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Found 2 results

  1. Greetings! Over the past week i've learned myself how to make sound mods for TDU and so will you! Anyway let's start with few basics tools you're gonna need; 1. Sony Vegas 17 (If you don't have legal copy, you can always get a free trial which lasts for 30 days, or you can crack it) 2. TDUMT (Test Drive Unlimited Modding Tools) 3. Samples from Video Games! I RECOMMEND GETTING SAMPLES FROM GAMES SUCH AS GRID, DIRT, GTR2, NFS, FORZA etc.. I'M USING SAMPLES FROM GTR2 FROM SIMBIN! BEFORE YOU DO ANY MODDING, PLEASE DO A BACKUP! Before we even start doing any modding itself. We have to be sure what audio.bnk are gonna modify today's example is LP720_Cpe_audio Now let's begin: PAGE 1: 1. Open TDUMT program and pick File Browser. 2. After you picked File Browser. On the left side of your screen you're gonna see a yellow file named Sound. As soon you click on it you will see few files but the one you're looking for is Vehicules. 3. We found the LP720_Cpe_audio in the program. Now we're gonna do a New Folder on Desktop and you can name it however you like. Let's call it 720 for our example. Then we will CTRL + A everything and click Extract... to your 720 Folder on your Desktop. NOW I'M GONNA TELL YOU SOMETHING ABOUT THE CarVSTConfig.xmb FILE. CarVSTConfig.xmb file is a coded file from Atari that regulates on what RPM the sounds activate in-game. I do NOT recommend messing with the file itself as it can break the whole sound. 4. Now that you extracted all your files to your 720 Folder. Now we have to check how long are the samples. For this example i will use Lambomurci_onhigh file. Now Right Click --> Properties --> Details and check Length. As you can see our file is 00:00:05 long which means it's a 5 second loop. 5. After we know how long the sample is we can now open Sony Vegas 17! PAGE 2: AUDIO EDITING SECTION!! TDU Recommend .WAV format is 177 Kbps, 44.100 Hz, 4 Bit, Mono, ADPCM. We can get that easily with these steps. 1. Open Sony Vegas 17. 2. Drag and Drop the Lambomurci_onhigh to the Editing Section so we can access Render As... options. 3. On top left you will see a tab called File. After you clicked on it. Click Render As... 4. As soon you click Render As... tab, you will be greeted with a rendering section. 5. Now find the Wave (Microsoft) tab and click Default Template. 6. After you clicked Default Template you can notice that you can notice that a new tab lighted up under the name Customize Template, click on the tab. 7. After you clicked on the Customize Template tab, you have to change the Format from PCM (uncompressed) to Microsoft ADPCM. 8. After you did that now we have to pick correct Attributes. We have to find 44,100 kHz, 4 Bit, Mono. Once you find it, click on it and then click OK. And we have our Template finished under the name Default Template (*) P.S YOU CAN ALSO SAVE THE TEMPLATE BY CLICKING ON THE STAR ON THE LEFT SIDE OF THE TEMPLATE BY CLICKING FILTERS OFF --> SHOW FAVORITES ONLY NOW LET'S GET TO THE REAL DEAL OF SOUND MODDING! PAGE 3: 1. Firstly let's put Lambomurci_onhigh on the 1st channel in Sony Vegas, then we put the sample to 2nd channel 2. As you can see that 2nd channel sample is too long. If the sample is too long the game cannot read the file and it won't work! So what we have to do is trim the to the lenght of the original TDU sample 3. Once you're done trimming the 2nd channel. Now you can delete the 1st channel and export the sound under the name Lambomurci_onhigh on 177 Kbps, 44.100 Hz, 4 Bit, Mono, ADPCM format P.S KEEP IN MIND THAT YOU HAVE TO REPEAT PAGE 3 FOR EACH SOUND YOU HAVE! SUCH AS; -idle -onlow -onmid -onhigh -offlow -offmid -offhigh -starter After you done with all the sounds in correct lenght and format now it's time to import the sounds back to LP720_Cpe_audio.bnk file PAGE 4: 1. Open TDUMT program and pick File Browser. 2. After you picked File Browser. On the left side of your screen you're gonna see a yellow file named Sound. As soon you click on it you will see few files but the one you're looking for is Vehicules. 3. Find your LP720_Cpe_audio.bnk file and find the tab named Replace and click Keep Name... 4. Now it's gonna ask you to find the Lambomurci_onhigh file 5. Repeat for every file 6. Once you're done replacing every file. Congrats, you've made yourself a sound mod!
  2. Hello guys n gals, I know about Speeders Moddeing wiki, but the tutorial section there is ... fairly empty. Well, if I would be a modder, I would start filling it up, but sadly I am not right now. :sulk: But I'm very very interested to start a modder career, if I would know how to. What I think about is, there are needed pictured step-by-step tutorials about all aspect of modding. Main themes could be: Extract TDU2 (already existing) How to use Universal Launcher (already existing) Extract models of other games like GTR2, GT5 (if ever possible), Forza 4, GTLegends, Dirt2, Shift2 Unleashed, .... Make them ready to import into ZModeler, 3d Studio Max or Cinema4D Texturizing these new models with TDU2 textures Changing textures for inside and outside (incl. number plate, white lettered wheels, chrome) Manage camera view for new models, what to take care about when replacing anohter car Slot system indepth Sound modding from scratch Well, all about, it seems to be bunch of work, I know. :cool: But, at least in my opinion, I think, the more people know about (excellent) modding, the more interesting models we will get all. I know there were some tutorials about modding for TDU1, but they are a bit messed up.. If they are still up-to-date, they need to get reorganised for TDU2. What do you think about this? :rolleyes: PS: I already started to replace the number plate with texmod in the past, but at this point, there was no bnk repacker. Actually I use the packed game up to DLC2 release, after that I will start again unpacked and make try to make the number plate tutorial.
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