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Whinchester reacted to Milli in COMB@T_$HOTGUN: 1995 Nissan Skyline R33 GTR V-Spec MEGA PACK
That's the closest to midnight purple color i could find in TDU.
And this car would look really great if it had darker rims. :hmmm: :lol:
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Whinchester got a reaction from StarGT in StarGT : 2014 Ferrari LaFerrari ver. 1.02
great job mate. for a second i think this was for tdu1 :)
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Whinchester reacted to Driver:TDU in Driver's ModShop (11.07.16 - New WIP)
Yeah today will be third part of tutorial and tomorrow some F12 pics ;)
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Whinchester reacted to COMB@T_$HOTGUN in All COMB@T_$HOTGUN MOD$
Yes this will be so far the only mod
EDIT: First 3 Exteriors done
Stock
Wingless
Tom H`s White Beast
EDIT 2:
Limited Edition with golden emblems
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Whinchester reacted to Driver:TDU in Driver's ModShop (11.07.16 - New WIP)
Found little time to start another car (parallel with Ferrari). Check the results :)
I will make a pack of some versions of this car, so you can tell me some ideas if you want ;)
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Whinchester reacted to Pator5 in My attempt of taking photos
Swedish Masterpiece
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Whinchester got a reaction from StarGT in StarGT : 2011 Koenigsegg Agera
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awesomeeeeeeeeeeeee thx so much bro you're awesome hopefuly next Agera R :D btw im waiting nfs mustang for tdu1 to :)
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Whinchester got a reaction from Jonez in StarGT : 2011 Koenigsegg Agera
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awesomeeeeeeeeeeeee thx so much bro you're awesome hopefuly next Agera R :D btw im waiting nfs mustang for tdu1 to :)
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Whinchester reacted to Tob-Racer in All COMB@T_$HOTGUN MOD$
Combat, could you try to make another version with huge flame coming of the exhaust just like that :lol:
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Whinchester reacted to COMB@T_$HOTGUN in All COMB@T_$HOTGUN MOD$
Good news Guys, The Skyline R33 GTR is almost done here a few infos
8 Different EXT Versions 100% done
4 - 8 Different INT Versions 40% W.I.P
3 - 5 Different Rim sets 10% W.I.P
4 Different sounds by.acevt06 W.I.P
EDIT:
@Sk1izzo, nope sry
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Whinchester reacted to StarGT in 2015 BMW i8 e-drive
i want to convert many cars but havent time, at first i want ot convert agera, then ....., after that , maybe i8
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Whinchester reacted to StarGT in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
maybe i made some cars too
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Whinchester reacted to StarGT in StarGT : 2015 Lamborghini Huracán LP 610-4 ver.1.03 - added new light system
in ver.1.03 added new light system ( like in TDU2 )
and some screens of my new project for TDU1
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Whinchester reacted to Driver:TDU in How to create your own car for TDU!
Hi guys! I decided to create a detailed tutorial about creating cars for TDU. I'm from Russia so yes, i have incorrect english :o But hope you can understand me :lol:
So here we go:
Episode №1
Episode №2
Episode №3
Episode №4
STUFF THAT YOU NEED FOR CONVERT!!!
CLEF
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Whinchester reacted to Driver:TDU in Driver's ModShop (11.07.16 - New WIP)
So guys i have an epic tdu crash in my copmuter and i make a stupid mistake :( Now i must reconvert ferrari, but it also means a good news for you because i will record all what i do and make a tutor about tdu modding ;)
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Whinchester reacted to Tob-Racer in The School of Modding
Hello everyone 🙂
Since Project Paradise is released and TDU Online back, there is a great effort from every modders and a fantastic enthusiast from the community it self for improving TDU1. The work of modders are remarkable and big thanks for the great cars, sound, physics, tools and future Patches. 🆒
I know some people here who wants to do some modding but don't really have the skills, the time, the motivation and so many other reason to make mod. I want to talk more to people (like me) who wants to learn modding and wants to get skills. People who wants to see their dream car ingame or in the mod shop of Tduck 🦆
So my idea is to create a thread about sharing all our basic knowledge of modding and help each other for making mods. For example, What is really a DDS ? What tools do we need to make sound mods ? How to make accurate physics ? How to import a 3D Model to TDU ? Etc...
Actual Modders can also share their knowledge if they want to; I've read somewhere that Comb@t is making a video tutorial for car modding, don't know if it's still on it. Thanks for his enthusiast 🙂
Hopefully we'll see more modders around in the future.
The first post will be updated with interesting and useful tips and links to complete tutorial for sound mods, HUDs, Import Cars... (I think Iced_Bullet have done something like that in the past but he's not around anymore)
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THREAD UNDER CONSTRUCTION
Summary:
I. Basics and Facts
a) Explanation about modding
b) Definition of Formats
II. Making Mods
a) Tutorial by Djey. All the Basics
b) Sound Mods
c) HUD Gauges
d) Importing cars
e)Making Accurate Physics
f) Using and modifying DDS
g) Other stuffs
III. Install Mods into TDU
a) TDU Modding Tools
b) TDU Performance Editor
c) Bnks
I. BASICS AND FACTS
a) EXPLANATION ABOUT MODS
A Mod is something modified from the original game or an addon. It could be anything like a new car, Environments mod, Weather Mods, Sound Mods...
For example, The original game doesn't have a BMWs, Porsches, Autumn environment, Day-Night Cycle; With mods, all these things are possible ! Or if you think the sound of your Gallardo sound awful, the dashboard of your Ferrari looks bad, or you want a customize number plate, that's again possible ! 😉
b) DEFINITION ABOUT FORMATS
BNK: Or TDU Bank, these files are an element of the game. It could be Sounds, Car Exteriors, Car Interiors, Rims, Gauges HUD, Traffic, Environments... Etc. These file contains loads of different files. For example, Enzo_I.Bnk have 3D Elements and Textures (2db) inside the BNK File. Enzo_audio.Bnk have Wave sounds and an XMB file. Commonworld.Bnk have loads of 2db Texture files. This file can be open by Mini BNK Manager or File Browser in TDU Modding Tools.
2db: It's a texture file who is generally inside Bnks. But you can find in ...\Test Drive Unlimited\Euro\Bnk\FX 3 2db's files. These file can be converted in DDS with TDU Modding Tools to be modified.
DDS: Direct Draw Surface. These files are Textures. Example: The Roads in game are originally 2db file in CommonWorld.Bnk but once converted with TDUMT, there are DDS. When you open a the DDS file of roads, you have that:
(r5_00.dds original Atari)
You can open and modify DDSs with Paint.NET, Adobe Photoshop, Artweaver and create new grass, road surfaces, billboards, plate numbers and so many other stuff in the game. But don't forget to convert your DDS back into 2DB file with TDUMT and make sure to backup any files your modifying !
3DG, 3DD : (Can't perfectly explain it my self) It's the file who support the original 3D Model of the car.
2DM:
Wave: It's a Microsoft sound sample format who can last as many time possible. But in TDU, it have to be sample that last beetween half a sec to 10 sec. Most of these sample are inside "CAR"_audio.bnk in Bnk/Sound/Vehicules and makes the sound of the car. Most of the audio Bnks have 7 Wave sample. For making sound mods, The TDU sound format MUST BE in Microsoft ADPCM format, 44khz, 4 bit, mono. These file can be play Modify with Audacity, Gold Wave, Creative WaveStudio, etc...
tdupk: Or TDU Performance Pack. It's a file who contains values of a specific car like not to 60 mph acceleration, suspension rate, Gearbox ratios, Power, Nm, Engine displacment, wheelbase, etc... And can be open only by TDU Performance Editor.
II. MAKING MODS
(TO BE DEVELOP, A LOT MORE EXPLAINED AND CLEAR. At the moment, I just link and quote. The community will improve all that ourself)
a) TUTORIAL BY DJEY. ALL THE BASICS FOR TDU'S GENERAL MODDING AND THE BEST MODDING TOOL: TDUF
https://github.com/djey47/tdu-cp/wiki/Modding-FAQ
https://github.com/djey47/tdu-cp/wiki
b) SOUND MODS
c) HUD
d) IMPORTING CARS
Tools: Forza Studio for Forza Motorsport Models.
ZModler
Paint.NET, Photoshop, Artweaver...
For Tool's thread, don't pay too much attention for the size limit as Project Paradise Big Bnks option solved today that issue 🙂
This tutorial is understandable but way too fast. I've tried my self to import a car with this tutorial but you have to pause the video every 5sec... Oh well, you can manage doing a mod but it's a bit annoying to stop the video.
e) MAKING ACCURATE PHYSICS
First Download TDUPE
> TDU Performance Editor 2.77
> TDU Performance Editor 2.78
IMPORTANT: Open TDUPE, Click on Settings, Select the Locality to the same language of the game ! Once you've done that, again click settings, and set the Installation Directory to C:\Programes Files (x86)\Atari\Test Drive Unlimited. (Tested only with 2.77 -2.78)
MAKE A BACKUP OF YOUR DATABASE BEFORE MODIFYING ANY DATA !
It depends of how you want your car. If you want realistic physics based on a real car, I suggest you these website:
> Automobiles Catalogues: Very complete datas of any sort of cars ! The best in my opinion.
> Supercars.Net Not many data information but you can learn a lot about the car you want. Very complete list of cars.
> Supercarsite.net: Another pretty good website
> Google: Yes. This website too help a lot 😉 Jut search the car you want and pick the website you find interesting.
> YouTube: Yes. This website is useful too for watching reviews and know more about your car.
Usefull thread:
If you want physics on your own taste, bit of explanation:
TO COME LATER
Credits to Dredgy
f) USING AND MODIFYING DDS
Very old thread:
g) OTHER STUFFS
To Continue...
III. INSTALL MODS INTO TDU
a) TDU Modding Tools
Download it here first: TDUMT 1.16.2 by Djey
b) TDU PERFORMANCE EDITOR
Download above in Making Accurate physics. Unzip your .Zip / .Rar somewhere.
IMPORTANT: Open TDUPE, Click on Settings, Select the Locality to the same language of the game ! Once you've done that, again click settings, and set the Installation Directory to C:\Programes Files (x86)\Atari\Test Drive Unlimited. (Tested only with 2.77 -2.78)
MAKE A BACKUP OF YOUR DATABASE BEFORE MODIFYING ANY DATA !
To install a tdupk file, Select first the car you want to modify, Go to Performance Pack > Import Performance pack and then select the tdupk file you want to install. New data appears. Feel free to modify any of these data to your taste. Go to name editor. Click on Save once. If you see <Ressource not found>, enter your desire car name. Then click on save. Now your Murcielago is an Aventador 😉
c) BNKS
To Install
> A car mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles
> Wheels: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles\Rim\(MANUFACTURER OF THE REPLACED RIM)
> Traffic Car: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles\Traffic
> A Sound mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Sound\Vehicles
> A HUD gauge: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\HiRes\gauges & C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\LowRes\gauges
> CommonWorld or CommonWorldDiv2: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawaii
> A Weather Mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FX
(Correct me guys if I'm wrong) 😄
Thanks to Djey for his fantastic help //Djey again for TDU Modding Tools // Dredgy for TDU Performance Editor // Driver:TDU for his well detail tutorial // TDUZoqqer for his unfinished but helpful Modding tutorial :lol: // thunderhawk17382 for his Q&A thread // Tool831 & Iced_Bullet for his Interior & Exterior Bnks file names references // Kurgan777 for his pretty complete Best Cam & IK Thread // Reventon09 for both of his thread about adding new colors and new names in TDUMT // PhatPunk for his thread about changing cameras with TDUMT // The other modders who improved the game since all these years // The community for his massive support // Diablo and the other Modo for managing the best community in da woarld 😄
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Whinchester reacted to RobikV3 in Zoqqer's mod factory ( ͡° ͜ʖ ͡°)
Im still waiting for his CCXR
So sad he left us here :(
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Whinchester reacted to COMB@T_$HOTGUN in All COMB@T_$HOTGUN MOD$
Almost Done guys,almost
Here a few infos:
8 Different Exteriors 100 % done
2 - 4 Different Interiors 50 % done
3 - 4 Different Rims 40 % done
3 Different sound mods 100 % done by: acevt06
Still to do:
Remapping the dashboard
few rims and Interiors left
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Whinchester reacted to StarGT in StarGT : 2015 Lamborghini Huracán LP 610-4 ver.1.03 Standart - New light System
-engine bonnet - standart
-own rims - 20" MIMAS FORGED rims
-engine bonnet - transparent (Including Forged composite engine bay)
-own rims - 20" Giano Casted rims
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Whinchester reacted to Pator5 in StarGT : 2015 Lamborghini Huracán LP 610-4 ver.1.03 - added new light system
If you ask me , you can do that to many of your TDU2 mods :D Thanks m8 reallly :)
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Whinchester reacted to StarGT in StarGT : 2015 Lamborghini Huracán LP 610-4 ver.1.03 - added new light system
i reconvert my Agera from TDU2 to TDU1
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Whinchester reacted to StarGT in StarGT : 2015 Lamborghini Huracán LP 610-4 ver.1.03 - added new light system
omg, thx and very sry for that ) . Archive Updated with normal Huracan Gauges and separately attached Exterior gauges in tread
p.s. later i want to make some good mods for tdu1: Stingray C7 and Agera, maybe others
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Whinchester got a reaction from StarGT in StarGT : 2015 Lamborghini Huracán LP 610-4 ver.1.03 - added new light system
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bro this is legendary awesome job thx so much nice to see you here
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Whinchester reacted to PhatPunk in PHT Workshop
In Z06 I need to make a lot of new things, so I will not convert it.