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Homelander

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  1. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Hi!
    I'm new there, and I'm glad I've found that recent Platinum patch to enjoy playing TDU much more!
    I basically know and play the game from long time ago (I only had the Paradise patch, nothing more), and I've also played at the TDU2 for a while (until various things about the development and the server got stopped), and I had not played TDU for a while (like two years at least...), but some weeks ago, I wanted to play again at cars game, and I magically discovered that Platinum patch.
    So, I was curious and I wanted to test it, and now I really love playing at TDU, almost every day, since it massively extend the driving possibilities with all of those new cars & features.
    So I want to thank you all the people who worked on that Platinum patch, for the deep & good work on it, and I hope there will be more content of it in the future, and as soon as possible! Hehehe!
    I've also tested the famous "TDU Natan", which is a Russian version different than Platinum, and well, it's not to denigrate the work of the guys behind, but I do not like it, it's basically much more "quantity than quality" (lack of custom sounds, HUDs, ugly cars models, cars put "in a mess" in any dealers, etc.), Platinum is a way much better & enjoyable patch, despite it has much less cars, I prefer it much more, because I like "quality", and I want to take pleasure at driving some cars which have been better made in overal, despite not everything is perfect of course!
    The "TDU Natan" version is probably used a lot by the "Russian people", since they usually like to use the "stuff from their country", no matter how good or bad it is, so be it...
    I've a bit more than 30 years old, so, I like when it's "realistic" (models, physics, sounds, etc.), so one more reason why I prefer Platinum over any other special enhanced patch (I also use Windows XP, so I can not run modern games like Forza Horizon, at least until I set up a dual boot...).
    Meantime, since nothing is perfect, I've a bunch of suggestions to make for the future version(s) of TDU Platinum, and which, I think should interest more than one, because they are useful and will enhance the in-game experience.
    I'll try to moderate myself about those possibilities, since there are limits people can do, and maybe not enough expert volonteers (programmers, modelers, etc.) working on this game.
    Also, I might forgot some things, since I think about features when I'm in-game and forgot to list them in a file! So I might update my list or add more posts later.
    And, you can ask me more details (or help here or via PM) if in case you wish to know more about that I'm refering, by quoting the right point.
    I also know there are a lot of those things, and obsiously not all will be added, but if some people think it's good, useful, and, possible to be made, you can work on it, and even start some polls to have confirmation that this worth well!
    I've properly structured my listing, by using numbers, so devs/people can just specify a number to tell me on which part he is refering/commenting, if needed.

    SUGGESTIONS RELATED TO THE TDU PLATINIUM ADDON (I think this is the place/patch where they should be added):

    SUGGESTIONS RELATED TO THE TDU PROJECT PARADISE PATCH (I think this is the place/patch where they should be added):
    PS: I jump to "10" in the case where there will be some possible further points above.

    EXTRA (OUT OF CONTEXT): SUGGESTIONS RELATED TO TURBODUCK.NET's CONTENT:
     
     
  2. Like
    Homelander got a reaction from rogergt2 in [TDU Platinum] Ferrari 308 GTS Sound Mod!   
    Nice, but you forgot renaming the "copia" file into GTB name!
    Despite this is not a "fast Ferrari", this sound almost changes everything, much more enjoyable! Cool! Thanks!
  3. Thanks
    Homelander got a reaction from Reymondox in [TDU Platinum] Ferrari 308 GTS Sound Mod!   
    Nice, but you forgot renaming the "copia" file into GTB name!
    Despite this is not a "fast Ferrari", this sound almost changes everything, much more enjoyable! Cool! Thanks!
  4. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    GOOD GIRL!!!! YEAHHH!
    I hope you will try to do that to the most amount of cars you can, this improves experience & gives us the possibility to watch "accurate" inboard odometer speed view rather than classic TDU's speed on the right. Because, when it is wrong, I do not feel to watch it at all.
    But, are you only refering to cockpit's odometer fix, or, both cockpit & odometers from others views?
    And about fixing tachymeters? Is this included?
  5. Like
    Homelander reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    I've actually managed to learn how to fix broken speedometers. And a few other things i haven't mentioned here.  But i once told here replying someone that it was troublesome and i wouldn't do it.  I take my words back.  Fix broken speedometers are now possible. 

  6. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Also
    Would also be nice to centralize development into one good version (as I said before, I prefer Platinum I judge it more about "quality than quantity", despite various things or Milli's preferences/decisions remains discutable or annoying depending on other people tastes/preference), because other TDU extended versions exist, & people use them too, then we see those f***ing ugly orange car or their/our cars correspond to another ID (so, a different car) in-game!
  7. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Yeah, like some kind of bug reports topic made by Milli, then we post the "issues" we would like to see "fixed", then she updates her head topic by writting that she plans to fix, and that she has done (like a "TO DO" + a "DONE" category). Except if she wish to keep the changes/fixes private in order to "shake us" when she will release her update, which is a possibility too!
    But from that she said, various things can only be done by one person, or, if multiple person try to contribute this is gonna be a pain (like if some databases are only in 1 file) & mistakes can easily happen between contributors. She probably prefer to work alone on various things to make sure of that she has made & certify the quality of her work, which is logic & not bad in my opinion.
    But I am a bit sad to see this game having 15+ years old, be very fun & nice as "Open World one", but not much people trying to involve in it, but unfortunately, this case also happens in other game types (FPS & cie), or areas, due to how the today world is, and the bunch of games there are, the people who are a bit "split" under different ones, etc., sad reality.
  8. Thanks
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Nice!
    Are you gonna fix the odometers/tachymeters completly wrong for a bunch of cars in your update?
    Like TDU's speed displays 150 KM/H and onboard odometer displays 120 or 165..., same thing for RPM, but this also depends on the view, some view display correct RPM/speed, some others not. Most of the cars have wrong display in cockpit view and for experience/pleasure, I would like to look at cockpit speed rather than TDU's digital speed in the right. Feel more fun/juicy to look the onboard needle rising rather than the digit on right.
    Or max RPM (rev limiter) of some tachymeters wrong (488 Pista to 9000 while it is 8000 [& in board last red led not showing], 458 Italia Spider to 8000 while it is 9000, etc.).
    Not all the cars might need a rework, at least, the ones where we badly see the speed/rpm in cockpit view can be skipped (or not "fixed in emergency"), but the others, it will be nice.
  9. Like
    Homelander got a reaction from PHILIPPINES_YT in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    But it could at least be done to each new cars you add! Not to make you mad "again"! Test each view & control speed on the tachymeter compared to TDU's one on the down-right!
  10. Thanks
    Homelander got a reaction from Reymondox in [TDU Platinum] Chevrolet Corvette Sound Mod Pack!   
    Nice as usual!
  11. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    I did not study how the whole game works, but I do not think the alignement of the tachymeter & odometer values compared to the maximum setting & TDU's white speed on the right, are model-related, more something on the data to adjust, or am I wrong?
    Well, I use Windows XP, TDUF does not work on it, and I already tried it on Win7, for example, to modify the abused long 7th gear of a car like the F12 tdf, but when I replaced the modified file in my main PC, all the gears were affected while I only modified the 7th ratio, so I did not wanted to bother much if the program does not works well or else.
    Besides, my demands can satisfy other people & I like when all the other users can enjoy the fixes/changes, not only me. LIke, if a new car which had a crappy sound, got a new sound, I like when other people can also hear it, this also improves their experience, because they can enjoy it while driving with me (like if you walk on a street & hear a Ferrari's sound close to you, this is not yours, but you enjoy it!). Also, I do not like to modify too much things like if we race with same car on some track & cie, this feels like cheat or unequal, despite this is more a cruise game than a serious race one like Assetto Corsa.
    I feel TDU a good game for such age, compared to others, & when cars are well made (model, physics, sound), we can have a good pleasure with, but I like realistic & quality stuff, & the game has potential to provide such, that's why I sometimes insist on some demands like that, my tone is like that but I expect more Milli put that in her "to do list" if she interested, but I also offered some money on the past but she refused...
    TDU is a good & "almost rare" open world car game, I am also a bit sad not enough people willing to work on it, but at least there are some, & players in-game!
  12. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Reflexion time moment of Meelee!! Hehe!
  13. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    I did not asked to fix for all cars, despite I will love it! Just for each new car you add & take time to build physics, if you could also check each view & adjust properly tachymeter & odometer for them. I feel boring to be inboard view for example, see the speed at the tachymeter displaying 160 km/h, & see TDU down-right speed displaying 200...
    When the speed & revs displayed are correct, I like to look at them while playing, for "realism/experience", I consider this a bit important, but if this is a little pain (or too long) for you to adjust this so be it!
    PS #1: Just discovered with petrolhead there are TDU custom cars Ferrari SF90 & Porsche 935, just models apparently, no physics, but will be nice to have those on next/final update!
    PS #2: And you need to rework 991 GT3 [RS] physics, then change so long 911 R's gear ratios (put the same as the GT3s). Also, 911 R's physics are different than the GT3's & much better & enjoyable, I think you should grab 911 R's ones, then improve braking & handling/turning for the ones of the GT3s... (I mean, base the 991 GT3 [RS]'s physics from the R). 991 GT3 RS should be as efficient on cornering & braking than the 911 GT2 RS (991), & even slightly better braking from 200<->250 to 0, since car is lighter (also checkable via webstats), even turning.
    991 GT3's are too "static" & not enough efficient on "track", with assist off the car barely slips out... not enough fun. Real life GT3s are freaking track beasts!
  14. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    But it could at least be done to each new cars you add! Not to make you mad "again"! Test each view & control speed on the tachymeter compared to TDU's one on the down-right!
  15. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Those are cars Meelee refuses to write their names! Bouhhh! Hehe!
  16. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    For some who want an alternative download link (direct), here (uptobox).
    If Milli or other mods/admins do not want those links feel free to delete my post! Or, feel free to use those links as alternative ones in your main topic (I am not gonna remove the files anytime soon!).
    @Milli:
    What the hell are those 288 GTO so long gears?! Want to slipstream & follow a Chiron or what?
    You also modified 812 SF, limiter is now at ~8k while it was good before (8.9k/9k). Besides, on inboard view the last red dot is missing (except when we downshift out of max RPM). Probably you adjusted this due to the tachymeter being red from 8k, but no!! That is the 488 Pista you must have "touched" (missing last red dot, inboard position too close to the steering wheel, hitting 9k RPM while it should be ~8k, like the 488 GTB which is correct), not the 812 SF, or, on the 812 SF, makes it more "slippery" (because it does not much compared to the F12 Berlinetta). And, why you did not reduced so long 7th gear of it?
    But! I noticed you removed "turbo sound" on the Cayman GT4! Good!
    I do not know what source you use as reference to adjust cars specifications, but using other cars games is not a good one! Use real life videos where we can see the tachymeter & odometers well, or, some good reference websites (like zeperf.com, accelerationtimes, etc.).
     
  17. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    From that I heard, she might try to set up a torrent for the file, since it is big (+5GO).
  18. Like
    Homelander got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Ah, I can see there is a changelog! Nice!
    But, if I can say something, for the future, you should "sort" it, either via three categories (like "Fixes/Changes", "Removal", "Additions"), or either per "type" (like "Environment changes", "Cars changes", "Bikes changes", "Various changes"), and, list "things" at the suite properly, not in mess, I mean, like all the "Removed cars" together, the "Added cars" together, etc..
    This way, it will be simpler for the people to read & understand it, then easily locate something they care about (as example, I guess most of the people search for "new cars", the "Added car X/Y"! Haha!).
    Also simple to test in-live the changes, for example, I have the game opened & your changelog too, I go back to Windows via shortcut key to look at it, then go back to the game & test a few things I have just read (like new cars, reworked physics).
    I took the freedom to convert your changelog to a "better format", below is a demo (a few things has been adjusted/simplified/fixed & I also sorted cars by alphabetic order, then added Opel Speedster Turbo):
    Feel free to read it, control it then use/replace it on the official build (or, at least here if you do not want to update your archive with it).
    Also, it will also be "nice" to only provide modified & new files on the update package, because it sounds more you provided a big part of your game "as it is" (like all the +1000 vehicles sounds, where I had to replace mine above due to the loss of new ones from Reymondox's & cie)...
    I do not know how you work or if this is just the "speedup process" in this update, but you should have a separated TDU "working" folder, where you put each modified & added file in it, in the right paths properly builded, and the "removed ones" can properly remains in the users's folder if the game update is programmed to no longer use them, not a problem! Because right now it is a bit like a "butched" patch where you did not bothered to sort anything!
    It will also be nice to use new submitted sounds (Reymondox's & others), but maybe it is more scheduled for the future update v2.0, while now you released that you have done "as it is", in such case I get it!
  19. Like
    Homelander got a reaction from Reymondox in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    For some who want an alternative download link (direct), here (uptobox).
    If Milli or other mods/admins do not want those links feel free to delete my post! Or, feel free to use those links as alternative ones in your main topic (I am not gonna remove the files anytime soon!).
    @Milli:
    What the hell are those 288 GTO so long gears?! Want to slipstream & follow a Chiron or what?
    You also modified 812 SF, limiter is now at ~8k while it was good before (8.9k/9k). Besides, on inboard view the last red dot is missing (except when we downshift out of max RPM). Probably you adjusted this due to the tachymeter being red from 8k, but no!! That is the 488 Pista you must have "touched" (missing last red dot, inboard position too close to the steering wheel, hitting 9k RPM while it should be ~8k, like the 488 GTB which is correct), not the 812 SF, or, on the 812 SF, makes it more "slippery" (because it does not much compared to the F12 Berlinetta). And, why you did not reduced so long 7th gear of it?
    But! I noticed you removed "turbo sound" on the Cayman GT4! Good!
    I do not know what source you use as reference to adjust cars specifications, but using other cars games is not a good one! Use real life videos where we can see the tachymeter & odometers well, or, some good reference websites (like zeperf.com, accelerationtimes, etc.).
     
  20. Like
    Homelander got a reaction from Reymondox in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Ah, I can see there is a changelog! Nice!
    But, if I can say something, for the future, you should "sort" it, either via three categories (like "Fixes/Changes", "Removal", "Additions"), or either per "type" (like "Environment changes", "Cars changes", "Bikes changes", "Various changes"), and, list "things" at the suite properly, not in mess, I mean, like all the "Removed cars" together, the "Added cars" together, etc..
    This way, it will be simpler for the people to read & understand it, then easily locate something they care about (as example, I guess most of the people search for "new cars", the "Added car X/Y"! Haha!).
    Also simple to test in-live the changes, for example, I have the game opened & your changelog too, I go back to Windows via shortcut key to look at it, then go back to the game & test a few things I have just read (like new cars, reworked physics).
    I took the freedom to convert your changelog to a "better format", below is a demo (a few things has been adjusted/simplified/fixed & I also sorted cars by alphabetic order, then added Opel Speedster Turbo):
    Feel free to read it, control it then use/replace it on the official build (or, at least here if you do not want to update your archive with it).
    Also, it will also be "nice" to only provide modified & new files on the update package, because it sounds more you provided a big part of your game "as it is" (like all the +1000 vehicles sounds, where I had to replace mine above due to the loss of new ones from Reymondox's & cie)...
    I do not know how you work or if this is just the "speedup process" in this update, but you should have a separated TDU "working" folder, where you put each modified & added file in it, in the right paths properly builded, and the "removed ones" can properly remains in the users's folder if the game update is programmed to no longer use them, not a problem! Because right now it is a bit like a "butched" patch where you did not bothered to sort anything!
    It will also be nice to use new submitted sounds (Reymondox's & others), but maybe it is more scheduled for the future update v2.0, while now you released that you have done "as it is", in such case I get it!
  21. Like
    Homelander got a reaction from faustylan in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    For some who want an alternative download link (direct), here (uptobox).
    If Milli or other mods/admins do not want those links feel free to delete my post! Or, feel free to use those links as alternative ones in your main topic (I am not gonna remove the files anytime soon!).
    @Milli:
    What the hell are those 288 GTO so long gears?! Want to slipstream & follow a Chiron or what?
    You also modified 812 SF, limiter is now at ~8k while it was good before (8.9k/9k). Besides, on inboard view the last red dot is missing (except when we downshift out of max RPM). Probably you adjusted this due to the tachymeter being red from 8k, but no!! That is the 488 Pista you must have "touched" (missing last red dot, inboard position too close to the steering wheel, hitting 9k RPM while it should be ~8k, like the 488 GTB which is correct), not the 812 SF, or, on the 812 SF, makes it more "slippery" (because it does not much compared to the F12 Berlinetta). And, why you did not reduced so long 7th gear of it?
    But! I noticed you removed "turbo sound" on the Cayman GT4! Good!
    I do not know what source you use as reference to adjust cars specifications, but using other cars games is not a good one! Use real life videos where we can see the tachymeter & odometers well, or, some good reference websites (like zeperf.com, accelerationtimes, etc.).
     
  22. Like
    Homelander got a reaction from Sambo in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    For some who want an alternative download link (direct), here (uptobox).
    If Milli or other mods/admins do not want those links feel free to delete my post! Or, feel free to use those links as alternative ones in your main topic (I am not gonna remove the files anytime soon!).
    @Milli:
    What the hell are those 288 GTO so long gears?! Want to slipstream & follow a Chiron or what?
    You also modified 812 SF, limiter is now at ~8k while it was good before (8.9k/9k). Besides, on inboard view the last red dot is missing (except when we downshift out of max RPM). Probably you adjusted this due to the tachymeter being red from 8k, but no!! That is the 488 Pista you must have "touched" (missing last red dot, inboard position too close to the steering wheel, hitting 9k RPM while it should be ~8k, like the 488 GTB which is correct), not the 812 SF, or, on the 812 SF, makes it more "slippery" (because it does not much compared to the F12 Berlinetta). And, why you did not reduced so long 7th gear of it?
    But! I noticed you removed "turbo sound" on the Cayman GT4! Good!
    I do not know what source you use as reference to adjust cars specifications, but using other cars games is not a good one! Use real life videos where we can see the tachymeter & odometers well, or, some good reference websites (like zeperf.com, accelerationtimes, etc.).
     
  23. Like
    Homelander got a reaction from Jkgo in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    From that I heard, she might try to set up a torrent for the file, since it is big (+5GO).
  24. Like
    Homelander got a reaction from PaganiLover in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    From that I heard, she might try to set up a torrent for the file, since it is big (+5GO).
  25. Like
    Homelander got a reaction from Reymondox in [TDU Platinum] Ferrari 812 Superfast & F12 Berlinetta Sound Mod!   
    Yeah but you paid them & convert them (or you can at worse say it is racedepartment's one while it is not, since the port might change a bit, besides, that is not a song!). I think you might have the right to do it. Is there something specific written about the "licence", if, there is? If nothing is specified, you can do that you want normally.
    Also, you make it free for TDU (& also readapt/modify it, so no longer original file), not for Assetto, people who want them for assetto will still need to pay them, since your file is "for TDU". Then come on! We want the best of best to make this old open world game better!
    EDIT:
    I just took a look at the web page, I see they cost 6€, so, remains reasonnable, & I do not see any specific licence/rights, so you can do that you want normally, you just pay for "download it" (& for the modified work on them), that's all. If you can port them well (if you sure you can do it & make them render almost like or like Assetto), I think people here could donate to you (me first), so you buy them, like we all contribute... Or, some buy the sounds they want, then give them to you & you port, but to avoid multiple people buying same file it might be simpler & economic to donate to you & you allocate some money for the sound & your work. But I also doubt people "wanted to pay" is gonna rush nowadays!
    But I just wish to know if you fully sure to be able to port any of them we might buy (or ask you) & send to you.
    Personnaly, I can buy a few, in first, the 458 Stage3 Straight Pipes , 812 SF & GT3 RS.
    But there is the question of what variation among the usually 3 provided you use for TDU, how you do? Does TDU can handle the three or it is just one with changed pitch by the game depending on the view or windows opened?
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