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TIMELESS

V.I.P!
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Everything posted by TIMELESS

  1. The lack of press and the trailer aren't giving me high expectations right now.
  2. Did some research, looks like it's made by a Polish team. Translated this via google:
  3. I loved that game so much. Many hours spent on that one. I guess that's where I learnt how to properly drive with a wheel :lol: What's that track in your pic? Beautiful shot :nods:
  4. Wow, a widebody Pug! Didn't know these existed :panic: Looks really cool, reminds me of the 205 Rallye. You'd have to get it on air bags though to get rid of that arch gap :lol: Dat Merc in the background though :drool:
  5. Okay... technically that wasn't a purchase. But I bought the original one that this was a replacement for :p
  6. This is from a few weeks ago but still :p The PSU was unnecessary, the vape liquid was rubbish, and I haven't read the book yet. But I like the tank at least :shrug:
  7. :susp: You don't look a day over 3 posts! Had to give mine to Mau, Ozz and Soundwave. I think we might need to rename this the "Try to beat Soundwave Contest" :p
  8. Damn it another week :panic: I promise, I will get a time recorded s**n. - Atari
  9. Rollin', Rollin', Rollin'... SCS have released their latest updates for both American Truck Simulator and 2012's Euro Truck Simulator 2! Responding to the feedback from players, SCS has introduced support for Steam Workshop which allows for players to download and install mods, all from one place without worrying about safety or breaking the games. This also gives players a community to offer feedback and easily stay up to date with the latest mods. Mod creators will be happy to see that SCS have also included a dedicated tool to aid them in modding, the SCS Workshop Uploader. To find out how to install mods with the Steam Workshop SCS have kindly created a . And for those who are interested in learning more about modding SCS games they have also created a modding wiki. SCS are awfully nice to us fans, huh? The latest update comes with yet another new feature - the "Ultimate Wheel Customization". Previously the wheels in the game were just one model, so to change your rims, you changed your entire wheel, which as SCS say themselves, wasn't ideal. We were never quite happy with the existing system, it was too limiting. Customizing wheels should be more varied, more flexible, more fun! SCS Software Blog Now SCS has created multi-component wheels. They already recently created separate tyres and discs, but now you also have hubs, hub covers, and nuts (calm down squirrels, not that kind)! These features are now in Euro Truck Simulator 2 as well as American Truck Simulator. And in typical SCS spirit of really polishing their games, they've included a number of bug fixes, improvements and added features. Check out the full change-log below. UI · [ETS2 only] Traffic offense can be disabled (option) · Navigation path (red line) can be disabled (option) · Disable of hidden Route Advisor popups (option) · Autopark feature can be disabled (option) · Speeding highlight on Route Advisor VEHICLES · Improved truck stability during retarder usage · Smart cruise control can use activated engine brake when no retarder is present · [ATS only] Fixed cruise control locked on by retarder · [ATS only] Multiple position of engine brake · [ATS only] Keyboard steering improved · [ETS2 only] Advanced shifting simulation · [ETS2 only] Real shifter layouts (Scania, Volvo, ZF). To activate them you need to use new profile or remove your custom H-Shifter layouts MAP · [ATS only] Speed limits polished · [ATS only] Speed limits signs enlarged · [ATS only] Stop signs removed from traffic light controlled crossroads · [ATS only] Turn left traffic light added to some crossroads · [ATS only] Certified scales are now working · [ATS only] Traffic light on interstates removed (where possible) OTHER · AI improvements · [ATS only] Steam achievements for Nevada Don't forget to join us in the forum and let us know how you're enjoying trucking in America!
  10. Couldn't agree more. What were Sony thinking?! I'm so glad to see Codies snap them up, since they're both on fire right now! Can't wait to see what the new IP will be.. (toca meets driveclub?!)
  11. Tuesday actually, I guess you don't :mhmm: It is incredible, but so so hard. I refuse to give in and use aids but it's tempting.
  12. I've come to talk with you again... Well this should be fun! :) No doubt some very sideways racing this week.
  13. So disappointed I didn't get to set a time for this one, I managed to easily beat Skylark but with a dirty lap >.< Well congrats as always to the humped one. :p
  14. Sorry I disappeared on ya'll last week! I was violently ill and had to very quickly leave the room... :lol: I'm a lot better now so hopefully I'll be at this week's race :)
  15. :nods: I guarantee if Diablo had said it'll take a week or two it would have been problem free and back online in 12 hours :lol:
  16. You sir need a :wrecked: Well it may have been painful but you made it through to the other side! :D
  17. POOOWWWAAAH!! Coming to a console near you (assuming you have a Xbox One, Forza 6, and are willing to purchase it) - The Top Gear Car Pack! While the BBC gear up for the highly controversial 23rd season of Top Gear, a seven-car pack chosen by the editors of Top Gear comes to Forza. Also included is a new series of Top Gear Rivals events, your chance to beat your mates and maybe even the Top Gear editors themselves. There will be new Top Gear events each month for the next 3 months so there'll be plenty to do. The first of the new events begins next week and you can purchase the pack right now for 7 of Obama's finest dollars (and I'm guessing about 5 quid for the Brits) https://www.youtube.com/watch?v=zvzKST-O_lw The Cars: 2014 Ferrari FXX K - The K is for KERS. A LaFerrari underneath, but with a race-car style KERS system that boosts the output by 187 horses to deliver over 1,000hp. 2016 Rolls-Royce Dawn - This land-boat weighs over 5,000 pounds and is powered by a W12. That's like having 2 V6s. With twin turbos. And it'll do well over 150mph. Terrifying. 2016 Jaguar F-Type Project 7 - It's... an F-Type. But with more of the F-Type goodness. It's lighter, it has more grip, it makes more noise, and best of all it has some ridiculous stickers! (they add horsepower, don't you know?) 2016 Audi R8 V10 plus - Imagine someone decided that an R8 V10 just isn't fast enough. Well that's how you get this creation. 0-60 in under 3 seconds, it'll top out at over 200mph, and it has over 100hp more than a GT3-spec Audi R8. It's madness with subtle German styling. 2015 Dodge Charger SRT Hellcat - 'MURICA! Sometimes in life, you need a car that has 4 doors, over 700hp, and RWD. This is that car. This is the 'bacon double-cheeseburger with extra pickles' of cars, it doesn't get anymore American. 2015 Land Rover Range Rover Sport SVR - It's like a Jaguar F-Type that can go anywhere. 550hp, AWD, and more luxurious than the Queen's ride. You can tackle the Nurburgring then go drive over some mountains. Why not? 1990 Jaguar XJ-S - In reality, it would probably be too broken to ever drive on a track. If you remember Top Gear's challenge from a few years ago, you'll know that's pretty much what happened. But it's a Jag from the days when Jags were Jaaaaaags. It has 12 cylinders and a lazy American automatic. [gallery link=file" ids="4650,4649,4648,4647,4646,4645,4644,4643,4642]
  18. Get Your Rallying Trousers On, It's Time To Hit The DiRT! Today, DiRT Rally comes to consoles! Times will be beaten, cars will be smashed, controllers will be thrown at walls as Xbox One and PlayStation 4 players get to experience the frustration that PC players have been enjoying on Steam for almost a year. We have seen first-hand how Codemasters have developed this authentic and intense rally game into an instant future classic as a Steam Early Access title and now it's full release is hitting consoles! Meanwhile PC players aren't being left out, with a a 17GB update full of bug fixes and improvements being rolled out today, as well as the surprise release of Codemasters telemetry tool - CREST. Codemasters RaceNet Evaluation and Statistics Tool (CREST) allows you to compare your ghosts to the fastest time's ghost with some very detailed analysis. You can compare sector times, racing line, braking, acceleration, speed, and gear selection. You'll be able to view your laps with a top-down aerial view, to see what you're doing right and what you're doing wrong. Formula 1 level analysis for your DiRT times. Check out the full patch notes below: Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used. UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event. Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer. Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost. UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time. Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing. AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run. Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early. Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2ndJoker lap icon disappears due to the AI driver entering the Joker lap. Vehicles – The threshold for punctures has been increased, making the tyres more resistant to punctures on landings. Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic. COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged. COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars. COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust. COMMUNITY – Reset Lines – Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced. Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations. Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece. Graphics – Crowd members in Sweden are now correctly dressed at all times. Exploit – Possible shortcut on the German stage Flugzeugring has been removed. Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4. Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use.Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly. Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion. Game – Custom Events now use a stock Team of engineers in the service area at all times. Game – Hillclimb – AI drivers who terminally damage in their 2ndrun will now be correctly placed in the final results screen. Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs. Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard. Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic. Languages – Russian and Brazilian Portuguese added.
  19. Huh, they had called it GT Spirit previously. I wonder did Sony send them a not-so-nice letter? :lol:
  20. Remember when we used to mess around after the race? Ya'll make me sad :p Finished 3rd, not bad considering I had to work my way up from the back!
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