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Djey

V.I.P!
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Everything posted by Djey

  1. I was not aware that circuit mods were released :D Btw, I advise you to ask directly to the guy who made the mod, if you really want a solution. And you'll have to explain to him a little more, he won't answer otherwise :)
  2. It was already obsolete in 2009, so today I can't find the words to describe the interest of this mod. A few fellows here should wake up seriously and see what actual modding can do now :) This thread should be locked imo to get rid of it.
  3. - Installs without issues even with modded TDU such as mine, - Does comply well ingame with other installed mods (Patch 75, Patch HD present), - Brings a new TDU GFX experience (roads, weather, reflections, ...), - Made me put the 1920x1080 2xAA back, even if I can hardly get 30 fps on my rig, but that does worth it. => congrats :) I seriously recommend it. Good job!
  4. I guess it's time to try this :) * big voice * We're heading to TDU Prime, fellows.
  5. http://forum.turboduck.net/showthread.php?t=21372 and Modding Tools will enable this soon, so stay tuned. ;)
  6. My name is Djey, not Rey :lol: You seem to have done exactly what it is asked, except you need the Megapack to correctly install 1.68b patch. So your database is corrupted and game can't start. The Megapack is not very expensive for what it brings to the game and can be bought online.
  7. Well done ! Not my favourite car, but I've to agree with Rubie, that's nice seeing small french cars on Hawaii :). Btw, Saturn Sky is a very good choice for replacement. A few hints to improve this mod: - find better cams and change them within installer (cockpit too far back, hood is into the trunk) :) - how about exterior DS3 gauges ? I know you are good with gauges design - doesn't a better sound exist for this kind of engine ;), if that does - would be cool to include it. - you could handle interiors with internal TDU feature and not installer options (for each exterior color set, you can associate about 16 interior types, that could be a combination of colors and materials). I stop now, time to drive ;)
  8. Sorry I can't check everything. Please contact author of this mod first, as it seems this script is not 100% compatible with 1.68 patch.
  9. Hi, Just checked, Lancia info is correct in 1.68b patch. if there's an installer for those mods, they seem to call a wrong brand (Land Rover). Or did you set the brand manually ? With Vehicle Manager ?
  10. Thats so cool ! I will add an new option to force mipmap count, and make the beta available to you.:)
  11. Hi edwin, here are 3 DXT1-like 2dbs attached, 5-6-7 mipmaps. Any better ?
  12. please put in a zip or rar archive all the files in Test Drive\Euro\Bnk\Database folder, then attach it here
  13. Your database is damaged. Have you made a backup before ? Restore this backup, then makes changes again (which changes by the way ??) ONE BY ONE, so you'll find what makes your files broken. In addition you can zip your TDU\Euro\Bnk\database folder when TDU does not work and attach it here.
  14. 9 mipmaps is very huge imo ??! What's texture size in px ? I could try to alter mipmaps in 2DB files during DDS>2DB (kinda 'force mipmap count' operation for advanced users). Please send me the DXT1 DDS file so I'll try to output it as 5-mipmap 2DB...
  15. Weird, very weird :) > Have you accepted all Windows Updates about .net framework ? (your 2.0 may be out of date) > Make sure you run the installer as administrator > extract it on Desktop as it's not necessary to keep those extracted files after succesfull install. > copy paste here the full detailed error message, not juste the 5 first lines Thank you ;)
  16. Hi, I'm not using Photoshop but paint.net (integrated DDS plugin). And had no troubles when saving to these formats: -DXT1 (Opaque/1bit alpha) -DXT5 (Interpolated alpha) -A8R8G8B8 with or without mipmaps included. This by keeping original texture format, of course. Changing for example DXT1 to DXT5 makes some bugs as TDUMT converter is in a beta state for this particular operation.
  17. You can't delete nor add files in BNK yet, just replace or rename. There's a copy now because you might have replaced a wrong file by mistake and selected 'replace > change name' during the first operation (or you've encountered a rare bug in TDUMT) You'd better install a clean game copy elsewhere (on a removable hard disk for example) then get BNK files to your first location. This clean backup will be useful for many times :)
  18. xxxxxxx is just a sample I gave, not a real file :D don't you have a ModdingToolsDebug.log (make sure you have debug mode enabled) ? 'TDU main folder not set properly.' > so please check and set it eventually :)
  19. Hi, it seems all required files have not been extracted from archive. Do you use latest Winrar to unpack them ? Please post here a pic showing contents of the folder you have extracted into, and its subfolders. Also, if a .log file has appeared in the same folder, you should attach it here.
  20. Ahhhh Paris..... :cool: Standing ovation for Dr. G ! :excited: A must-have sound for classic Ferrari !
  21. If the 4th solution does not work, it's not just a matter of luck :p
  22. For now, I can assume he's source of the solution and I'll add him to credits. I've made next Modding Tools tested to a few people, and it seems to work as expected with RHD cams. OT: great job with your forum Dredgy!
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