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Posted

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I tried to import my 3d model into TDU but It became stange when I apply paint material to model. are there anyone who can help me solve this problem?

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In zmodeler, It looks fine.

Posted

for 1 the frame is breaking through the chassie, 2 the mirror breaks through the window (which isnt actually there anymore) prob down to the same problem. and 3 when you applied the paint mod you completely broke the 3d render of the car, yes the shell is there but the material its ment to be made of is lost. [ my opinion - an amazinly epic fail :lol: I couldnt do better tbh.. but Fail none the less XD ] All in all try get the frame to match the 3d model and it may jst fix its self.

 

*oh and youve put this in Released Mods section*

Posted
for 1 the frame is breaking through the chassie, 2 the mirror breaks through the window (which isnt actually there anymore) prob down to the same problem. and 3 when you applied the paint mod you completely broke the 3d render of the car, yes the shell is there but the material its ment to be made of is lost. [ my opinion - an amazinly epic fail :lol: I couldnt do better tbh.. but Fail none the less XD ] All in all try get the frame to match the 3d model and it may jst fix its self.

My problem is not frame. cause It`s just for testing. only problem I have is material problem.

Posted
My problem is not frame. cause It`s just for testing. only problem I have is material problem.

 

But it technically could be the frame. A tried doin a minor mod like this before and because the frame didnt pan out to the correct shape of the car, the entire render of the car was just pixels when it was loaded in the game.

Posted
But it technically could be the frame. A tried doin a minor mod like this before and because the frame didnt pan out to the correct shape of the car, the entire render of the car was just pixels when it was loaded in the game.

No it is not, what you say 'frame' is just interior parts and it does not affect exterior. Yo definitely misunderstanding now.

Posted

Have you flipped the polygons around? Or have you selected the wrong "Paint" texture?

 

You should have either Paint_01 or just PAINT. Not PAINT (GLT) or something like that

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