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DJoyTinnio

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Everything posted by DJoyTinnio

  1. Sorry, i'm not understanding your language. From what i can read, you expected the mod to be working for the police -, the swat -, and the hospitalwagon also. No, it's only working for the player's car, and also not for the firefighter's wagon, or the planes, or the cranes. I repeat for you, it's only for the player's car, just like it's said and shown, with nice pictures, in the description. Okay ?
  2. This is of course possible. It's a change easy to make. If i find the motivation and the time, i do it. But that's not promised. And if, it would be in my weathermod at first, then here too. Maybe i do some enginesounds before that.
  3. What i mean is, i record in mp4 format with Windows 10 allready. When uploading, it gets automatically changed into an flv file by YouTube. And that's then unsharpened. The uploaded raw file stays an mp4 file, wich you can download, and watch in full quality. I can record the full resolution i'm playing the game with, in mp4 quality with Windows 10, with a fluently running game. When i try full resolution in flv Format with OBS, there is an enormous reducing of fps, not only that, the screen gets black in the recorded Video, and it stays like that. All there is, is the sound. In OBS you can do so many faults with the Setting. I've read and read and read about it. Windows 10 is a huge relief. You have 3 Settings to choose, wich outputfolder, quality, and resolution, that's it. I've chosen highest for both, the folder, and there ya go, all results really good. O i forgot to say, you can choose if you want to record the mic, the audioquality, maximum recordtime 120 min max, background recording. But that's really it. I like OBS, using it for other things for sure, but for gamerecording Windows 10 is the best for me. And also free.
  4. Thank you. I've read this a while ago, and started using Open Broadcasting Software ( OBS ), wich is free, easy to use, and does all the tricks. But it just can't cope with Windows 10 Microsoft xbox recording software, when it comes to intense gameplay quality, really. It's a pitty that, if you upload a video to youtube, it gets like a bit unsharpened, when being formatted into flv.
  5. Hi Lean and Speeder. How are ya, hopefully all relatively good. I've got, whatelse, a question. I've got Windows 10 now, and i just really like the recording app it delivers within itself. In old games in fullscreen mode, you activate it with a key combination. Using the desktop symbol for TDU with - offline added to the application adress, it works just fine. But without the - offline adress expansion, it doesn't work. So, is there a slightly chance, that you can do something about getting this to work ? Or is that the same like with x fire or steam, that, like you said, don't work with project paradise.? With this Windows 10 application it is absolutely no fps reduction feelable while recording, but with more quality. There`s no way i can get that to go with OBS for example. Anyways, tnx that the servers are still up, that's amazing and cool. They work better than the original ones did btw. Motivation videos ;-) . offline online ( @10:13 drifting cam )
  6. [ATTACH]28320[/ATTACH] [ATTACH]28319[/ATTACH] I guess you mean something like this. Yes it is. Or big wide cloudfronts, would it be strange, if they move arround ? They usually stay nearly at the same place, hmm. Yes these litte wide clouds are possible. I also could give the sun ist own cloud, like there in the picture. But this would be not good, as it would be there all the time. Wide clouds hmm ? Maybe, that's all i say for now, and, i think there allready is a mod out there, that has that, i've seen it yet in TDU.
  7. Tnx for helping out ;-). --- Post Updated --- Does it work ?
  8. Tnx. And thank you for reporting this. It's the same here. I also tryed very old downloads from my soundmods. It seems that mozilla finds something in every download from fileupload. This is new. All that downloads worked normal with mozilla before. I checked my files on my disc, and the downloaded also with windows defender and antivirus programm. Nothing bad found at all. So i guess, fileupload has a general problem. OR, what i think more it could be, mozilla firefox got corrupted. At the moment it is sabotaging my links i click, leading me to sites, i didn't want to go at all. Such as also suspicious antimalware solution sites, where you then would have to pay for the ''help''. I just ignore it, and stay calm. Did you scan it with something ? Or did you not save it to disc, for safety ? Edit : I uploaded it to google drive, and then downloaded again with mozilla, and no problem. Fileupload got the problem. I wait a few days, if they can fix it. If not, i refresh my uploads with google drive. Google drive link added in release post. Don't get irritated by the too big filesize for google virus scan message. I've tried other smaller files, where mozilla found a problem with fileupload, with google. And there was no problem told, when downloading it with mozilla. So this big file should be ok also.
  9. Greetings Hallo :-) . At first i want to say thank you, for this great work. I simply couldn't replace the original cars for inhibitional reasons, except some exclusions. But since megapack 2 and now this community carpack here, those problems are gone. I like nearly all cars you've chosen. Especially the Porsche section. I don't like the cars, where the doors don't work, but that's a philosophical question. Exception is the VW Golf 3, it's my car in real life, it's ok enough because i can have it ingame :-). When doing single player races online, you know the shortcut extension - races with project paradise, the original cars are behaving normal in the replay. I only tried 2 cars from this mod with replay yet, but the car does some really funny weird thing, when watching the replay. I had that with the timerace ''Tixier circle'' in north, in near of the porsche & audi store. Its no big thing for the game in general, but i wanted to tell you. When i finally found the right file for the 22b STI Subaru, i put in my sound, and recorded a video. I don't know If it's still like that, but the soundfile for this car is none of the impreza files nore one of the subaru files, it is the file named GTO_cpe_audio.bnk . Man i was so searching for that one. Then i listed the files regarding timestamp, and there ya go, that file was modified at the same time with the other Subarus. And tnx for choosing my sounds for some cars, for example the Corvette ZR1, and the Countach 5000 qv .
  10. [ATTACH]27656[/ATTACH] [ATTACH]27655[/ATTACH] [ATTACH]27654[/ATTACH] [ATTACH]27653[/ATTACH] Can you imagine something being better than an Audi R8 V10 ? Yes... two Audi R8 V10. :-)
  11. Name : ''Adventtime Sparkle'' Creator : DJoyTinnio Well as the title says it is adventtime. Normally i wanted to make the first ADVENT tire fun mod, but then it came to this. Ok to be honest, i had a top secret deal with TDU developers years ago before game came out you know, wich included, that they would make the dead autumn leaves, pushed arround by the wind, appear and dissapear like they want without any reason. Sorry for that. But it was neccessary for me, because i thought of replacing that leaves with something more let's say, ''alive'', later on, with gloworms :-). There, the disappearing and appearing is the case, when you see or not see the dark back of them, while they are moving. I allready forgot about it. Now yesterday and the day before i was very happy because of milli's new community pack. [RELEASED] Test Drive Unlimited Ultra Community Pack v1.03 | turboduck forum And it seems like everytime i am happy about something, i remember something nice i wanted to do, or could do, and of course in the best case, also for others. Now if that's not christmas, i don't know. So for now it's sparkle that is looking like gloworms in a bit distance also. It's shimmering, it's floating, it's flashing & hiding in the grass and trees, very nice. I want to try a 4 coloured version of it too, because of adventtime. And later i bring the little green light showing animals into it. [ATTACH]27644[/ATTACH] [ATTACH]27645[/ATTACH] [ATTACH]27646[/ATTACH] [ATTACH]27647[/ATTACH] [ATTACH]27648[/ATTACH] [ATTACH]27649[/ATTACH] [ATTACH]27650[/ATTACH] [ATTACH]27651[/ATTACH] [ATTACH]27652[/ATTACH] Put this into fx folder. ( backup or rename old file into particlesOrginal.bnk for example, while you are trying the mod ). File-Upload.net - adventtimesparkle.rar
  12. Today is the release of the final version. Edit : Released. [ATTACH]27602[/ATTACH]
  13. This is how they are looking at rainy day of my weatheredition. I like :coool: . [ATTACH]27540[/ATTACH] [ATTACH]27541[/ATTACH] [ATTACH]27544[/ATTACH] [ATTACH]27545[/ATTACH] [ATTACH]27543[/ATTACH] [ATTACH]27542[/ATTACH]
  14. Nice. An improvement. What did you do ? Does that apply for every not modded car, or only this one ? The edgy stuff comes from the 3d model of the tire that is ''wearing'' the texture.. The tiretexture is round ( that i know ), the rim texture is round ( is it, or are there black triangels on its outside somehow in first picture ? ). I can't work with the 3d model you know, as i don't have 3dsmax or a really working Zmodeller here, only with .dds textures in the .2db files. Tnx for the tip with the format. I found that out too, when i was working on the lights. But i want to find out what`s the problem really in original size first, and then maybe change something improving the quality. That is safer, because if then something gets wrong, i know i was it, and know what to do. Is that with bigger texture in second picture ?
  15. At first, tnx. No i didn't try so, because the texture is white everywhere in it, so i knew it couldn't be that. I've seen in other tiremodfiles, where everything fits in pictures, the normalmaptexture reaches a bit more to the rim. So i tried to adjust my normal map also like that, but it had no effect. I opened the rim bnk file of a car, and changed an edgy looking rimtexture to being round, for maybe gaining some space in tire direction, and of course for it being urmm... round, but it didn't work, no change ingame. Whats the file for, if it does nothing ingame. I think i did nothing wrong, done all very slowly and so, because i knew i worked on that tiretexture all the night through. Making it looping seamless at that detail level lasts a bit. Stretching it right from picture, lighting - and then pixel for pixel adjusting, :fp2: And in 3dsmax ? I was reading someone uses it for doing TDU model work. We need a trick :-) . I think it's really worth it, because it would change all original tires in the game into a fitting condition, in only one modification. I guess developer thought, gap black, tire black, no one will see it, absolutely normal. Edit : I worked with a modded file. Didn't think of that being a problem, if i change the texture anyways, so. Seeing the game now with the original tirefiles, everything is fitting. Except the bigger tires for the oldtimer cars. There the gap is there again. The ''unlimited'' sign on the side is looking good also. But the edgy tire model is a shame for a game about car driving on that level. I changed the in areal written sidesign. Now its a nice cursive like handwritten elegant ''unlimited'' on every by the cars commonly used tiretexture, and gravoured also, so it's no matter if, a writing is on, or what colour is chosen for, the tiretexture itself. ( gravourfile is one of 3 tirefiles ( + texturefile itself & glossyfile ) ) Tnx for reading :-) .
  16. [ATTACH]27527[/ATTACH] [ATTACH]27528[/ATTACH] [ATTACH]27529[/ATTACH]
  17. Tnx, this saved me a lot of searching time. On Porsche Carrera all fitting :-). I like a lot the way it's turning out. [ATTACH]27524[/ATTACH] [ATTACH]27525[/ATTACH] [ATTACH]27526[/ATTACH]
  18. So, i did a second version for the more ''neutral'' player i'd say. Only the ''unlimited'' sidemarking is on it. I by the way improved the traffic tires a bit. Don't know if its only my files, but on the inner side of the wheels there was only a black halfcircle, now there is at least some hint of tire. A rim inner side can be added later in the same texture. Only car tires are white now, not bike or traffic like i had it. Glossy file adjusted. I can't close the black gap between tire and rim. I look if you can change the rim size of the common car maybe ? Making it a bit bigger would do the trick ? I'll see. Someone who can model pleaaase do the common tire model ROUND. It's so ugly these edgy tires. Or is there a round model yet ? I did'nt find something. Laterz.
  19. Was adding some profile. Now finding out how to close this gap between tire and rim. Or someone tell so i save a bit time :-) .
  20. [ATTACH]27511[/ATTACH] [ATTACH]27510[/ATTACH] [ATTACH]27509[/ATTACH] [ATTACH]27512[/ATTACH] [ATTACH]27513[/ATTACH]
  21. Was not easy to change this normal map dds file that defines the depth of a texture. Normally this file is about 600kb big. But when you save the work with it in picturework program it changes its size to about 100 kb, loses its alpha texture, and doesn't work in the game. Therefore you need a special program. What a crap is going on there :-) . Adding profile and closing this black gap between tire and rim in next step.
  22. Actualisation related to last pictures. See final version in releasepost.
  23. Something the world did not see, yet. White tires . Now every game developer and tire manufacturer needs to ask me for permission to produce white tires, because it was my idea, of course i'm kidding. Why not glow in the dark tires in real world ?. People would see cars better at evening and night from the side. Also i thought about a bit transparent tires, with led light from the rim inner side so the tires are glowing, how cool would that be, and also very much saver. Just do it. I plan to add, a little bit more dusty dirty look on the rolling surface (done), another profile i allready have in mind (done), unlimited ammount of own art wire tires ( also for grey &or black version if it's good looking with it ), funny sidemarkings like ''Good yes'', ''Spirelli'' or ''Advent'' ( i won't use original names ), coloured wire tires for every version, white wire tires for grey and black version, grey wire tires for white & black version, black wire tires for white & grey version, black & grey version without & with funny sidemarking, tires wire sidemarkings funny version of, kidding . ( version with darkgreen ''Tinnio unlimited'' or ''unlimited'' sidemarking, pastellgreen for grey & black version ) https://www.file-upload.net/download-13891974/TDunlimitedtires.rar.html [ATTACH]27519[/ATTACH] [ATTACH]27536[/ATTACH] [ATTACH]27523[/ATTACH] [ATTACH]27537[/ATTACH] [ATTACH]27539[/ATTACH] [ATTACH]27538[/ATTACH]
  24. Something the world did not see, yet. White tires :-) . Now every game developer and tire manufacturer needs to ask me for permission to produce white tires, because it was my idea :-), of course i'm kidding. Why not glow in the dark tires. People would see cars better at evening and night from the side. Also i thought about a bit transparent tires, with led light from the rim inner side so tire glows, how cool would that be, and so very much saver. Just do it. [ATTACH]27474[/ATTACH] [ATTACH]27475[/ATTACH] [ATTACH]27476[/ATTACH] [ATTACH]27477[/ATTACH] [ATTACH]27478[/ATTACH] [ATTACH]27479[/ATTACH] [ATTACH]27480[/ATTACH] [ATTACH]27481[/ATTACH] [ATTACH]27482[/ATTACH] hdr [ATTACH]27483[/ATTACH] [ATTACH]27484[/ATTACH] [ATTACH]27485[/ATTACH] [ATTACH]27486[/ATTACH] no hdr [ATTACH]27487[/ATTACH] [ATTACH]27488[/ATTACH]
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