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TDUZoqqer

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Posts posted by TDUZoqqer

  1. If they point out Epic for some reason, it's pretty certain gonna be a 1-year exclusive. We already seen this with Borderlands 3, Metro: Exodus, Statisfactory and bunch of other stuff. I mean I don't care, since I am using the launcher for Unreal engine anyway, but I fully understand the concerns, especially after the "gamers bad (tm)" statement from the Ooblets developers. God, this was awful.

     

    PS: Bigben's "Overpass" is an Exclusive, so why wouldn't TDU3 be 😕

  2. 2 hours ago, RsZ28 said:

    @Milli Last time someone asked how to add a brand to the game, and you told them that while it was possible, it wouldn't allow any car upgrade in the shops. Well, I tried with a brand already in the database (Lincoln) and I can't get those shops to work. I tried TDUF to see how to mod shops to allow me to add Lincoln to them, unfortunately, in there I only see places to add cars that will be put on display. Which tool do I need to use to add a brand to a store then?

    Thank you.

    You can just add the car slots to the shop it doesn't matter which brand they are

  3. editing existing mods is super unethical and an unwritten rule in the modding scene to not do that. So it won't happen for Platinum. The only two solutions are hoping the original creator will fix it (super unlikely) or live with it.

     

    Nobody is making mods because it's super time consuming and fairly complicated to achive good results for beginners. And old modders just don't want to.

  4. TDU1 and TDU2 vanilla models have Ambient Occlusion baked into vertex color. It's fairly complex to replicate for a beginner and requires you to understand techniques in baking, understand the concept of ambient occlusion and have access to software which is able to do that (I never use it, but when I do it's 3DS Max, ZModeler 3 can do it aswell)

     

    My advice: skip it

     

    E:

    Zmodeler Tutorial:

     

    3DS Max Tutorial:

     

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