Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.
-
Posts
6,579 -
Joined
-
Last visited
-
Days Won
338
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Store
Lyrics
News
Guide
Events
Everything posted by Milli
-
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Because that mod "looks" good, but it isn't. Original XJ220 in TDU is not much different than that one, and it still has more features, such as interior colors. Not to mention i gave the XJ220 new wheels, made specifically for it, and also i made new textures for the exterior. You, otherwise, feel free to download that XJ220 and install it. Nothing is stopping you to do it. Because those clothes were never made, or finished in TDU. But patch 1.68b, made them "accesible". So, no swinsuit. Pervs. Lol -
Thinking about organize a meet in-game. What you guys think?
-
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
v1.05 is up. For those who had v1.04, all you need to replace is the race Time04.ige and the DB.bnk files. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Have you tried to re-install it? That could be many things. We can't help as many things could be the cause of your game to crash. No VR. And the game is not "open" at all. Lol Nah man, the R34 is not being bogged by the power output. In TDU you can make a 200hp powered car do 0-100 in 3 seconds if you wish. Just by adjusting 2 values, like Grip and Acceleration. The way i did the 0-100 times were like this: Driving Aids set on, manual gearbox with manual clutch. Every car is capable of doing a lower time than it says, usually by 0.2 seconds. So, the R34 can do in 5.3, if you get a perfect lauch with perfect shifting. Also, every car has the power that the factory stated, as power output may vary from dyno to dyno, and some cars we don't know how much power they make, such as F40. It sure is over 500. Lol About pricing, it's not meant to match real values, otherwise the 250 GTO would be like 40.000.000, not 5.000.000. Compromises had been made in order to a better gameplay, and 50.000 on one of the slowest cars in TDU seemed a bit abusive. Lol Ok, ok, the Samba Bus is +70k, but come on, it's a Samba Bus! The 595 Abarth is not being bought by people even being cheap, imagine if it was expensive. About the weather, it takes a time to change, but i saw in a video a dude closing the game, waiting a few minutes and opening it again, and the weather changed. No idea why, no idea how, even because the weather is controlled by the PP server. Edit: Went to test the R34 by the way. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Are you familiar with adding a new slot and editing the game database? It is not an easy proccess. Read the F.A.Q., in the first post, first page. Sort of is, and i noticed that somehow, your video is displaying less traffic in-game than mine. Will try to record a video later on aswell. You can find those on google, i suppose. The location is the same as base TDU. If you followed the process of installation correctly, it should work. If it doesn't, i can't really help. There is a video on the first page, on this thread. Try removing the compability mode. Connection only matters in free-roam. For events, the traffic won't be affected by your connection. Yes. It is the same bike, just added twice in the shop. Lol Have you ever took the Veyron into the tuning shop? Or you're just guessing? And no, new cars won't be added. I won't add cars anymore. Lol -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Do you have a Mirage GT mod at all? Lol -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
It is do-able, but it got a lot harder. I edited this track, before i edited the traffic count. Since i increased the traffic count, i would need to increase the time limit, which i did, it is now 3:35 for gold. It will be available in the next update aswell. P.S. The Lexus is not the best car for this race, it's a bad handling, slow acceleration E class, it has final speed, which is not a must for this time trial. P.S. 2 - Did this with the rented Lexus, with driving aids set off. Did a scratch in a traffic near the end. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Yes they are, and they can't because each TDU tuning shop has a limit of 8 brands per shop. If it's not listed, it has that bug you're getting. Will be fixed in the next update, so, it won't even get in the shop. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
No they are not. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Yes. TDU.exe doesn't allow more than 1gb of ram being used, to apparently it causes a glitch. This update makes the .exes handle more RAM. The major problem is that sadly, not every car mod was properlly made or converted, and some of them cause that. Untill someone makes these vehicles again, it can't be really fixed. The track name is "Serious Test of Car Control"... it's meant to be more difficult, but i managed to do them, and soon i will rent the Evo X, from the first rental, and will give it a shot, just so to show that they are not impossible, harder? Yes, impossible? No. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Download the update patch v1.04. And use the 4gb patch updated .exes, -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
No event is impossible. I can assure you that. And it's not impossible to achieve ACE level, as you get 1000 points without the completion of multiplayer tasks. If you do the calculations of the possible points, it's actually 1010, if you do an instant race against a player or a bot. But i made that not required. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
1. Nobody knows how to make Multiplayer races available again. 2. Yes, i changed some of the routes on some races, also the prize money. 3. As original TDU goes, they added to G class every car that was released 25 years ago before it's release. 2006 - 25 = 1981. That makes the 288 GTO (1984) too new to be a G-Class. I updated that, and made a G-Class every car that was made before 1990. Which today, means about 30 years ago. Ferrari 288 GTO always had an useless last gear, it's exactly like that in many different games, such as Assetto Corsa and Gran Turismo. It has an "overdrive" aswell. 4. Ford GT has been bumped to A class because in stock form it's quite too fast for B. It has decent straight line speed (Over 330km/h) and cornering speed. Also, tuning kits have been worked to match better what people have already done, it's not really complicated to get 800-ish hp Ford GTs in real. 5. Those "Custom Car" dealers are meant to be modded by the player. If you want a new mod, or a car that's not added, but yet not ready to replace any, you have 10 "joker" cars to fiddle with. 6. If you're using a car from an old save, i'd recommend to sell it and re-buy the car, as those glitches can happen. Now, if you're talking about a new car, there's nothing much i can do, as driver position is determined by the IK, and the vehicle modder is the one responsible to determine which IK value the car will use and how it will work. You made sure to install the game BEFORE you play the mod? -
Who exactly is asking you about that?
-
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
I know i can put any name i like, but when i followed the tutorial i did that way, and there wasn't any reason to change really. It was easy to understand which file is which. -
In UCP, yes. Because i didn't know how to make the game achieve 100% completion, so it was limited to 88%. For Platinum i learned how to edit that, so, 100% is possible again, so Ace level will be at 100% again aswell. Lol
-
1000
-
Yes, it's a plan. Lol ==Replacing Files== /!\ MAKE SURE TO BACKUP YOUR ORIGINAL FILES BEFORE MODDING /!\ Before we could install new car slots in the game, the original way to install a mod was to copy the modded file and replace the original Atari files in these folders down bellow. Car mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles Wheels: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles\Rim\(MANUFACTURER OF THE REPLACED RIM FOR EXEMPLE "MERCEDES") Traffic Car: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles\Traffic A Sound mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Sound\Vehicles A HUD gauge: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\HiRes\gauges & C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\LowRes\gauges CommonWorld or CommonWorldDiv2: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawaii A Weather Mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FX ==Adding New Slots (Old long method)== INTRODUCTION AND BASICS KNOWLEDGE: Thanks to the early versions of TDUF made by Djey and civicmanvtec's research in 2015, we no longer have to replace an Atari car by a mod ! So we can keep our beloved Ferrari F430 or Shelby GT500 in the game ! TDU Platinium, TDUCP 2.00, HF Garage and many other community addon car packs are the result of this community effort to get more variety in TDU. Here is a even better and more complete tutorial than the one I've made 4 years ago for adding new cars in TDU. Believe me, it's easy when you get the process in mind and when you understand how it work. Don't be afraid. Time, logic and patience are you best friends. You gonna be able to use different sets of rims and choose many as you like ingame ! Just like the Mercedes CLK 55 AMG. And you can customize your new slots to your own taste like the wheel size, the names of the rims and many more options. About Online: Just to understand how TDU database works. First of, the Database is located in DB.bnk you can find in Atari\Test Drive Unlimited\Euro\Bnk\Database. Inside that BNK file, you have smaller db files for many stuffs. Open one of the smaller .db file (converted with TDUUT, tutorial further bellow) with a Notepad and you get tonnes of numbers. So one line in the TDU_CarPhysicsData.db file = one car. Same story for wheels: one line in TDU_Rims.db = one rim. A line in TDU_CarRims.db = One car and one rim connected together. And not just cars but you get it... TDU reads each values of the line and translate it into something like colors, what 3D car BNK to use, what gauges to use, how much HP, how grippy is the car, etc... Here's bellow how DB.bnk looks like inside when it's open by TDU Modding Tools: A\ Add a line into the database Okay let's take a simple mod I like with 2 different set of wheels, pre-made physics and a sound mod included: The Audi Sport Quattro made by Norby931 a long time ago. The car would normally replace the Alfa Romeo GT 3.2 V6 as indicated by Norby himself. This time we are not replacing the Alfa GT, we gonna copy it and transform it into a dedicated working Audi Sport Quattro. /!\ MAKE SURE TO BACKUP YOUR ORIGINAL FILES BEFORE MODDING /!\ The original way to add a car manually is to open TDU_CarPhysicsData.db located inside DB.bnk (Next steps are in the TDUUT guide bellow). Once you've got your TDU_CarPhysicsData.db.hex file and opened it, copy the line in the database from the Alfa GT, go to the bottom of all the code lines and paste your copied Alfa GT. To find the line of the Alfa GT in the database, look for the REF value you can find in TDUF, TDU Modding Tools and TDUPE. Once you've got the number Change the REF value and the Car ID to separate the original Alfa GT line to your newly added Audi Quattro. Alfa Romeo GT 3.2 V6 REF = 63518960 /!\ When changing the REF value, make sure to start from a completely different number from the original Atari line copied. Same for ID, start from value "2040" if your game is stock vanilla. It is extremely important to avoid conflict with the original Atari car. /!\ My REF is 6000000034. Start from 6000000001 (Or any number sequence with 10 digits) to be safe and next time you add a car start, name the REF 6000000012. Make sure 2 numbers are completely different from another existing value in the database. Use the search tool to double check if your new value is unique. And my ID number is 2233. +1 the ID number each time you add a car. (I've already added a few cars since ID 2040) Scroll back up. +1 the items value to make it readable in-game. The items tells the game how many lines (cars, rims...) are in the .db file. SAVE YOUR .db.hex FILE ! Then Go back to TDUUT's guide bellow to insert your edited .db file into the DB.Bnk file. DONE FOR THIS EDITING PART. B\ Add values with the DB Ressources app C\ Edit the copied lines with the newly added ressources D\ Add BNK files into the game with TDUF E\ Add the car into TDU Modding Tools and TDUPE F\ Adjusting the added vehicule Go down bellow to [Adjusting the mod] CONCLUSION AND RESULT ===TDUUT=== This part of the tutorial contains: MAINLY Convert .db crypted files into an editable file with a Notepad, + Extras: Moving .db files out and in DB.bnk and rename them. /!\ MAKE SURE TO BACKUP YOUR ORIGINAL FILES BEFORE MODDING /!\ INTRODUCTION | WHAT IT DOES ? Convert your db file into an editable hex file. Very useful if you want for exemple to add a new car or wheels (remember: one car or rim = one line) at the end of the database. You can even edit the wheel size. Don't open the TDUUT.exe file, it only works by drag and drop db and .db.hex files. A\ EXTRACT A db FILE FROM THE DB.bnk FILE ? Open TDU Modding Tools 1.16.3 > Close the Vehicule Manager window. > Open File Browser > Click on Database folder (1) > Select DB.Bnk (2). Select your desired file "TDU_CarPhysicsData.db" for example. To select multiple files, Press Ctrl and click on the files you want. (3). Click on "Extract" (4). Create a dedicated folder or select one you like to export your db file (5) and click "OK" (6). It should open a window with all your extracted db files. B\ HOW TO CONVERT A db FILE ? Open the folder where you TDU UT is located. Drag your db file into the TDUUT and let the magic happen. A new file appear as for example "TDU_CarPhysicsData.db.hex". Delete all the original db file. You are not gonna use them anymore unless you corrupt your TDU DB.Bnk and use it as a backup file. You should be able to open your new db.hex file with a notepad and edit it. I strongly recommend you open the file with Notepad + + (Download: https://notepad-plus-plus.org/) C\ HOW TO EDIT THE DATABASE ? [GO UP INTO THE ADDING NEW SLOTS (Old long method) TO FOLLOW THE STEPS OF EDITING THE DATABASE] D\ HOW TO CONVERT AN EDITED db.hex FILE INTO db ? Same as above, just drag and drop your edited db.hex file into TDUUT. You should get a db file named for example TDU_CarPhysicsData.db.hex . To difference all the files, look on the right side the type file where you have "HEX File" (=db.hex) and "Data Base File" (=db file) E\ HOW TO PUT MY NEW EDITED db FILE INTO TDU MODDING TOOLS ? First of, rename your file and delete "db.hex" at the end of the file. No worry, it will not corrupt the file. It's just a few letters and numbers that needs to be deleted to match the original file name you are gonna replace. Drag and drop your new edited db file into the box db files. Or in TDU Modding Tools click on Replace > Keep name then navigate toward your new db file, select it then click on "open". Done ==TDUF: Adding New Slots (New fast method)== INTRODUCTION lalalala /!\ MAKE SURE TO BACKUP YOUR ORIGINAL FILES BEFORE MODDING /!\ A\ Add a new slot lalalala B\ Add new wheels Add wheels is certainly easier and faster than adding a car. 1\ Add wheels on a brand new slot 2\ Add wheels on an existing slot Let's practice on a nice set of Saleen S7 wheels made by -=[(ELVIS)]=- . The Saleen S7 Twin Turbo already exist in the game. It's got one set of very simple silver rims in the stock TDU game. Let's add 2 new sets of some nice silver chrome and black wheels ! Open TDUF, Load Database. Click on Settings (2), Profile "Vehicule Slots" (3). [Also known as TDU_CarPhysicsData.db in the DB.Bnk file] Select a desired vehicle you want to add wheels. (4). Select "Wheels" (5). In the list, select one of the wheels that is recommended to replace by the modder (6). In this case, It's the S7T_F_01.bnk. So the REF of the wheel is 1209545995. To find the name of the BNK file and the link to it's REF, click on the arrow (7). Now You get on a different side of the database. [This is TDU_Rims.db in the DB.Bnk file] click on the little "C" (1). This will actually copy the original line and create a new one with it's specific own REF ! Now you need to make your copy unique and make it readable by TDU. You will have to edit the following values by clicking the arrow: Manufacturer (2). It's M if the wheel added is the same manufacturer from the original wheel. O if the wheel added is for a differenet manufacturer. In this case for the S7, I leave it untouch. Name (3) (M) Displayed name (4) (M). That's the name showed in the showroom before you buy the car. Price (5) (M) Spoke (6) (M) Directory (7) (M but can be O). Important this one. Modify it only if you have BBS wheels for exemple and you want to create a BBS foler in Bnk\Vehicules\Rim\. Modify this value tell the game where to search for the wheel Bnk files. So for our S7 wheels, let's leave it on Saleen. M = Mandatory O = Obligatory (8) is gonna be the same process for the front and the rear. Do the Front wheels then the Rear wheels. To finish... C\ Connect your added wheels to the car lalalala D\ Adjusting the added vehicule Go down bellow to [Adjusting the mod] CONCLUSION AND RESULT lalalala ==Adjusting the mod== A\ Edit the Rim Size 1\ Editing Manually lalalala 2\ With TDUF: lalalala B\ Edit the Car height lalalala C\ Ajust the Camera lalalala D\ Set the IK lalalala E\ Add Colors lalalala F\ Add the vehicle into a Dealership lalalala ===TDU Performance Editor [TDUPE]=== INTRODUCTION lalalala ===TDU Modding Tools [TDUMT]=== INTRODUCTION lalalala ===TDUF=== INTRODUCTION Download: Djey's tutorial and thread where you can ask all your questions: lalalala
-
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
I know Sourkho, but the forum has some rules and guidelines to post here. And you've been breaking these rules since. You are free to post in the forums, but i'd like to ask you to stop posting links directing people to VK, and you can also use the download section to upload your mods. https://turboduck.net/files/ -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
The problem is that it seems to be the case that you're trying to surf on something here, Sourkho. Yes, you contacted me, and i said that you can do whatever you want, i can't control what people will do with TDU Platinum once they download it. You can modify it, make your build on it, i really don't mind. But expect to come here to TDU Platinum thread, and keep posting about your project, which should be called Sapphire still, not as "Platinum +", giving a hint that's an official update, which is not, will get this result. The forum is public, and you're free to create your thread, about your project in here. Although, the forum doesn't really support external links. Every post you make, you put a link to VK, and that's a bit against the forum rules, if i am not wrong about it. If you're not going to use the forums as it is meant to be, you have no reason to throw a tantrum. Rules that every member agreed on, when the profile was created. It is that simple. -
Do you know that you can create, if i am not wrong, 4 new radio stations on your savegame folder?
-
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Yep. It's what i like to call, a 2-step tuning. Lol -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
Online features are not working in Project Paradise. Only the free roam. So, you don't join Clubs. Lol -
[RELEASED] Test Drive Unlimited Platinum - v1.21
Milli replied to Milli's topic in Tools / Others Mod
They are in the bike shop, near Cadillac. Lol Dealership is a bit packed, but it works, regardless.