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rollingtheboy

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Everything posted by rollingtheboy

  1. please guys, read previous pages ==>http://www.megaupload.com/?d=V2KDFVSP
  2. it could be a problem of oversizing (when your BNK reach a certain KB, it becomes soundless^^)
  3. this is an epic migration from TDUC to TDU 2 forums, really cool to see well know people there:thumbsup:
  4. Really really great work!!! French scene is really more than here on TDUC!
  5. lol guys, thanks for your interest in the gsxr:thumbsup: Here is an optional link of the version 1(dont use it with 1.68 patch) http://www.megaupload.com/?d=V2KDFVSP
  6. ahahah finally an harley in TDU Thanks a lot Sharley, great job
  7. Thx for the scans, but i'm reaaaaally really sad with that sentence "There are a lot of cars in TDU2, and thanks to all kinds of handwringing over licensing deals and such, that's all we're allowed to say. And bikes? Those we can talk about. "We're definitely planning to have bikes," says Polloni, "but what's for sure is they won't be in that initial boxed version. We've completely restructured the car dynamics, and bikes on their own are a huge investment. So we want to make sure each experience isn't spoiled." So no bikes for official release of the game?
  8. yeah TDU bikes need new physics : First, i want a rear brake to save yourself if you arrive to fast in a corner(stabilisation in corner). Then, i want a real clutch that make you wheelie when you pop it. The bike must feel really heavy when going slow and light when going fast. Use of legs to move back. Some better stoppies and wheelies animation and physics with a brutal feeling when we accelerate
  9. wooow great job on that bike, we know have 2 bike mods in TDU, congrats man:thumbsup:
  10. OMG thanks Doctor G i will wait for your release because we are launching a new version of the GSXR so your sound will be included in the official release if you want;)
  11. only suspension have been modified like real racing suspension to get better braking and better fast pass in corners
  12. Djey is making a new installer for the GSXR, it will be released really soon and i think your problem will be fixed, but if you really want to solve the problem, add me on xfire or MP me and we 'll talk about your problem deeply and try to solve it;)
  13. this is an imported model from 3ds max. That was a .max then put in .3ds then imported into Zmodeler. When imported, warning, you can lose some datas like x y z and first, when you import for 3ds max to Zmod, try to remove special effects or material uve put in 3ds max to get a clear model in Zmod

    1. highpoly models are not a problem, we used a 300 000 polys model for the gsxr then lowpolised some parts
    2. if you have 59 euros, there is an epic 3d model here ==> http://www.squir.com/index.php?str=main&kategoria=11&a=0&b=20&towar=1026
    3. owww yeah Diablo you are not the only one who is waiting a little pic of a bike damn i would kill for a Gixxer in TDU 2, and what we get? not a only word on motorcycles:crying::crying::crying::crying::crying:
    4. Buy Zmodeler and open a bike file(like 999r.bnk, or F4S.bnk, just replace some parts of the bike to see how it works) remove materials and textures first to be sure that game will not crash

      1. please, use sound BNK of the official mod here ==>http://forum.turboduck.net/showthread.php?t=16300 (I think it was F4S_audio.bnk which in reality is ZX12R_audio.bnk swap)
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