Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

TDUZoqqer

Modders
  • Posts

    3,537
  • Joined

  • Last visited

  • Days Won

    157

Everything posted by TDUZoqqer

  1. there are no clubs and drive ins. also there is no online marketplace.
  2. since youre exporting from zmodeler by obj, you can export materials as well. in blender you should have the option to import obj with materials (mtl). if you do that, the single meshes have material IDs applied, then you can get a script or something to seperate meshes via material ID. i dont know blender since i dont use it, but i assume it should be possible, since its the workflow in max too.
  3. not without completely re-converting it, no
  4. Hi guys, quick update, a lot of details were worked on in PD lately, which are not really worth a whole post. However, I now have a discord server where i will post all the updates. If that's something you fancy, please join. https://discord.gg/N2kxBbutcJ If not, I will post an update as soon as major things will happen. Or at least more than since the last update.
  5. the point is not the interior, the point is that the models are too crap to even work with. its not worth the effort. its easier to make the model from scratch and use the lowpoly ones as blueprint, but trust me you can't afford it for me making it.
  6. Thats a CSR Racing model. CSR Classics are the same. It's literally unusable since it has no interior, no proper wheels and not even 3D lights. It would barely fly as a traffic car.
  7. I mean, sure its possible, but the models are insanely low poly so it would look like crap so nobody does it.
  8. Looks very interesting. Too bad it's made by ubisoft, so you already know that the physics gonna suck. E: Wait, so it's basically Ubisofts Horizon? Well. They set the bar insanely high now. If they nail the physics and get some more customisation in, they have a chance to compete E2: ok they have customisation which is even a main focus. Physics looks still very TC2-esque. Hope it won't be as drifty as NFS. Now I'm actually curious.
  9. no it doesnt. it behaves like it should. 50%=50%, 80%=80% etc
  10. I used the G27 for years and years and I always had full control over my inputs in TDU. So, either it's a subjective feeling or your overall inputs / specifically for TDU in the logitech app are skewed.
  11. Hi long time no see, but I decided on importing a new car into the project. One of the 6-ish demo cars which will be available by release. This helps me debug things more in depth, so I fixed a lot of things behind the scenes in terms of lights, textures and wheels. Anyway, here's the baby No custom parts just yet, but the base is pretty much finished. Yes, CSL kit will follow Next up is window tint function optimisation (restructuring, UI etc.). Also need to fix a few bugs with the wheel customisation. Minor things though. Also, I teamed up with two Assetto Corsa modders, which act basically like freelancers for Project Drive. Basically, I will add way more custom rims for more variety. Environment is on hold, but it's not really important rn anyway. Let me know what you think of the E46. I think it turned out mucho buen
  12. dumb question, but did you set up the input settings with the wheel? Also, if you plug in the controller after starting the game, it might not be recognized untill game restart. Happens sometimes. I have a G27 myself and I can assure you TDU supports it.
  13. My Documents\Test Drive Unlimited\savegame\username\Radio
  14. the process is exactly the same for 3D models from any source. If the GTA5 mod is locked, there is no way, however. Ask the creator for permission, he might send you the model. Even if the mod is unlocked you should ask.
  15. When there is no reply in 3 years, the no, most likely not
  16. hi guys just a short screenshot dump at this point I finally finished the silhouette bodykit as a complete kit. now only some minor custom parts are left like trofeo side skirts, novitec bumpers and bonnets, probably some DMC stuff to model, but minus the side skirts all the "whole bodykits" are complete. Custom license plate because funny number And I started layouting the UI for the menus. They are fully functional but very raw in terms of appearance. thats a task for later but i want it to work in general before detailing. still gotta do a pause menu. probably the next thing after the layout. Also, not sure if I mentioned it already, but windshield wipers work now, too. But I still have to create a droplet mask to make it look like they are actually wiping something
  17. what exactly? There are plenty of tutorials on how to use TDUF. I only give you suggestions on what you can do to solve your problem
  18. hi guys happy new year some updates about PD I finally settled on an approach on how to render ambient occlusion. VCAO is out. Traditional mapped way it is, but seperated per channel so the impact on drawcalls during customisation by switching in between different textures in runtime is not so high Also all of the modeled parts are now fully mapped and functional. Missing some bumpers and side skirts but thats nothing major. a task of 2 days. constantly adding new wheels since they're so easy to do. Takes literally an hour from scratch. It's fast. Reincarnated the function of glow masks for solid materials. Eg. light shine reflection on plastics etc. without use of physical lights. Saves performance dramatically, yet looking insanely good. Next up is probably importing a proper interior model and creating leather and interior materials. Still have to figure out a way how to render interior reflections. Also need to create a pause menu and, most importantly, settings. My friends beta tested this build and pointed out they needed it. UI still needs to be continued in general. Everything works via debug but isn't pretty yet. Steam integration stopped working. Idk why. Need to find that out. Environment still temporary, however maybe I'll detail it in future, idk. Also, scratched the idea of giving the ability to select a stretch tire look by sliders. It just didn't work with my approach. Maybe I'll do it like the latest NFS and just give options on which kind of tire to apply. Regular, Drag, Drift/Tuner/Stretch. Taking shape. A lot to do, but taking shape.
×
×
  • Create New...