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Djey

V.I.P!
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Everything posted by Djey

  1. *cough* :p
  2. Ok in fact we can open max files in 3dsmax, then save meshes as 3ds files. But by reading the links you've given, it may be a nightmare when importing 3ds to ZM2. Let's hope the script will be ready in the future :) Edit : sad... apparently ZM2 does not import .oif files anymore :(
  3. :) No, you only asked to add new texture files to a bnk.
  4. Interesting ! Thanks. However how can I manage to import it in ZModeler 2 ? There's a not a such import filter, for .max files... I guess it must be converted with 3ds max first ?!
  5. Okay ! Have you tested it on a 1.45 TDU or a patched-1.66 one ? I will provide a new magic map for these versions. Sorry for the inconvenience :ill: Thanks Iced for pointing out the issue. Edit : I've provided new magic maps (1.45 and 1.66 without megapack ones) I would like a few people to test them before I update the first post. Please. Have a nice day :)
  6. But you're using TDU Modding Tools to convert textures, aren't you ? Now I know what you need in order to mod... change texture sizes ! Why don't you ask me for such features ? TDUMT are still in development ;) New DDS-2DB converter will be @ beta state for 1.6 version. I hope it will help you.
  7. Great way to the F50 ! Keep going :thumbsup:
  8. Djey

    Who can."??

    The screens he posted show this GT3 is based on the same generation as the RT12, that's obvious. The TDU-RGT is from the previous Porsche 911 platform (996 ?sorry, I don't know exactly the serial number - for purists :) ) Anyway, someone has already added a spoiler to a RT12 : http://forum.turboduck.net/showthread.php?t=6563 Hope it helps.
  9. No offense, but are you really talking about mod for TDU ? It's probably the most modding-unfriendly game of the History :) Unless asking to vfgdfg if he could do that... I have a doubt !
  10. What a question .... he's using ZModeler and texture tools, with BNK modifying. So he's a modder... if not, I'm not either :D He deserves his badge. The question should be "are you a designer", and he's just answered to ;)
  11. MK2 already requested here : http://forum.turboduck.net/showthread.php?t=6432 Edit : MK1 too
  12. TDUMOD can do this. http://personal.inet.fi/koti/vfgdfg/tdumod.htm
  13. What ?! :) Edit : ok.
  14. To sum up, it would mean 3ds + dds (textures) -> 3dg/3dd/2dm + 2db (textures) -> BNK
  15. Zmodeler2, probably ?!
  16. :) I'm scared ! Could you provide a link to download this example ? I think it should be a modding project entirely
  17. Hi ! Finally some news :) I'm currently working on the next version (1.6). You'll find bug fixes and some new features. I will give a more detailed note soon. --- Concerning CLK55 problem : did you update your ZModeler ?
  18. There's a request section for thoses kinds ...
  19. When eruanno wanted to lower its TT, he has moved the S_PLANE mesh up... and apparently it works.
  20. Already requested here: http://forum.turboduck.net/showthread.php?t=6010 ...
  21. Yeah the link does not work anymore : http://www.casemods1.nl/ see ya, John ;)
  22. You can't prevent people from comparing everything and giving their 2 cents. Though I haven't updated the Alfa GT for a long time, and I wouldn't tolerate someone declaring "this project is cancelled". You don't know anything about that.
  23. I suppose you have talked with Speeder to say that .... ? Does that bother you ? He may not have the time or encounter many problems with it... but he never said he dropped the project off :confused: So please leave this thread as is.
  24. Just imported it into ZM2 with a few texture errors... Didn't try to export it yet, as my week computer is not TDU-Capable :)
  25. So you mean you don't wanna share your work !? :oook: Disconnect problems aren't due to car modding... the server can't see what has been modified, performance and race times apart. I was never disconnected because of a modded car. Only happened when falling from mountains for example, or after massive car crashes on highways.... and it's not an account ban.
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