Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

mistermojo

Members
  • Posts

    501
  • Joined

  • Last visited

Everything posted by mistermojo

  1. I have to apologise for the horrific camera quality (and you might have to tilt your head on the second one :p ) http://i403.photobucket.com/albums/pp117/mistermojo28/001-Copy.jpg Did this a year or two ago for a unit on Graphic Novels http://i403.photobucket.com/albums/pp117/mistermojo28/003-1.jpg This was for my university portfolio
  2. EK's is great, love the overall style and I can see he put a lot of work into it :)
  3. Cheers mate, and you :) Happy Easter all. I spent mine washing up for almost 8 hours at work :(
  4. I actually enjoyed playing SA on my PS2 10x more than GTA IV on my PC. I must have racked up so many hours just messing around on that game.
  5. It's funny how some people react towards girls on here, you'd think they'd never seen one before :p
  6. I quite liked Penfolds, just the way the bird is looking round, it's a nice shot :) EK's is good but for me the background just got in the way too much, but I appreciate how difficult that would have been to take :D
  7. Bought since I last posted: Bioshock (Fantastic) Elder Scrolls: Oblivion (Really good but other games are taking priority at the moment) Supreme Commander 2 (Not perfect but damn near close) Also ordered Race Driver: GRID the other day so that should come tomorrow :D
  8. http://i403.photobucket.com/albums/pp117/mistermojo28/014_Edit.jpg :p I swear I end up taking 90% of my photos on windowsills
  9. The cat in the last picture looks like one of mine, with the fluffy ears. Nice pictures everyone :)
  10. https://www.youtube.com/watch?v=PIRDiKTjuMA Justin Bieber is fabulous Edit: Herp derp
  11. They are awesomely cute :D ...But really hard to photograph cos they're always running around and doing weird things (like rolling around on the floor) whenever I try and take a photo :confused:
  12. Took my new camera out for a spin. http://i403.photobucket.com/albums/pp117/mistermojo28/014.jpg http://i403.photobucket.com/albums/pp117/mistermojo28/023.jpg http://i403.photobucket.com/albums/pp117/mistermojo28/039-1.jpg ^ My cat about 20 foot up a tree :confused: http://i403.photobucket.com/albums/pp117/mistermojo28/040.jpg ^ The other cat cba'd http://i403.photobucket.com/albums/pp117/mistermojo28/049.jpg
  13. Vodka maybe, pretty girl, doubtful :D Will do :) Could make things more interesting ;) Yes now that I'm 18 I'm allowed to be a pervert :P
  14. Wow, this is a nice surprise, thanks everyone :D And yeah I passed my theory, woo :) "Now we can now get you drunk legally ^^" I lol'd. I was sober at new years, I promise :cheeky: Pub yesterday, pub today, pub tomorrow, pub next weekend. I promise I won't get drunk :D
  15. Can't get enough of this band at the moment Pure eargasm
  16. RE: Thread title Nothing because my iTunes is completely screwed.
  17. My thoughts on the demo, for what it's worth: First thing I noticed was the performance, what a difference from the original. I can run the game at max with AA and 1440x900 without dipping below 60 FPS with V-sync on, and on my measly setup that's quite an achievement on behalf of GPG. The graphics style has become slightly more cartoony and colourful, and in my opinion looks better for it. Even a small skirmish with lighter units is an absolute joy to watch, especially knowing that each projectile and unit movement is being calculated in real time. The new tech tree system is great, it means that early units can be just as useful in the end-game, especially with a few upgrades. A reduction in the number of different unit types isn't even noticable, especially with the knowledge that you'll be getting 27 different experimental units to mess with come next friday. The only issue I have is with the resource system. Although it's great that you can't spend the mass/energy you don't have (less time worrying about eco), it also means that you can't queue up even a small handful of units without half of them being removed because of a lack of resources. The same applies with buildings, you can queue up a number of different structures but if you suddenly run out of resources everything you've spent ages queueing up disappears and you have to wait and start all over again. This defeats the purpose of reducing the need for micro-management, one of the core objectives of SupCom 2. New maps are much more dynamic, the campaign seems more involved (but still just people talking in small boxes in the top corner, not exactly the wonderful storytelling which was promised by the arrival of Square Enix in the games production), and overall I can't wait til release day but there are a few issues which I'll have to either get used to or hope that they get streamlined slightly.
  18. Same here, the sequel to the best hardcore RTS I've ever played. Apparently they've made it appeal to a wider audience whilst still keeping the huge battles and base building of the previous games, can't actually wait :D
  19. Yays! :bparty: Should I PM you with the next theme? :)
×
×
  • Create New...