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Xarlith

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Everything posted by Xarlith

  1. Sorry for the delay, since 2 weeks I haven't done much more than fixing materials, and pop-up headlights. Now I started working on the interior - easier than I thought ;). [ATTACH]17405[/ATTACH][ATTACH]17406[/ATTACH]
  2. Yep, after few first tests I can tell you that "lambo doors" are possible to make. I could, performance is quite similar but handling is not as aggresive as I want it to be, so I'm gonna release this mod as KZ1 replacement, or eventually Aston Martin V12.
  3. Lamborghini Countach 5000 Quattrovalvole '88 [1.0] Vehicle replaced: Ascari KZ1 Converted by: Xarlith 3D Model, Wheels & Interior: Turn10 Textures: Turn10, Eden & Xarlith Big thanks to Minime891 for some useful tips Features: Hi-poly 3D model Hi-res textures Paintable & stickerable body Visible dirt & damage Working lights Working mirrors Indicators in cockpit Openable doors Exterior gauges Images: -- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) ---- OLD IMAGE REMOVED (imageshack) -- !!Please make sure to backup your original files before installing this mod and read the included README!! DOWNLOAD LINK Mod History: 06.03.12 Rims and exterior are almost done. Currently I'm finishing with lights and openable doors. Then I will start polishing cockpit. 19.03.12 Fixed some materials (exhaust, rear, front lights). All exterior lights working, but I'm not satisfied with frontlights. I know how to make doors but it will be done later. Started importing cockpit. 12.04.12 Cockpit fully imported. Editing materials and improving textures. 1.05.12 Version 1.0 finished. Terms of use: The models, skins and other files are for private use only Commercial use of this modification is strictly prohibited All Registered Trademarks and Copyrights are property of their respective owners If you wish to edit this modification please contact me via PM. You are not allowed to post this modification on your own site without permission
  4. Just wanted to make all sure. Tire shader exports pink, but to make fully compatible rims we need only [Default_A] shader without messing anything with Tire.
  5. Thanks Minime891 :thumbsup:. I was trying to create new dummy and scale (like for moving tires), but it was not working. I thought that scaling rim, and tire dummy would be too easy :).
  6. I have a question to other modders, or any person who knows the answer ;). Is it possible to change size of tires and rims to make them compatible with the vehicle mod for TDU2 I'm currently converting? Here is the pic how it looks like: [ATTACH]17245[/ATTACH] Wheels are definitely too big :/. Any help would be appreciated.
  7. I have to confirm F430 issue. I can delete whole "maps" folder or put anything in it. It is invisible for the game.
  8. I'm having same problems as rest of testers reported. Looks like detecting TDU1/TDU2 not always works. Opening any bnk in area folder is impossible. commonworld.bnk hawaii unpacks/repacks properly :thumbsup:.
  9. Nice sound. I've upgraded Zonda C12S gauge in 3rd person view. It's possible to load textures in higher resolution. Now it's 512x512 compared to 256x256. That's the biggest advantage of TDUMT II. Previously, with hex editing, I was limited to orginal file size. Now the limits are gone :D. But I don't know if we are allowed to upload our mods now :). For me they are 100% safe, but who knows.
  10. Ok, but I found the reason :) UPDATE: Problem is not with special characters but with foldername length or dot in it.
  11. For me this is working :). Copy desired 2db file into c:. without any folders. I copied your directories with structure into c: - I had exactly the same error. After copying only file to c: - conversion without errors. second, faster option is to change folder name from corvette_zr1.bnk_QuickBMS (check that conversion does not work if you have even unpacked it with qmbs script :cheeky:) to corvettezr1. That should give you same good effect. Summary - something wrong with path reading in TDUMT 1.16.
  12. I think conversion tool from TDUMT 1.16 is fine. It would be cool if we could convert more than one file at the same time. @Knyazev and others with similar issues Check whether your unpacked 2db file is in directory without special characters in it. copy 2db file into c:\ and chech if conversion works. My windows username is with ł letter coded in windows-1250 and that causes the troubles with converter.
  13. Export option is not working actually. It was said on Zmodeler board that Oleg will make export filter when it will be needed. Ask for support at Zmodeler forums. Some of the bnks are unable to open in TDUMT. I've just reported that to Djey. I hope it will be fixed soon and modders will not have to hex edit unsupported bnks by themselves.
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