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Found 2 results

  1. For all newcomers that are unable to find answers via searching, please ask your questions regarding the acquisition and installation of TDU2 PC mods in this thread after reading through this thread to make sure your query hasn't already been answered. Link to Unpacker GUI: Xarlith : TDU2 Unpacker GUI [v1.1] - Japan Language Support | turboduck forum Now how to insert a mod: After unpacking the game correctly you will find some more subfolders in the "Euro"-folder (e. g. avatar, database, frontend...and so on...). In these folders you will find files that in most cases can be modded. The most important folder "vehicules". Here you find all ingame-cars. C:\...\tdu2\Euro\bnk\vehicules\ here are 4 folders that are important - high (carbody) - interiors ("inside-life" of the cars) - med (make you see the same car (as yours modded one) on other player/s when drives it in game) - rims (selfexplaining, rims sorted by brands) additionally in some cases: C:\...\TDU2\Euro\Bnk\sound\vehicles\gtr_high.bnk (carsound, but not every package has a separate mod for the carsound) Example on a certain car (e. g. Nissan GT-R) Files of the car: - gtr.bnk (in the high-folder) - gtr_i.bnk (in the interior-folder) - gtr_med.bnk (in the med-folder) - gtr_low.bnk (in the med-folder) - gtr_f_01 (frontrims in the rim/nissan-folder) - gtr_r_01 (rearrims in the rim/nissan-folder) The files in the modpackage have the same names, cause it's needed for working. Only the content of the bnk-files is different (in other words modded). And the modded files have to be copied into the needed folders, that means they replace the originial files. Little advice from my side: make a savecopy of the hole "Euro"-folder, so if something gets messed up meanwhile modding, you still have all original files. Important is, that only the car can be replaced, which files are in the modding-package. It is possible to switch (e. g.) a nissan gt-r with a bugatti. But the car looks like crap afterwards. That's all folks ;) All previous threads asking about this have been merged and are below... please read through it - someone may have already asked your question.
  2. Hi. Can you explain to me how to insert rounds into the game and that we do. I still would like to ask you to tell me when I put them where they can find them.
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