Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Milli

Administrators
  • Posts

    6,578
  • Joined

  • Last visited

  • Days Won

    337

Everything posted by Milli

  1. Got it and already replied. Your DB.bnk had 2 problems. One, in the CarPhysicsData, common problem of BitField missing, and other, a bit odd, your CarRims had 2 vehicles using Brutale rims. And the second unknown vehicle using Brutale rims I've tried to fix it, but you need to test and see if everything is working.
  2. Send me your db.bnk file, and i will take a look at it. [email protected]
  3. Did you actually tried to change how it drives? Because only change a camera position should not even make your game crash, edit the physics otherwise... Try to reset all the physics of the Koenigsegg CCR. And that is correct. That's how it should show up. If you can click on the car, Modding Tools read it without much of a problem, the car should be "fine" and not broken.
  4. TDU can crash by many reasons, and i really doubt it's because a camera change in TDU Modding Tools. Possible causes can be a problem with the Veyron mod, a problem with any other mod you've put, a problem in the Database. If it's a problem in the database, i'd recommend you to check the CarPhysicsData, found in Database button, in the Modding Tools. A common problem is a car get it's BitField missing.
  5. The problem is not caused by Modding Tools then. Looks like a database problem. Probably caused by some mods you have put, as the TDU does not have Agera, neither it does have a "vlx".
  6. They wouldn't have any more work on replace standard vehicles. The principle is the same. Difference is that instead of replace an actual car, they would replace a generic one. But the replacing would still be necessary. And in the other side, people who actually want the cars would need to replace generic cars either! But let me be straight, which cars you don't like so far, or which car that you want and haven't seen on the list so far? Edit: If they need to replace 200 cars they don't like, they would need to replace 200 generic cars they also don't like. See how that's quite pointless? The replacing cars would still be necessary, also the massive work. But with generic cars, that is work for everyone, with already added cars, it's work only for those who doesn't like the cars.
  7. You see, it is not easier. That would be double work. Make a pack with lots of generic cars and make a pack with real cars. That means make it twice instead of once.
  8. Not sure about it, there a few things on Illusion's paradise mod that i don't really like. For instance, darker asphalt on intersections and other things. I might leave that open, so, people who likes can add them, people who doesn't, don't have to bother going back to original. Totally right. Every added vehicle will be shown and editable in TDU PE and Modding Tools. And as said before Stories, i am looking into many websites, picking newer versions or versions that are correct. I test each one of them and if i don't think it's good enough, it's not in. Another point you're missing a bit though Stories, is that not everyone knows how to put a mod in TDU. And most people know how to, but they don't know how to fix rim sizes. Example: This is an image from TDU ReincarNation, or something like that. That can happen to any mod, because it's an inchoerence between the rim size in the rims.db and the Default Rims you choose in TDU PE. So far, none of the cars i've added have such problem, mostly because i had to work a way around, because when you simply add a car over another, it might get smaller than tires or bigger than tires. Common issue. There is also the problem with tuning packs, TDU tuning shops have a brand limit, i can't put more than 8 or 9 brands in one tuning shop, if i do, it simply won't work and the car won't be tuned. Another point is, correct color names, with custom cars, most people will be stuck with "Yellow" "White" and so on, they won't have a Rio Yellow Pearl on NSX, or a Verde Germoglio on a Dino. That is why i think it's better to have more actual cars than simply generic open slots. Avoids trouble for most people who don't really know how to put a mod. :D
  9. There is both, Testarossa and 512TR. I am adding cars, not replacing them. Just a few got replaced, like the Aston DB9 (badly made by TDU) was replaced by a DBS and a Virage, which looks like a DB9. And as said before, i am not really a "bro". :lol:
  10. That can be caused by so many things. Any incoherence in DB.bnk makes the game crash. Edit: And this is not a problem with PP, but with the mods. Try to run PP in a clean TDU.
  11. I haven't installed traffic cars or anything, the game is in a very raw state. That means original roads, original traffic vehicles... i am not going to mod that. About the car mods, i am not putting all mods, because i am aware that their quality might not be the best, i test each mod before to see if i think the quality is good, if i can find a good camera for it, only then, the car gets added to the game. Otherwise, it stays out. I see what you mean, and i ask you, what is the difference between replace, for example, a Ferrari Testarossa or a Default Car? People will be pretty much able to replace the cars in the pack as they feel like. But, for people who doesn't know how to mod, or have no patience at all, they will sure enjoy a Testarossa way better than a thousand of Default Cars. And, as stated before, on "Things to do", i say that i will create "Custom Car slots", which is exactly what you've suggested. I had that idea and will do so, but those will be like 15 slots, which imo, after so many cars added, i believe will be a bit more complicated to find many cars that you might want in the game that's not already added. P.S. I am also not listing on the car list, cars that turn into another when you tune them in the shops. I will leave that as a surprise for those who download/install/play it. :lol: For example, the Mines from the video won't be listed in the car list.
  12. I didn't want to be a party pooper, but i kind of agree with that. It says famous cars from movies and tv, not "any car that showed up in any tv series". I mean, Mr. Bean's Mini is a famous car, KITT is a famous car, Eleanor is other, and so on... A random black F40 isn't famous, neither is a blue GTR. Actually, a Suzuki Liana from Top Gear might fit the theme waaaay better than a simply GTR.
  13. Hopefully! I am doing the best i can! :lol: @Ahmed_A7 the pack is not ready yet and is a she not a bro lol :lol: Edit: And yeah, it's not ready yet, there are still a good bit of things to do, but once it gets released, there will be a download link in the first post. ;)
  14. Car list added to OP. It will be updated with the cars that have already been double checked and are working as they should. :D
  15. Join a club is not possible anymore in Project Paradise, as the oficial server have been closed. To talk with other players you have to press "t" in the keyboard, type and then press enter. Lol And you can't make your offline account online. You need to create a new one, check the gamespy, put an email and password and there it is. Online account.
  16. I don't know. If Djey finds time and will to make it compatible, then it is possible. But that's up to him. Edit: So far, it's 1.68b compatible and the plan is to get it released like that.
×
×
  • Create New...