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Djey

V.I.P!
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Everything posted by Djey

  1. Release! :odance: I really want to thanks everyone who has helped me to achieve it! And there are plenty of! Hope you'll enjoy this new version :)
  2. Hi, you should add, that may not work online as physics will also be copied with TDU PE :)
  3. Just run the installer again then click Uninstall button. :)
  4. Hi, as 1.15 is certainly the heaviest TDU Modding Tools of its timelife, I'm afraid changes I've been done could harm game data or make bad publicity about installers (considering every modder does his job correctly and seriously tests his install scripts before releasing anything ;) ). So it will need more testing before the GO. And it will happen. In the meantime, here is the release log :) - Main: * Automatically asks for admin privileges under Vista/7 * Misc bug fixes: + Color management in Vehicle Manager + Windows registry update + Role renaming in patch editor. * Parameters window: + Appearance of advanced buttons. * Error messages: supplementary information added to help with debugging. - Automatic Launcher: * Coordinates display support (POS mode). - File Browser: * Replacing: by default, only files with same extension are displayed. - (NEW!) Database Editor: * Displays database contents from local TDU or from a given folder * Display resource values and allows to modify them * Enables topic navigation * Analyzes database and fixes most famous error cases. - (NEW!) Track Pack: * Requires TDU v1.66 and later * Handles dfe files (solo / multi / club races) * Allows to import challenges created by ingame editor! * Allows to change parameters for those challenges * Allows to merge tracks to bypass tdu editor's 50 checkpoint limit (import checkpoints) * Allows to activate those challenge and use them by replacing multiplayer challenge spot on OAHU map. - Patch Editor : * Revamped commands + Installer/Uninstaller generator menu, displaying output folder in windows explorer + Ability to test generated installer + Display debug report + Obsolete instruction testing feature removed * Latest generated location is kept into memory * Value entering: ability to insert TAB character * Groups handling: ability to delete a group * Background picture management * Allows to customize name of installer executable file * Ability to define a web page to display from installer (left click on picture) * Instruction import feature from another PCH file. - Vehicle Manager : * Main + Every vehicle slot is now visible + TDU hidden slots are in faded color * Cam-IK + View selection: views are now alphabetically sorted + Cockpit view: ability to change source and target locations (L / center / R) * Datasheet + Weight display (kg). No change allowed. * Physics + Semi-automatic gearbox parameter has been removed * Colors + Color list updated for better accuracy (thanks to Reilsss) + New color name layout, making use easier + Exterior color sets: position changing / renaming / copy-pasting. - ModAndPlay (installer): * New detailed error message when error during patching * Click on picture > displays a web page defined in the script. - Modding Library (for developers): * TDUModdingLibrary.fileformats.database.helper.DatabaseHelper > added LoadDatabase(...) method, loading the whole database for read/write operations > method SelectCellsFromTopicWherePrimaryKey(string, DB, params string[]) : now returns an empty array if search fails * TDUModdingLibrary.support.Tools > added method GetPlayerProfiles(), returning profile name list, situated in Documents\Test Drive Unlimited folder. That's all folks ! ;)
  5. Does the installer say "installed succesfully" ? If that is, just run your game and don't bother about this registry error :)
  6. that is ? I think the skyline physics are corrupting your database... I'll provide a tool to check your database in a couple of days.
  7. Haven't you read the requirements before ? :confused: And what's this dopeman version ? Illegal copy ?
  8. Might be problems with some BNKs... I've fixed some issues, so you should try with upcoming 1.15 and see if it's better :)
  9. Thanks to Reilsss, I've fixed amount of bugs concerning vehicle painting, I hope the next version will prevent this issue. Oh and he has also updated his famous car colors list, allowing you to choose TDU colors even more accurately. You will have to keep me informed after release ;) Thanks in advance.
  10. Could be, though Veyron was already announced by game covers :)
  11. I think I know which car it is. It's totally in the TDU2 background, even if I'm not fond of this vehicle kind. Another hint : it was one of the first TDU mods :)
  12. Check requirements before installing 1.68b and read READ_ME.txt file . Concerning errors, search for solution in Support section.
  13. In the stickies above: Sticky: TDU Community Patch 1.67d [Please upgrade to 1.68 instead!] mentions the 1.67d is discontinued. :)
  14. I hope you had a nice day ! There are lots of opportunities for communities at the moment. We can't be happier than now ;) Can't wait to get your feedback about this event, TDU:C !
  15. No tool is able to edit torque curve yet. For your information, torque curve is coded in the .btrq file (into vehicle exterior BNK). If anyone interested in hex editing this thing .. * speaks in the desert mode * :D
  16. Hi, all ! I can assume google translation is pretty good ;) We don't know exactly how things will be lead by eden, and if we will be able to disclose certain things about it... but you can be sure those are really great news. The Core team will do its best I gurarantee :) ... damn, I'll have to stop modding tools to save time :p ...
  17. Buy Megapack, install it and you would be able to patch to 1.68 directly...
  18. Auto-Install this mod again on a clean database. Your TDU seems to be corrupted so.
  19. Do you really expect to find a BMW in Chrysler dealer ? lol
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