in 7th gear, so you should be able to find the sweet spot by choosing the right level of upgrade parts. Q: Will there be a Closed Beta/Open Beta/Beta/Demo for The Crew? A: No... because the game is already Charlie (released)! The first Closed Beta for the PC ran from July 21st - 26th, with a second one between August 25th - 29th. Console betas were available in the final week of the following three months. No post-launch demo is available. Cars: Q: What number of cars will be in The Crew? A: So far we've counted 48 individual cars, plus their various specs - for the latest details, keep an eye on our Unofficial Car List. Q: There appear to be certain specs missing from some of the cars, compared to what I see the AI driving and from game trailers - where are they? :new: A: Don't panic, they'll become available in future updates and won't require micro-transactions. See here for the announcement. Q: Is there a cockpit view? A: Yes. The various tuning setups (Raid, Performance, Dirt etc) also have their own variations. Q: Will there be Japanese cars in The Crew? A: The Nissan 370Z and R34 Skyline make an appearance, see the car list thread for more details. Q: Is there a limit to how many cars we can have? A: You will be able to own every car in the game, there is no 10 car limit or anything like that. Q: What sort of damage with The Crew have? A: I'll leave the answer to this quote; "The Crew will include a full damage system that you can track in HQ. It will diminish each time the player hits something, and the amount of damage received depending on how big the crash is. The bar will then replenish by itself until a certain point, that point being reached faster and faster as time goes by. After some time, the car will have to be repaired. Handling will be affected by damage but only when it becomes pretty significant. When you take damage, the car will get scratched or dented, the bumper can fall down or hang off, and if your vehicle is in really bad shape, some scraping sounds or squeaky noises will be heard as you drive around or brake." Q: Can we TEST DRIVE cars before buying them? A: I see what you did there.... and yes you can test drive the Full Stock versions of cars. :twisted: Q: Can we have more than one of the same car? :new: A: Yes and no. If the car has 5 specs available, then you can end up with each of them as 5 completely individual cars. You can't buy the same car and spec combination twice though. Bikes: Q: Will The Crew have bikes? A: Only cars for now.... Gameplay: Q: Can I remove all of the HUD from my screen? A: Yes, except for the names of other online freeride players in your session (developers are aware of this request). You can hide skill challenges from appearing, but last time we tested in a beta, you could still accidentally trigger them when cruising. Q: Can I smashy smashy bash bash things? A: Yes, although this will slow you down and damage your car. There are, however, in game Award Points for scaring thousands of pedestrians and damaging loads of property. Smashing items is also a handy way to keep Stunt combo's going. Q: Will The Crew have a photomode? A: Photomode has been confirmed by Ubi_Natchai. Q: Is 'active aero' active in The Crew? (popup wings, vents, picnic tables etc) A: Have to take them at their word on this, but it appears if a car in the game has it in real-life then it will have it in the game too. Q: Are there Police in The Crew? :new: A: Have you not seen ANY of the trailers for this game? Yes, there are. They make appearances in certain story and faction missions, and you can trigger online freeride police chases by crashing into a police car, or by crashing into a lot of traffic cars and/or property when near a police car. Q: Can I chase other players as a police car? :new: A: No. You can, however, help (or hinder) the police if they chase someone else in your freeride session. You can also start your own police chase and 'transfer' it to someone you are cruising with if their Wanted level exceeds yours at any point (if they crash into a lot of things in view of the police, or if you escape). Click to watch an example. Q: Traffic... ? A: Yes there will be. Traffic volume changes depending on location (city/rural) and time of day (peak hour). Q: Everything is so expensive! How am I supposed to purchase these supercars without resorting to buying more Crew Credits with microtransactions? :new: A: Fear not. You can click on Faction Missions on the map, and then choose Send Friends (assuming you have some). This doesn't contact your friends, but rather sends a virtual version of them on a simulated race. Do it right, and you can earn 160,000 Bucks every 3 hours. Q: The game always selects my best car within a certain spec when I start a race. How can I choose to race with a different (worse) car? :new: A: You are forced to use a car of the same spec as defined by the mission, but YOU CAN choose which car of that spec you complete the mission with. Just switch to the car you want to use before you launch the mission. Customisation/Tuning Q: What can I do to my car in The Crew? A: You will be able to customise the rims, bonnet/hood, front/rear bumpers, side-skirts, wings, fenders, lights, mirrors, engine etc Q: The interiors too? A: Yep, either from a default selection or via your own choices. Q: Will there be a livery editor/stickers! in The Crew? A: Yes, there are stickers to purchase in game with Bucks or CC. You cannot modify or layer multiple stickers on the one car, however. Additional stickers will be added as DLC. You can repaint the car colour independently of the stickers. Q: How do I change the paint of my full stock car? :new: A: Using any of the derivative tuned specs of that car, visit a tuner and purchase one of the Official paint colours. You can now visit your HQ in the full stock car, go to visual tuning and select the purchased colour. Audio Q: Is there a Radio/DJ in The Crew? Can I play my own music? A: There are different playlists built in similar to TDU1. There is no DJ/announcer. Using your own music is planned later. Hardware: Q: What are the PC system requirements for The Crew? :new: A: See here for minimum, recommended, and optimal PC specifications. Q: Will there be Track IR support in The Crew? A: Apparently it is in "their plans". Q: Will The Crew support a clutch? A: Yes, if you have a proper steering wheel setup. Clutch sensitivity, deadzone, and linearity can be adjusted in-game. Grinding noises play with bad shifts. Q: Will The Crew have 900 degree support? :new: A: PC will yes, consoles will be revealed later. However many are finding better gameplay with 540-680 degrees of rotation specified. Q: Can we get some little gold stars or something to show what was updated? :new: A: :new: ------------------------------------- A number of these answers have been gleamed from the official Q&A's that Ubisoft have on their official forums so be sure to check them out too!
  3. Fans Strike Again! What do you get when add kids + technology + skills + too much spare time + awesome video games? Fan trailers. But what happens when the video game in question isn't released yet, not even in beta form? Imaginative fan trailers. Have a gander at the selection of trailers below, then let us know which one is your favourite in the comments section below! Fan Trailer Remakes Hot Wheels Dramatic Soundtrack Never Drive Alone http://www.youtube.com/watch?feature=player_embedded&v=ksfMkAvN-qU Grand Theft Auto IV Skinners Are Winners! Mini (BMW AG) have recently selected the top winners from around the world from the Skin a Car contest. The best of the best will soon receive communication inviting them to the Ivory Tower studios where they can see their designs created in front of their eyes. Other prizes include a limited edition of the game and a 'goodies pack'. Head to the gallery and sort by ranking to view the winners.
  4. The following Q&A answers have only been available since January 23 :fp:
  5. Hi everyone, Here is our latest developer Q&A, bringing you the latest info on The Crew straight from the dev team. Before getting into the answers, keep in mind that the game is still in progress and changes may happen. We unfortunately can’t answer every single question, but we made sure to address as much as we could. The questions are organized per section to help you navigate everything. Thank you again for your support and enthusiasm! The Crew Team Part one Cars · Q: Will you be able to construct “Fantasy Cars“? For instance, tune a car like a VW Golf and turn it into an inconspicuous racing machine that can keep up with any super car? A: While progressing through the game, you will unlock different kits and parts that will enhance the performances of your car, allowing all of the players to compete at the same level with different models of cars. So yes, you will be able to keep up with anyone. · Q: Will there be Trucks to drive in the game? A: That’s not planned for now. · Q: Can we expect the Lamborghini Gallardo LP 570-4 Superleggera to be included in the game? A: We will be unveiling more vehicles later on, but rest assured that you’ll see some of the most desirable cars anyone can dream of, and Lamborghini is in the line-up. · Q: Will there be a limit to the number of cars you can save? A: Every player will be able to get all the cars that are in the game in his own garage. · Q: Can we expect a lot of Japanese cars, too? Will we see cars like the Toyota Corolla GT-S, Nissan Silvia S13, S14, S15, or the Toyota Supra A: The Crew will offer different models of cars that will suit the taste of many, including some Japanese cars. The exact models will be revealed at a later date. · Q: Can we also expect classic cars like a 1969 Mustang GT? A: The US is the birthplace of car culture, and it’s a real pleasure for our team to offer classic cars as well. We know that for many fans, there is nothing like driving on the sunny roads of California behind the wheel of a 1967 Shelby! · Q: I want the Batman's Tumbler in this game. Can you guys do that please? A: We’ll stick to realistic vehicles for the time being. · Q: In terms of the classes of car modifications, i.e. Street, and Track; will you only be able to choose one branch to upgrade to, or will it be a case of needing to progress through stages like Street to finally get to Track? A: You’ll be free to choose how you want to upgrade your cars and unlock the many tuning kits, either by playing the main campaign, focusing on skill challenges, or even through PvP competition. Just play the way you want. Gameplay · Q: Will you be able to play the game by yourself or will you be even forced to do some things alone? A: The game is designed to take advantage of next-gen consoles online capabilities, making the game more enjoyable with friends. However, you will always have the freedom to choose to play alone or in a group; it’s up to you to decide how you want to enjoy your experience. · Q: Will you be able to use the fast travel function right from the beginning or do you have to unlock all the locations first? A: The fast travel feature will take you to locations that you had already visited, and it will be available in the first stages of the game. · Q: Will you be able to perform stunts like barrel rolls during a jump, or will the game auto-correct your flight like in Test Drive Unlimited 2? I’m really looking forward to do some stunts. A: We want to keep the driving realistic. You will not be able to perform barrel rolls, but there will be some skill challenges that will require you to perform jumps, for example. · Q: Will there be free roaming? If so, will you also be able to participate in car chases? A: Free roaming is an important aspect of the game, as our team created a huge and diverse world for you and your crew to visit freely at any time. As in the real world, the police will be randomly patrolling and chasing aggressive drivers. If you want to escape you’ll need to take them down, or escape their pursuit. Going off-road is also a solution. · Q: Will it be possible to drift in The Crew? A: Yes you will be able to drift and that will actually be an important mechanic in some aspects of the game. · Q: Will this game be competitive in any way? For example, will it include ladders or leaderboards? A: There will be leaderboards to check how your friends are doing. Additionally, PvP will be one of the main aspects of the game, allowing you and your crew to battle other players. · Q: After creating a crew, is it possible to challenge other live crews? A: It will be possible for you to challenge other crews and other players in many ways. Our goal is to make this game as complete and enjoyable as possible, so gamers will want to cruise its roads with us for a long time. · Q: What happens when a car is totally damaged? A: The Crew will include a full damage system that you can track via a gauge. It will diminish each time the player hits something, and the amount of damage received depending on how big the crash is. The bar will then replenish by itself until a certain point, that point being reached faster and faster as time goes by. After some time, the car will have to be repaired. Handling will be affected by damage but only when it becomes pretty significant. When you take damage, the car will get scratched or dented, the bumper can fall down or hang off, and if your vehicle is in really bad shape, some scraping sounds or squeaky noises will be heard as you drive around or brake. · Q: What type of game modes are you guys adding besides the ones we already know? Example being a drifting race, checkpoint. A: They will be varied and interesting enough to make sure you want to stick around for quite some time! · Q: Are we going to be able to use manual transmission when using keyboard or joypad? A: Many of you have been requesting it, so our team will be adding it! · Q: Will there be random missions in the game? A: Right now the missions are linked to your progression as for the skills; you will have to discover them while exploring the United States. After launch, we will continue to introduce new content to make The Crew a truly living world. · Q: Will we have the option to flash our headlights? A: Yes, that will be possible. · Q: Regarding gameplay; will you be able to assign custom controls in the game? A: That’s not planned for now. http://forums.ubi.com/showthread.php/806230-The-Crew-Q-amp-A-November-2013
  6. Today Ubisoft announced that The Crew will be delayed further than the "early 2014" that was originally mentioned, the game is now set to release in the new fiscal '2014-2015' year which starts April 1st, 2014. via http://uk.ign.com/articles/2013/10/15/watch-dogs-the-crew-delayed-until-at-least-april-2014 Musings around town seem to speak of July - September.
  7. As Ivory/Ubi reveal more information about the game, share it in this thread and we'll endeavour to get a bit of a list/FAQ happening in this post (any staff can edit this post, because you're mistaken if you think I'm going to do it all :p) For now I'll just quickly start off with the various tuning types in the game (I will convert these videos to links later). Also notice Zoe (your game-typical FBI Boss) walking in the background in some of the videos. [headline]Tuning[/headline] Full Stock: How it rolls off the dealer lot. This is your basic ride and a ‘blank canvas’ for your own modified evolutions! Street: Dealer options and off the shelf DIY additions. Useable day-to-day ride with enough grunt to have serious fun. Dirt: Internal crash cage; uprated suspension; dirt tires on tough rims; sump guards and braided hosing; flaps, fenders and spots; newer models uprated to all wheel drive. Go tear up those backwoods! Raid: Bespoke, full crash cage chassis; uprated suspension, including long travel shocks; uprated transmission; full bash guard package, including bull bars and skid plates; high profile, off road tires on steel rims. This is a ‘go anywhere’ ride, so what are you waiting for? Performance: Anything to get the power up! Holes cut here and there, after market components, track day tires on lightweight rims. There’s no hiding the intent here – this machine is built to compete. Circuit: Wider track; lower ride height; interior stripped out; crash cage, seats and harness; pro engine tuning, wind tunnel aero package; extra cooling for fluids and brakes, low profile racing slicks on superlight, super wide rims. NOT road legal!* *I wonder if this hints at increased police attention when driving this on the roads If you want to help out in building the list please post below and I'll copy it up here.
  8. [imggallery][headline]The Crew: Videos from gamescom[/headline] [/imggallery] Gamersyde: Behind Closed Doors presentation free ride - ermm ...just watch it. F-150 SVT Raptor racing on the streets - nice place to drive and crash around - not the best quality but shows a lot of the game including some pitfalls :p - good stretch of road shown in this - nice race shown in this - lots of info and gameplay tidbits A new 'The Crew' video has come online for gamescom and it's a Walkthrough which shows off new areas, a couple of unknown cars and also some different types of races from highway to cross country. [imggallery][headline]The Crew - gamescom Screenshots[/headline] [/imggallery]
  9. A very good but tech-filled jargon posting by DigitalFoundry on Eurogamer has just went live. In it we here how Ubisoft Reflections are not just working with or collaborating with Ivory Tower on the game, but in fact they are tasked with porting the game to the PS4 and from the sound of it they are enjoying what they have discovered and what possibilities may be implemented or played with in the PS4 version especially. It's a really good read and well worth checking out. How The Crew was ported to PlayStation 4 Eurogamer.net
  10. Say Hello to The Crew After what has been a looooooonnnggg period of watching, snooping and what could even be bordering on stalking, we finally have the answer to what Ivory Tower (Ivory) has been working on since they formed in 2007!! The studio which was setup by a number of former Eden Games (closed by Atari March 2013) employees who had worked on the original 'Test Drive Unlimited' (TDU) and 'V-Rally' games has been - annoyingly! - quietly working on their game for a number of years. Being massive TDU fans we have eagerly been following and tracing anything that their name was attributed or associated to especially when LinkedIn profiles were mentioning things like "working on a AAA title" and "preproduction for a MMO racing game". Back in 2009 there was mention of the game coming to Xbox 360, PS3 and PC but it looks like plans have changed and they and Ubisoft have decided that The Crew is prime for the next-generation of PlayStation 4 and Xbox One along with the PC. Developed with the help of Ubisoft Reflections (Driver SF) the game looks very ambitious in what it is doing and we can't wait to watch it grow and show more of itself up to it's release. The Crew is a massively-multiplayer online (MMO) game where you have believe it or not an environment that is a replica of the USA albeit a scaled down version, but still HUGE nonetheless. The persistent online nature of the game blurs the lines between single, multi and co-op play with players being surrounded by both real-world players and/or AI depending on how they are playing the game. Every mission and challenge is available in single or multiplayer, so say you are having trouble completing an event, invite your crew to help you and finally beat it. Cue; With a Little Help from My Friends! There are no lobbies or a need to stop either so inviting your friends to a free-roam driving session or to assist you is quick and easy with the real-time interface activated during gameplay. Real-life cars such as the Chevrolet Camaro, Ford F150 pickup, RUF 3400K, Lamborghini Aventador and more can be modded and upgraded in different ways from a high-performance street racer to a capable off-roader. It was said that you could "strip" your car down and then "build" it up as you want but at this time it's not known whether this means pre-determined modifications and stages, or if it is as customisable as being able to build your own uniquely individual example. There will also be a "companion app", these seem to be the next-gen thing with many games coming with them, allowing players to customise their games or interact with the game without actually being their to play it. The Crew is due in 2014 for PS4, Xbox One and PC. The Crew Videos Reveal Trailer E3 Demo Gameplay
  11. [uPDATE #1: 2nd June 2013] The Crew, le jeu de course Ubisoft : nos infos - Gameblog.fr Translation by Speeder Google Translation Just saw this too: Recent tweet on the @GamesLabUbi account looking for playtesters of sim/arcade variety. GamesLab Ubisoft ‏@GamesLabUbi 27 May Cherchons joueurs jeux voiture simu et/ou arcade pour playtest à Montreuil du 29 au 31 Mai de 10h à 17h. Infos http://on.fb.me/PYaInj [media=twitter]338966622184284160[/media] ORIGINAL POST Well we knew that Ivory Tower (Ivory) was making a game for Ubisoft and that there had been hints of Ubisoft Reflections also being involved so this rumour of a realistic racer akin to Forza Motorsport and Gran Turismo is interesting. What do you think? Is this the Ivory game or is it possible they are working on an open-world realistic racer? Just think how many people have asked for this! Rumor: Ubisoft revealing new racing IP called at E3 2013 - Long Island Video Game Industry | Examiner.com I may have posted this publicly before but not sure, I know they're in the Green Room.
  12. Hey guys, I urge you to check out the post I just made on the website: Ivory Tower in-game Ford GT renders? | turboduck What do you think? It's interesting to say the least. :)
  13. Render me Speechless Earlier this year there was a discovery about a racing game being developed by Ivory Tower (Ivory) for current and maybe even next-gen systems. Ivory is a team made-up of a number of original Test Drive Unlimited (TDU) devs (TDUteam) including the main man responsible for the physics and device support as well as a slew of other talented individuals. This team looks to be creating the game for Ubisoft or is working in co-operation with them on a project, either way it makes sense as Ubisoft have some huge titles in many genres except for the driving/racing one. Those of you who have been on our forum community for a while know that this is nothing new and that we really wish for the Ivory game to be a true successor to TDU and are awaiting news and information about this title with bated breath. The actual successor Test Drive Unlimited 2 (TDU2) was regarded as a bit of a disappointment and even though it has the visuals, environment and a fun side-game with the Casino, the handling and poor Force Feedback (FFB) wheel support drove many ardent TDU fans away. Couple this with the dismal support of the game by Atari and the constant connection and server issues and you have a game that even today acts more like a Beta than a proper retail release. So what exactly do we have here then? To be honest we don't know and in all fairness it could be nothing but Hughes Poncet is a former employee of Eden Games and is or was at Ivory, and if we look at the name of the images as they were posted especially the last part, then eyebrow raising beckons; InGameVehiclesbyIvoryTower & InGameVehiclebyIvoryTower. Of course this could simply be a talented modeller showing what the software in question is capable of producing, but it doesn't stop us imagining what if does it?! There have been findings of a recent playtest hinting that more info and maybe even an announcement is coming shortly but again nothing official at this time. https://twitter.com/HerveGengler/status/291587042800988160 [gallery size=gallery-thumbnail" itemtag="div" icontag="span" link="file" columns="5]
  14. I found that by accident, but it seems to be a picture of the secret AAA game of Ivory Tower, a french studio composed of people from TDU staff and NFS staff. If you don't know about that project: Ivory Tower is working on a TDU like, they described it as a realistic open racing game, on Xbox 360, PS3 and PC. We don't know more about that mysterious project (not even the codename! :( ). The image is quite little (it should be used for a page that isn't up yet) but it shows what we want: car and nice landscape! :drool: I'm in contact with some people from Ivory Studio, I should ask them about that picture! :D My analysis: [ATTACH]17879[/ATTACH] 1 - The plate must be the codename of the game. The picture is too small to read anything but still that's the thing! :cheeky: 2 - The motion blur looks better than TDU2. 3 - The interior seems to be well detailed. You can even see the driver's hands! :) 4 - The traffic seems quite important compared to TDU. But that might be related to 5. 5 - Welcome to the USA! :D The sign and the road style looks the same, let's hope that's true! 6 - Graphic effect. Quite nice if not photoshoped! :p
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