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Djey

V.I.P!
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Everything posted by Djey

  1. If you haven't got RS4 & GT-R, that means your game is unpatched still. The others are in the Megapack, yes.
  2. Extract TDU_CarPhysicsData.us from DB_US.bnk then open it with DB Editor. Car and brand names are there. Warning ! - If you replace "Noble" by "Audi", every Noble will be an Audi. - If you just replace "M14" by "R8", the car will have for name "Noble R8". To sum up, there's not any miracle solution for the moment.
  3. Windows Live SkyDrive ? https://skydrive.live.com It does worth the try, if you already have a MSN account. - 5Gb storage - 50Mb max per file - Private / Public downloads
  4. I can't promise anything yet, but we (french community) currently have a look at the traffic structure (which is pretty near of actual racing models). Our first step is to integrate a real city car into the traffic. We'll keep you informed. ;)
  5. Yes, though map-key is also used into File Browser. File size restrictions are removed for these 4 new files. Enjoy !
  6. Done ! Now you can replace RS4.bnk with any file and TDU will accept it :) To do this : - download the last key revision (r152) : http://forum.turboduck.net/showthread.php?t=3739 - replace existing map-key.xml by this new revision - replace your RS4.bnk by renamed model of GT-R (for example) Then, start the Modding Tools : - either in File Browser, retrieve RS4.bnk file, hit CTRL+M (Map details) then fix it - or in MAP Tool, use 'Fix all' function. Please let me know if it works.
  7. Hi all, map-key.xml file updated ! Rendez-vous @ the first post. Current Key revision: 152 4 new files are supported : - Euro\Bnk\Vehicules\RS4.bnk - Euro\Bnk\Sound\Vehicules\RS4_audio.bnk - Euro\Bnk\Sound\Vehicules\A4_S4_audio.bnk - Euro\Bnk\Vehicules\RUF_Spyder.bnk
  8. :) can't wait to hear this muscle engine !
  9. Hi, Format for TDU's wav is the following : MS ADPCM 44100Hz 4 bits mono On the other hand, make sure that your sample length (in time) is less or equal than the original one. Otherwise, TDU will cut it (noticeable with horns); and this has nothing to do with the BNK Editor cutting/filling. Sample lengths are likely to be stored in the .xmb file.
  10. Seems you'll have to wait a little, since car body file RS4.bnk is not supported by the tools yet. That's to say I don't know what place to modify in bnk1.map to allow its replacement by another file (like GT-R one). I have to look for it manually. I'll go back here and update key.xml when done (not before Monday though).
  11. No. Even if it's smaller, you have no guarantee. The only way to ensure it does not crash, is to Fix bnk1.map file with File Browser or MAP Tool (see TDU Modding Tools); of course after having replaced car files.
  12. Ok. Didn't know about the Alpha Mask add-on ... I'm gonna try this ! Thanks.
  13. Really sorry about that, Tool. We'll be there at your return :)
  14. Yeah... but it affects seat position in other cars too :(
  15. Hummmm I suggest you to use paint.net instead of dxtbmp. It fully supports DDS files. We've noticed a loss of quality when saving BMP to DDS back.
  16. Here it is : http://www.megaupload.com/?d=8M05WB1J
  17. Don't worry, we are trying to fix this (Speeder is french also, we are from the same modding team :) ).
  18. I agree to not overload this thread. It's eruanno's after all :) So : - lazarus we'll continue with PMs - ok for descrambling cameras.bin in Mod Talk Now, when will I be able to do all that things ?? :/
  19. Yes there are some problems in cockpit view here too.
  20. I'll try to make a V6 (italian one) for the Alfa GT first... after that I could follow to a german sound.... if I have time. Is this 3.2 V6 the same as Golf R32's ? Your Modeler prob seems to be common... we'll check that with PMs or whatever. Edit .... lol ! grilled by Tool ...
  21. No problem for the sound, you can keep it until a better one replaces it. Neithertheless I guess I should have done a V6 then :)
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