Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Djey

V.I.P!
  • Posts

    2,628
  • Joined

  • Last visited

  • Days Won

    88

Everything posted by Djey

  1. You will have to wait for a modder to create a vehicle (or whatever) using new file names :)
  2. Probably. btrq file is all about engine characteristics (power and torque curve) but the format needs to be understood still.
  3. It's a file crypter/decrypter. Quoting Luigi Auriemma:
  4. Currently polishing a few things to make first TDUF release a breeze, you should expect a gift in the next hours I'll try to release next versions a bit more quicker, as I had to set everything up. Also, I've added a new link for donations onto this first post and in my signature. === First release is ready, you'll find it here: http://bit.ly/1CQx13H Please stress these tools and help me with making them better :) As always, don't forget to backup your files.
  5. Traffic vehicles obey to the same rules as driveable ones and get their own slots in CarPhysics Database, except their repartition depends on other configuration files. Adding new traffic vehicles may cause issues in online mode and it will create spawn bugs (as observed with people which are not using patch 1.68b).
  6. This is a pretty vague question, isn't it ? Which speedmeter precisely (analogic/numeric, vehicle, particular camera, ...) ?
  7. TDUPE should read same files as TDUMT writes, so the new resource name is available in TDUPE. Don't forget to save and exit TDUMT before starting TDUPE.
  8. How comes The Mini Cooper can't be upgraded to D spec, whereas the first dirt race in career has one to challenge you :D ?
  9. Since a tool to enhance Bnk1.map is almost done, you should not give time to it. Many other file formats are still unknown or not well known (sound xmb, btrqs, ...) and need to be analyzed with hex editors and such. Just a friendly advice :) And it should be possible to unlock some bike slots by updating database (it's a work in progress from my side ). By the way I will have to document how all these things do actually work. Thanks for 1.12, I always keep sources of my jobs but I didn't want to crawl over dozens of file and revisions to know where Map Tool was. :) Btw, its features are rather limited (allows only to view and set file sizes). Yeah, indeed ;) Three interesting questions, one answer. Yes it's possible, but not by me. As explained in TDUMT thread, I won't add features to TDUMT and prefer to focus on 'under the hood' research for now . Though, I could share sources to help anyone starting with a ultimate GUI project.
  10. Bnk1.map right ? An old TDUMT version could do it - can't remember which one though, as I removed this feature years ago. Now there's no such tool to open it and it will mainly depend on what you're planning to do. For that kind of files I'm mainly using a hex editor. My next tools will provide much easier way to add new entries in it.
  11. Original TDU server had a slot list for sure, as it would check one's physics and eventually disconnect offenders, I seriously doubt the new server has one.
  12. It depends : if same slot exists in their TDU database, they will see default car / default bike if this is a brand new slot, I dunno what the consequences will be . Crash ? It's worth testing it :)
  13. News ! Yesterday, I was parsing TDU files and I found 2 sets of rims which are present in TDU install folder but the game (a modder) can't properly use them. That's because corresponding entries do not exist in Bnk1.map. Still. vehicules/rim/chevrolet/cobalt_1_f_01.bnk vehicules/rim/chevrolet/cobalt_2_f_01.bnk They are currently attached to Chevrolet Cobalt slot. So I'm working on a tool to update Bnk1.map with missing files. That way, anyone could drop new files in bnk directories then use it to fix the mapping :)
  14. Nice. I'm currently thinking about that comm aspect. Important fact is I've got much more skills in Java development than .net now. So I can't provide .net assemblies as I did in the past. We'll find a solution anyway. Thanks.
  15. - By environment modeling, you mean island map, not buildings and things, right ? I have almost no idea about it, having worked with wehicles overall. All I know is all files are grouped by sectors and many bnk files, making it way too unuseable with current tools. - No unfortunately, I know CommonWorld's are a mess and since we lack of Eden developer's tools, there's no obvious solution to process it. By the way, I remember there was an issue when importing those models into ZModeler application: filters were not complete enough. That would be the point, indeed. Now, past experience on TDUMT taught me to focus on what's the most important. I know that I'm not the only developer here and I wish someone else to build a 'noob friendly app' (as I stated in latest TDUMT thread replies). TDUPE was that kind of software. My main concern is to focus on low level tools and APIs to make it possible. That's to say libraries, command line executables, scripting language etc... There's no much proof of what can be done yet, and I hope to give more throughout coming weeks Yes. One of the very first jobs could be to process all car slots in TDU database and see which are useable or not by adding all missing files (while 3D models are missing, we could put copies of Default Car and Bikes BNK ;) ). That way, a template to new car packs would be available for vehicle modders. Btw, it still may be possible to enable some of them, which are locked currently (Audi A4 DTM, for example). And next ? adding new slots is an experiment to make :)
  16. View File TDUF - Most advanced modding tools for TDU so far! TDUF package is a set of tools and libraries, which is able to: Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details. Requirements and notes: Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix ( TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix ( DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported). HELP AND TUTORIALS, Q&A Support thread: Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub OPEN SOURCE DEVELOPMENT Github hosting : djey47/tduf DONATE To help me with this project, or to buy me a beer Give a cent (or more) via PayPal ATTACHMENTS TDUF-1.12.0-HOTFIX-JAVA-9-10.zip DatabaseEditor-1.12.0-HOTFIX-32bit.zip Submitter Djey Submitted 05/17/2019 Category Tools / Others  
  17. Hi, it seems there's a little bug with Holden Efijy, fuel level will never decrease :) (or that's a super eco car - but I seriously doubt about it 2005 Holden Efijy Concept specifications, information, data, photos 134772 ) :D
  18. Looks like it's almost possible to see everyone on map now - well done ! :coolspot: Edit: someone posted just before me, telling the opposite :para: No problem here, maybe connection issues on your side ...
  19. Hi folks, time to post here again :) Roadmap has not been actualized for ages. It is fixed now : Djey : TDU Modding Tools [1.16.2] + Extras - Page 27 | turboduck forum Since TDU Online is back for good, I will take the opportunity to fix latest bugs in TDUMT (currently spotted 1 database bug, expecting to find many more). It's not use asking for new feature in TDUMT here, as a new toolset is in progress. But don't worry, some bugs will be fixed still, till next tools make it harder, better, stronger. I will create a dedicated thread s00n.
  20. Yes, just happened again here after 1 hour. You could send dumpfile (documents/test drive unlimited/TDU_TDU_0_02_A.dmp) to speeder.
  21. Currently starting from a cmd file, with those args appended to TDU exe : -hd -vsync -fuel. Will launch simpler way and report if there's an enhancement. Thanks. --- Edit: curiously enough, freezes have stopped and I could put all args back and start from cmd again.
  22. Vehicle delivery. I am able to do them since I started career from scratch :) Edit: In addition, parcel delivery missions are not affected by this issue... is this because in vehicle delivery one's not driving his own vehicle ? So should be the same with car rental. Not tested yet.
×
×
  • Create New...