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Ozzmcom

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Everything posted by Ozzmcom

  1. well that's what I mean when cars have too much traction. I've tried it with 6 cars and you just cannot slide the tail just with throttle. You need NOS or handbrake to create an artificial oversteer. The physics reminds me of TDU's normal mode a lot.
  2. yeah nfs used to do that. When you came to a realize all pushing that button does is give you a little bit of power and lots of sw4g
  3. cost to coast cruise with robik and my buddy This game needs a photomode immediately [ATTACH]21284[/ATTACH] [ATTACH]21285[/ATTACH] [ATTACH]21286[/ATTACH] [ATTACH]21287[/ATTACH] [ATTACH]21288[/ATTACH] With a few breaks and driving in normal speed (not slow not flat out EU forums style) it took us 1 and a half hours to get from central park to santa monica. Absolutely in love with this game
  4. I just use the link to it. Closed Beta 2 - General Discussions | Forums
  5. yeah I have the same problem for some reason. I post with my other account. --- Post Updated --- also mentioned in my list, all artifacts from tdu2.
  6. didn't even check the stats or test driven any, chose mustang because it's the best looking one.
  7. As of mentioned in beta forums here is my; List of things that needs improving : (bugs not included) Gameplay: -Car automatically presses throttle or gives the impression of doubleclutch whenever you change gear, it's quite annoying when you stand still or in a car that doesn't have double clutch feature. -You have to change H-shifter/Sequential gearbox option manually depending on the car (can't enable both modes at the same time) -Car doesn't go into neutral when changing gears with H-shifter REASON : huge lag in gear changes -There is no option to default the controller/wheel settings < can someone tell me how if anyone figured it out. -No option to turn off the skill challenges or their notifications -Auto brake becomes annoying after a while (it brakes for you when going in low speeds) Graphics : -Better sampling needed on AA and AF settings, the distant objects look very sketchy (I am running on highest aa setting and I've tried them all) -Extreme noise filter at night times, actually it's on all the time you just don't notice it in daylight. This is an artifact from TDU2 like some of the things. Physics First of all anyone who says cars feel floaty is suffering from playing the game with a gamepad or keyboard. The problem for a wheel user is : - Too much grip - Very low amount of force feedback on low speeds - Very hard to spin the back tires given the amount of power the car has - Car is so easy to control no matter the style - No understeer - Oversteers feel very artificial - G-force head movements multiplier or the overall factor have to be decreased. Impossible to use the cockpit view at times. -There is a fair amount of deadzone in the forcefeedback of the wheel. The actual steering deadzone can be turned off unlike TDU2 however force feedback doesn't kick in until about 15-20 degrees. -There is no rumble and oscillation on force feedback, the roads are not smooth as silk yet the wheel tells me they are, this needs improving. Even on dirt roads the rumble is minimal and very rustic. -I've driven about 6 cars as of now and all have extremely high engine inertias. if you have similar issues discuss so I feel better :cheeky:
  8. well actually no, I looked around a bit more today and still couldn't find the option to turn off the skill challenges or their notifications at least. About floaty physics, I think there is no problem with stability the problem is cars have too much grip. They never loose traction and tire spins feel very artificial. Also auto-brake is very annoying (it brakes for you when you're going in low speeds)
  9. oh yes well I was impressed first time I fired up the game. It just needs a bit of tweaking here and there.
  10. anybody figured out how to default controller or wheel settings? --- Post Updated --- the gear changes are very sluggish I agree + the h-shifter doesn't go into neutral when changing gears + h-shifter and sequential modes can't be enabled mutually. You have to select one or the other which means changing the layout manually depending on the car. --- Post Updated --- having played the beta for a few more hours today have to say this game is massive fun. Did the challenges co-op, explored most of detroit, what a game this will be.
  11. I've seen some of chicago, I think they've recycled a lot of it from watchdogs, might have to look more into detail. compared to real life, I'd say it's an accurately scaled down version to 1/20-30? Most big cities in the game are quite faithful recreations I can say now that I have been to most of them.
  12. yeah thought I missed it, thanks
  13. couldn't find it yet but I will ask here too, is it possible to turn off skill challenge events or the notifications at least? I predict they will get incredibly annoying when you complete the game and just want to cruise.
  14. better than tdu2 definitely, hardly an ambitious achievement but. I will say it is very good for an arcade game.
  15. not really, it was fun. There was actually some precision to it. I feel The crew is sliding more towards TDU2's side in terms of physics which explains why you would like it :P let me explain there is NO understeer whatsoever. and when oversteer occurs it's not natural, it's like drifting on nfs games (not quite but same principle). Also braking power is too strong like TDU2, it needs heavy tweaking.
  16. ok I've been playing it for some time now and here's my review in summary : ok ok lets backtrack. It's not that good I mean the map, the graphics the game design, interface all amazing. Waaay beyond my expectations. It is obviously a quality product, they have put a lot of thought into the details. But I'm sorry the physics are just not as good as TDU. It is still fun to drive around but nowhere near the hc mode. The cars have too much grip, impossible to drift or get the back wheels spinning even in powerful muscle cars. I do like the wheel support however, it's not half-arsed EA wheel support, they did actually spend some time on it. Force feedback feels descent, clutch and h-shifter support is a really good touch. The only problem frankly is the physics, and I don't think it'll get fixed as we've learned from TDU2. But definitely worth buying.
  17. how I imagine FIA
  18. ok posted a time for now [ATTACH]21252[/ATTACH] good car, although the ffb is getting continuously worse with each update so pcars in general is not fun to play anymore.
  19. I've been extremely busy couldn't play anything really, lets extend this week's challenge for a bit.
  20. [ATTACH]21212[/ATTACH]
  21. I must own some of the rights for that :hmmm:
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