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Djey

V.I.P!
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Everything posted by Djey

  1. Okay ! Have you tested it on a 1.45 TDU or a patched-1.66 one ? I will provide a new magic map for these versions. Sorry for the inconvenience :ill: Thanks Iced for pointing out the issue. Edit : I've provided new magic maps (1.45 and 1.66 without megapack ones) I would like a few people to test them before I update the first post. Please. Have a nice day :)
  2. But you're using TDU Modding Tools to convert textures, aren't you ? Now I know what you need in order to mod... change texture sizes ! Why don't you ask me for such features ? TDUMT are still in development ;) New DDS-2DB converter will be @ beta state for 1.6 version. I hope it will help you.
  3. Great way to the F50 ! Keep going :thumbsup:
  4. Djey

    Who can."??

    The screens he posted show this GT3 is based on the same generation as the RT12, that's obvious. The TDU-RGT is from the previous Porsche 911 platform (996 ?sorry, I don't know exactly the serial number - for purists :) ) Anyway, someone has already added a spoiler to a RT12 : http://forum.turboduck.net/showthread.php?t=6563 Hope it helps.
  5. No offense, but are you really talking about mod for TDU ? It's probably the most modding-unfriendly game of the History :) Unless asking to vfgdfg if he could do that... I have a doubt !
  6. What a question .... he's using ZModeler and texture tools, with BNK modifying. So he's a modder... if not, I'm not either :D He deserves his badge. The question should be "are you a designer", and he's just answered to ;)
  7. MK2 already requested here : http://forum.turboduck.net/showthread.php?t=6432 Edit : MK1 too
  8. TDUMOD can do this. http://personal.inet.fi/koti/vfgdfg/tdumod.htm
  9. To sum up, it would mean 3ds + dds (textures) -> 3dg/3dd/2dm + 2db (textures) -> BNK
  10. :) I'm scared ! Could you provide a link to download this example ? I think it should be a modding project entirely
  11. Hi ! Finally some news :) I'm currently working on the next version (1.6). You'll find bug fixes and some new features. I will give a more detailed note soon. --- Concerning CLK55 problem : did you update your ZModeler ?
  12. There's a request section for thoses kinds ...
  13. When eruanno wanted to lower its TT, he has moved the S_PLANE mesh up... and apparently it works.
  14. Already requested here: http://forum.turboduck.net/showthread.php?t=6010 ...
  15. Yeah the link does not work anymore : http://www.casemods1.nl/ see ya, John ;)
  16. You can't prevent people from comparing everything and giving their 2 cents. Though I haven't updated the Alfa GT for a long time, and I wouldn't tolerate someone declaring "this project is cancelled". You don't know anything about that.
  17. I suppose you have talked with Speeder to say that .... ? Does that bother you ? He may not have the time or encounter many problems with it... but he never said he dropped the project off :confused: So please leave this thread as is.
  18. Just imported it into ZM2 with a few texture errors... Didn't try to export it yet, as my week computer is not TDU-Capable :)
  19. So you mean you don't wanna share your work !? :oook: Disconnect problems aren't due to car modding... the server can't see what has been modified, performance and race times apart. I was never disconnected because of a modded car. Only happened when falling from mountains for example, or after massive car crashes on highways.... and it's not an account ban.
  20. Yes, that was my first issue when exporting the Alfa GT. I also noticed the model must be fully textured without errors, before saving the z3d file for the first time. To do that, texture paths must be correctly set onto the empty project before importing the first 3DG ;) Concerning problem with Gallardo SE, I suggest to work on this with Oleg. I'm pretty sure this is a bug with the export filter (I already told Tool to do this).
  21. Don't know what 'cold' means about a mod ? cool ? :)

  22. Rubbish ?! Do you talk about Database Editor in the Modding Tools ? If there's a problem, thanks to report it in the official thread ...
  23. Ok I'll check this. :) Please upload your BNK 'updated' file somewhere, so that I can test it on my Rig. Which exact steps did you follow to repack 3d files into the BNK ? And yes, there might be some bugs with TDU Modding Tools...
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