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Everything posted by Soundwave
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With Retina display. :nods:
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:)
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Happy birthday :)
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Happy birthday mate :)
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GTA V: Post Your Snippity Snoopy Snappy Snapmatic Snaps!
Soundwave replied to TIMELESS's topic in Gaming Discussion
Gamepad? -
Yep..
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Finally.
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[headline]Are Forza 5's physics better than Gran Turismo 6? 'Just do the math', says Turn 10[/headline] http://i1212.photobucket.com/albums/cc452/daniel0251/daniel0251004/forza5copy_zpse95dbd72.png Forza Motorsport 5's physics engine "wouldn't have been possible with last generation hardware", Turn 10 creative director Dan Greenawalt has claimed, telling VideoGamer.com to "just do the math" when asked whether Forza 5's physics will be more realistic than those of upcoming PS3 racer Gran Turismo 6. "The things we're doing on the Xbox One with Forza 5 physically just wouldn't have been possible with last-generation hardware," Greenawalt told us at Gamescom earlier today. "Partially because there wasn't enough power, but more importantly the approach. We have a completely new approach to how we're doing physics and a new partnership." Greenawalt explained that Turn 10 ditched its partnership with Pirelli for Forza 5 to team up with Calspan, a science and technology research company that tested huge numbers of tyres in order to provide in-depth analytics for Forza 5’s handling. "Calspan tested for weeks, and at the end of that they gave us millions of data points, and I have to admit, it was more than I was expecting," Greenawalt continued. "I was a little bit like, 'Oh, okay...'. So I worked with them on how we would reintegrate that into our game so we could have all of these isolated variables and reconstruct them in real time. So when I say that we're doing things in this game that could not have been done last generation, I really mean it's on two axes. "One, all these variables require power. We have power. The more important one is the approach. This approach, nobody is doing this. Not on the PC. Nowhere. Because you have to be, one, questioning your assumptions, and two, you have to be jumping into the deep end with partnerships, new approaches, and honestly throwing a lot of time and energy at it. To me it's a commitment to always be wrong. That's my favourite part of my job. I'm committed to always being wrong. So that means I'm always pursuing perfection and throwing things away. That's what made our entire physics so much better this time. But does that mean Forza 5 will boast a more impressive physics simulation than Gran Turismo 6? "Just do the math. Honestly," Greenawalt replied. "I don't know what their physics engine is. I know what mine is. What I know is my approach and the amount of power we have in the box allows us to do things that we certainly couldn't have done on the 360 and we didn't do on Forza Motorsport 4. "I'm not playing their physics, but I think it's one of those things where there is physics involved in just what we're doing." via Videogamer
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[headline]Microsoft CEO Steve Ballmer will Retire in the Next Year[/headline] Microsoft just announced that its CEO, Steve Ballmer, will retire within the next 12 months. He'll remain in his current position until Microsoft finds his replacement. Ballmer has been with Microsoft since 1980, and has been CEO since 2000. A special committee—which includes chairman Bill Gates—has been formed to find his replacement. Something obvious, but interesting to see laid out explicitly, is that Ballmer and the new CEO will continue to oversee Microsoft's "transformation to a devices and services company," so the new CEO will likely have a background in hardware or services. Earlier this year Ballmer was part of a failed attempt to purchase the Sacramento Kings and relocate them to Seattle, where Microsoft is located. Ballmer briefly served as head of the Xbox division last month, before former Windows executive Julie Larson-Green was named successor. In recent years, Ballmer has been a polarizing figure at Microsoft, with many believing he's responsible for the stagnation of Microsoft, and the culture of Microsoft not being able to get out of its own way long enough to enjoy successes that should be a matter of course. His departure will offer Microsoft a chance to change how its corporate structure works. Ballmer will be the latest key executive to leave the company, following former Xbox chief Don Mattrick and Windows boss Steven Sinofsky. Ballmer sent out an internal email going over his decision, which Microsoft has posted under the title Moving On. It has the expected optimistic beats regarding the company's future, and reflects the cumulative success of Microsoft over Ballmer's tenure at the company, but seems to lack that central, recent success that will keep Microsoft moving forward. Here is the letter in its entirety: http://gizmodo.com/microsoft-ceo-steve-ballmer-will-retire-in-the-next-yea-1187983423
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[headline]The Crew: Ubisoft 'aiming for locked 30FPS' with PS4 & Xbox One [/headline] Ivory Tower and Ubisoft Reflections are "aiming for 30 frames per second locked" with the PlayStation 4 and Xbox One versions of next year's open-world racer The Crew, creative director Julian Gerighty has told VideoGamer.com, stating that a higher frame rate would be unrealistic given the size of the world. "We've never been at 60 frames per second," Gerighty told us during a gameplay presentation this morning. "We've always been aiming for 30 frames per second locked. Today, unfortunately certain PCs have been overheating, so we're having frame rate drops. It's a hardware issue, not a software issue. "60 frames per second is, of course, what we would all like to obtain," he continued, "but it's such a big world, and with all the online features running, it's just not realistic to obtain that. 30 [frames] locked is really, really good and exactly what we've been focussed on." Despite being co-developed by Driver: San Francisco studio Ubisoft Reflections, development on The Crew is being led by French studio Ivory Tower, comprised of ex-Eden Games developers, which has created a proprietary engine for the next-gen racer. "In fact, no," Gerighty replied, when asked whether The Crew was running on a modified version of Driver: San Francisco's engine. "It has the DNA of both Test Drive Unlimited, which was the world of Hawaii [and] seamless online, because it was conceived by Ivory Tower in France who are ex-Eden Games [developers]. But... this is a multi-studio project, so when Ubisoft asked Ivory Tower who [they wanted to] work with within Ubisoft, there is no better team - maybe in the world - for an action driving game, than working with Ubisoft Reflections. So Ubisoft Reflections are working hand-in-hand with Ivory Tower. "The tech behind it is proprietary to Ivory Tower. This is something that is completely brilliant in terms of tools that allows us to build a very varied, very spectacular, beautiful world very easily... So it's really more, in terms of technical side of things, Ivory Tower." Via Ubisoft 'aiming for locked 30FPS' with PS4 Xbox One The Crew - The Crew for Xbox One News
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[imggallery] [/imggallery]
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