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TDU World Editor v0.04

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5 Screenshots

About This File

Description

Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. ๐Ÿ˜›

This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. ๐Ÿ˜„

.obj has a pretty basic structure making easy to build an object from nothing.

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Features

  • Heightmap Creation/Import/Export
  • Material Editor
  • World Objects Creation/Import/Export
  • Road Collision Support (Havok *-R.shk)
  • World Collision Support (Havok *.shk)
  • Entities Management
  • Soundscape Edition
  • Wire Editor
  • Map Network Editor
  • Security Ramp Editor

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Green: done / almost done

Orange: in progress

Brown: just started / researches

Red: todo

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Screenshots

Terrain Edition

6qEXFDms.png sfwtrpks.jpg

Fast and clean heightmap edition (note: only the Y-axis is used by the game)

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9E6lwass.png lpViZqVs.png

Untextured/Textured heightmap

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World Object Edition

wapMpU4s.png

Imported Untextured Object from a *-O.3DG (some oil station)

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EqXk7ABs.png

Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)

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umHFqlEs.png 07gIXxRs.png ysLnpVns.png

Terrain, world objects, havok collision mesh

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l86C1ADs.png bWixTDOs.jpg iykwCids.png

Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)

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nkxHLnos.jpg

Custom low poly mesh (edited plane) exported as Havok Collision Mesh

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ixCPJlIs.jpg m4RDPlBs.png

World Object Import (W.I.P.)

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UKlXQVts.jpg

World Objects with custom pivot point

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6UIstGis.png

Basic Material Editor

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Changelog

  • Objects Import/Export
  • UI update
  • Now using collada
  • Complete and detailed user guide inside the archive

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I'll try to keep the thread updated as often as I can.

Opened to suggestions / Q&A / testing (dont ask for that yet) / ...


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