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Xarlith

Modders
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Everything posted by Xarlith

  1. Man. Please. With all the respect to your work and time. If the drag is 0.18 theoretical speed is more than 510km/h. On every bump it would fly because of lack of downforce and grip. Show me the proof that I am wrong. Not just your imaginations. If someone likes unrealistic speeds for freeride - ok. I am just worried that many noobs would use this db for cheating. In your db Veyron vs FXX is competitive but what about majority of players without your mod? Do you thought about it? It is not competitive when someone drives original FXX and modded FXX...
  2. :rofl: Come back to earth. To be able to achieve this speed FXX's coefficient drag would have to be like 0.23 which is impossible with this body. Enzo's drag which should be similar to FXX without spoilers has 0.32. Little over 400 is a max. BTW, I've looked into this db mod. Beside FXX few other cars are also modified. For example final gear ratio of 430 Scuderia is shortened. Dunno why :think:.
  3. Most of the A1 cars hit the top speed limiter too fast and you made it even worse. Where is the improvement? All I see is that your mod is a great toy for unfair racers... I agree FXX was too slow but what you did now is ridiculous. You know anything about downforce? This car can't reach more than 400kphs. And what's wrong with F12 or Aventador? You can't make them more realistic in this game because I spent days to perfectly match them with the acceleration charts available on the net. For example: http://www.accelerationtimes.com/models/lamborghini_aventador_lp700-4 What you did is not an improvement. Sorry.
  4. Awesome :clap:. How the server is managing sessions? Limited to just one 8 player session, or MMO-alike, or multiple 8 player sessions?
  5. The same bug I noticed on Supra. Minime couldn't replicate it on his rig. We dont know why this happens. Anyway this is only noticeable in the garage or dealer. Not worth our time atm.
  6. Hey guys. It's been a long time but some things need to be explained. First of all - we had a break but 0.5 is still comming. Next patch will not be exclusive to any site. I will post it here, on tdu2.ml and on StarGT's site (if he still wants to participate in this project). I can't stop anybody from adding new, exclusive stuff on top of TDU2UP but such mods will not be supported by me. I wouls be glad if StarGT will work with the whole team on the next patch. If not - we will continue with rest of the modders. I feel that the next patch, 0.5 would be the last one by me but we will see what the future brings :).
  7. Use GamePC.cpr which was included in the patch. File might have been overwritten by UpLauncher.
  8. Well, cars of TDU2 have values for fuel consumption but as we all know it is not working so I don't see the purpose of discussing diameter to fuel consumption relation ;). Answering your question. This is not so simple. Bigger diameter = bigger load, slower acceleration etc. Some engines obtain best fuel efficiency at higher RPM but lower load - it depends. And yes, it will screw up the speedometer and odometer. Better way to save money on fuel is to buy eco tires and change driving style.
  9. 285km/h was confirmed in few independent tests. Theoretical top speed is even higher. Supra with its low drag coefficient (0.32 without wing, unknown with wing), frontal area of 20.1 sq/ft and 320bhp can top at 305 km/h. With wing it might be around 300km/h or slightly less (evaluated drag coefficient for the wing can vary from 0.34 to 0.36). Wheel size has nothing to do with the top speed :lol:. It only makes the car faster at the same rpm compared to smaller wheel (what can be fixed by adjusting gear ratios) but when engine reaches its limits the only thing that matters are aerodynamics and horsepower.
  10. I understand that some of you might be concerned by the performance of UP cars compared to cars that are in the game. The point is that majority of Eden cars do not reflect their real performance. Some of them are too fast (Pagani), some are too slow (RS6). Not everyone have the patch so fixing retail cars will destroy a competitive aspect of the game. I don't want the cars of UP to duplicate mistakes of the orginal devs so sometimes they might feel too slow in their class. We want the acceleration of our cars to match reality. Unfortunately, this is not entirely possible because some parts of physic we have to borrow from other cars but I do my best to make each car feel different and be as close to the reality as possible in this game.
  11. @1002MB It is not mandatory to uninstall 0.3 before 0.4. If you can't uninstall it might be a problem with your game file structure. Hard to tell what's wrong but there is a solution that should always work:
  12. Due to so many requests I would like to present the easiest way to add support for miscellaneous wheels and gamepads. You will need: TXT editor tdudec http://aluigi.altervista.org/papers/tdudec.zip bat scripts for tdudec http://www.mediafire.com/download/umq6q3oi3vmifkk/tdudec_bat.7z USBDeview http://nirsoft.net/utils/usbdeview.zip Then: Extract tdudec.exe and scripts into main game directory Run USBDeview, double click on your device Write down ProductID and VendorID Close USBDeview Backup orginal DevicesPC.cpr Drag file DevicesPC.cpr over DecryptCpr.bat (new file DevicesPC.cpr.txt will be created) Open DevicesPC.cpr.txt in text editor. It should look like this: [settings] //------------------- Help Controls FUGLYX360PADDETECTION 0 HIDDefaultConfig "289045E-0-0-00-504944564944" "Microsoft XBOX Pad" "DeviceXBOXPad.xmb" HIDDefaultConfig "28E045E-0-0-00-504944564944" "Microsoft X360 Pad" "DeviceX360Pad.xmb" HIDDefaultConfig "C299046D-0-0-00-504944564944" "Logitech G25 Racing Wheel USB" "DeviceLogitechG25.xmb" HIDDefaultConfig "C29A046D-0-0-00-504944564944" "Logitech Driving Force GT USB" "DeviceDrivingForceGT.xmb" HIDDefaultConfig "C298046D-0-0-00-504944564944" "Logitech Driving Force Pro USB" "DeviceDrivingForcePro.xmb" HIDDefaultConfig "C295046D-0-0-00-504944564944" "Logitech Momo Force USB" "DeviceMomoForce.xmb" HIDDefaultConfig "C29B046D-0-0-00-504944564944" "Logitech G27 Racing Wheel USB" "DeviceLogitechG27.xmb" HIDDefaultConfig "C216046D-0-0-00-504944564944" "Logitech Dual Action USB" "DeviceLogitechDualActionUSB.xmb" HIDDefaultConfig "B653044F-0-0-00-504944564944" "Thrustmaster RGT FFB Clutch" "DeviceThrustmasterRGT_FFB_Clutch.xmb" HIDDefaultConfig "B65A044F-0-0-00-504944564944" "Thrustmaster F430 FFB" "DeviceThrustmasterF430_FFB.xmb" HIDDefaultConfig "B311044F-0-0-00-504944564944" "Thrustmaster Dual Analog 3" "DeviceThrustmasterDualAnalog3.xmb" HIDDefaultConfig "1970EB7-0-0-00-504944564944" "Porsche Wheel" "DeviceFanatec911TurboS.xmb" HIDDefaultConfig "30920E8F-0-0-00-504944564944" "Subsonic Racin'Pro" "DeviceSubsonicRacinPro.xmb" HIDDefaultConfig "B65E044F-0-0-00-504944564944" "Thrustmaster T500 RS Racing Wheel" "DeviceThrustmasterT500RS.xmb" UseSteerControl = 1 DefaultSeatPosition = -0.2 -0.4 // FrontBack UpDown min -1 Max +1 CameraDeadZone = 0.3 //0.3 FFB_Factor 1.0 FFB_SlipAngle 1 0.1 0.6 FFB_SlipAngle 2 0.3 1.0 FFB_SpeedFactor 1 5 0.0 FFB_SpeedFactor 2 10 0.8 FFB_SpeedFactor 3 100 1.0 FFB_LoadFromAccel -1.0 0.0 0.75 FFB_LoadFactor 1.0 0.9 0.8 [Control_Driving] // FlashList => controls_pc_driving AddAction "CAR_ACCEL" 0 "A" "Keyboard" "0" "UP" AddAction "CAR_BRAKE" 0 "A" "Keyboard" "0" "DOWN" AddAction "CAR_LEFT" 0 "A" "Keyboard" "0" "LEFT" AddAction "CAR_RIGHT" 0 "A" "Keyboard" "0" "RIGHT" AddAction "CAR_HBRAKE" 0 "A" "Keyboard" "0" "LSHIFT" AddAction "CAR_CLUTCH" 0 "A" "Keyboard" "0" "LCTRL" AddAction "BIKE_LIE_DOWN" 0 "A" "Keyboard" "0" "A" AddAction "BIKE_SEAT_UP" 0 "A" "Keyboard" "0" "Q" AddAction "CAR_GUP" 0 "A" "Keyboard" "0" "SPACE" AddAction "CAR_GDOWN" 0 "A" "Keyboard" "0" "LALT" AddAction "CAR_GREV" 0 "A" "none" "0" "none" AddAction "CAR_G1ST" 0 "A" "none" "0" "none" AddAction "CAR_G2ND" 0 "A" "none" "0" "none" AddAction "CAR_G3RD" 0 "A" "none" "0" "none" AddAction "CAR_G4TH" 0 "A" "none" "0" "none" AddAction "CAR_G5TH" 0 "A" "none" "0" "none" AddAction "CAR_G6TH" 0 "A" "none" "0" "none" AddAction "CAR_G7TH" 0 "A" "none" "0" "none" AddAction "CAR_CAMERA" 0 "A" "Keyboard" "0" "C" AddAction "CAR_BACKVIEW" 0 "A" "Keyboard" "0" "V" AddAction "CAR_LIGHT" 0 "A" "Keyboard" "0" "ENTER" AddAction "CAR_HORN" 0 "A" "Keyboard" "0" "H" AddAction "CAR_WINDOWS" 0 "A" "Keyboard" "0" "W" AddAction "CAR_RIGHT_BLINKER" 0 "A" "Keyboard" "0" "PAD_0" AddAction "CAR_LEFT_BLINKER" 0 "A" "Keyboard" "0" "RCTRL" AddAction "BACK_ON_TRACK" 0 "B" "Keyboard" "0" "B" AddAction "REMOVE_GPS_TARGET" 0 "H" "Keyboard" "0" "G" [Control_Walkmode_Avatar] // FlashList => controls_pc_walkmode // 1st/3rd person controls AddAction "AVT_MOVE_LEFT" 1 "C" "Keyboard" "0" "LEFT" AddAction "AVT_MOVE_RIGHT" 1 "C" "Keyboard" "0" "RIGHT" AddAction "AVT_MOVE_FORWARD" 1 "C" "Keyboard" "0" "UP" AddAction "AVT_MOVE_BACKWARD" 1 "C" "Keyboard" "0" "DOWN" AddAction "AVT_RISE_ZOOM_IN" 1 "C" "Keyboard" "0" "PAGE_UP" AddAction "AVT_LEAN_ZOOM_OUT" 1 "C" "Keyboard" "0" "PAGE_DOWN" AddAction "CHAT" 1 "C" "Keyboard" "0" "T" AddAction "AVT_EMOTES" 1 "C" "Keyboard" "0" "INS" AddAction "AVT_LOOK_LEFT" 1 "A" "none" "0" "none" AddAction "AVT_LOOK_RIGHT" 1 "A" "none" "0" "none" AddAction "AVT_LOOK_UP" 1 "A" "none" "0" "none" AddAction "AVT_LOOK_DOWN" 1 "A" "none" "0" "none" AddAction "AVT_SWITCH_VIEW" 1 "C" "Keyboard" "0" "END" AddAction "MAP" 1 "A" "Keyboard" "0" "M" AddAction "RADIO_CHANNEL" 1 "A" "Keyboard" "0" "1" AddAction "RADIO_VOL_LESS" 1 "A" "Keyboard" "0" "2" AddAction "RADIO_VOL_MORE" 1 "A" "Keyboard" "0" "3" AddAction "AVT_CASINO_EMOTES1" 1 "F" "Keyboard" "0" "INS" AddAction "AVT_CASINO_EMOTES2" 1 "F" "Keyboard" "0" "HOME" AddAction "AVT_CASINO_EMOTES3" 1 "F" "Keyboard" "0" "SUP" AddAction "AVT_CASINO_EMOTES4" 1 "F" "Keyboard" "0" "END" [Menu] // ingame menus controls AddAction "MENU_LEFT" 2 "D" "Keyboard" "0" "LEFT" AddAction "MENU_RIGHT" 2 "D" "Keyboard" "0" "RIGHT" AddAction "MENU_UP" 2 "D" "Keyboard" "0" "UP" AddAction "MENU_DOWN" 2 "D" "Keyboard" "0" "DOWN" AddAction "ACCESSORIES_LEFT" 2 "G" "Keyboard" "0" "PAD_4" AddAction "ACCESSORIES_RIGHT" 2 "G" "Keyboard" "0" "PAD_6" AddAction "ACCESSORIES_UP" 2 "G" "Keyboard" "0" "PAD_8" AddAction "ACCESSORIES_DOWN" 2 "G" "Keyboard" "0" "PAD_2" AddAction "MENU_VALIDATE" 2 "D" "Keyboard" "0" "ENTER" AddAction "MENU_BACK" 2 "D" "Keyboard" "0" "BACKSPACE" AddAction "MENU_PAUSE" 2 "D" "Keyboard" "0" "ESC" AddAction "MENU_OPTION_1" 2 "D" "Keyboard" "0" "X" AddAction "MENU_OPTION_2" 2 "D" "Keyboard" "0" "Y" AddAction "MENU_HELP" 2 "D" "Keyboard" "0" "H" AddAction "MENU_SORT_INVERT" 2 "D" "Keyboard" "0" "END" AddAction "MENU_SORT_LEFT" 2 "D" "Keyboard" "0" "SUP" AddAction "MENU_SORT_RIGHT" 2 "D" "Keyboard" "0" "PAGE_DOWN" // on-map controls AddAction "MAP_LEFT" 2 "E" "Keyboard" "0" "LEFT" AddAction "MAP_RIGHT" 2 "E" "Keyboard" "0" "RIGHT" AddAction "MAP_UP" 2 "E" "Keyboard" "0" "UP" AddAction "MAP_DOWN" 2 "E" "Keyboard" "0" "DOWN" AddAction "MAP_CURSOR_LEFT" 2 "E" "none" "0" "none" AddAction "MAP_CURSOR_RIGHT" 2 "E" "none" "0" "none" AddAction "MAP_CURSOR_UP" 2 "E" "none" "0" "none" AddAction "MAP_CURSOR_DOWN" 2 "E" "none" "0" "none" AddAction "MAP_CURSOR_ZOOMIN" 2 "E" "Keyboard" "0" "PAD_MINUS" AddAction "MAP_CURSOR_ZOOMOUT" 2 "E" "Keyboard" "0" "PAD_PLUS" // stereo // ensure hotkeys for this : will avoid the vast majority of rants about bindings AddAction "TOGGLE_STEREO" 2 "S" "Keyboard" "0" "LSHIFT" AddActionAnd "TOGGLE_STEREO" "Keyboard" "0" "F1" AddAction "DISTORSION_DOWN" 2 "S" "Keyboard" "0" "LSHIFT" AddActionAnd "DISTORSION_DOWN" "Keyboard" "0" "F2" AddAction "DISTORSION_UP" 2 "S" "Keyboard" "0" "LSHIFT" AddActionAnd "DISTORSION_UP" "Keyboard" "0" "F3" // groups inter-exclusions // stereoscopic vision keys musn't be used for anything else //ActionsExclusions "SA SB SC SD" END After this line HIDDefaultConfig "B65E044F-0-0-00-504944564944" "Thrustmaster T500 RS Racing Wheel" "DeviceThrustmasterT500RS.xmb" add HIDDefaultConfig "[YourProductID][YourVendorID]-0-0-00-504944564944" "Your Device name in TDU2" "YourDeviceConfigFilename.xmb" where [YourProductID] is a PID of your device, [YourVendorID] is a VID of your device and YourDeviceConfigFilename.xmb is a config file TDU2 will be using for your device. It might be existing xmb file, or new (if new you will need to copy and rename existing config anyway) For example, if you have Fanatec CSW your ProductID is 38E and VendorID is 0EB7. You should add this line to the file: HIDDefaultConfig "38E0EB7-0-0-00-504944564944" "Fanatec CSW" "DeviceFanatecCSW.xmb" Save your file then drag DevicesPC.cpr.txt over EncryptCpr.bat. Replace DevicesPC.cpr with new DevicesPC.cpr.txt.cpr Hardest part is done. Now you need to find a config file that will fit. For example if you have Fanatec wheel the wise choice would be to use Fanatec 911 config. To do this copy DeviceFanatec911TurboS.xmb and rename to DeviceFanatecCSW.xmb. If you have other device procedure is similar but different xmb might work better and you rename it to YourDeviceConfigFilename.xmb instead of DeviceFanatecCSW.xmb :). Be aware that config xmb you use for your device was not created for it. That means you might need to bind buttons by yourself but FFB should work. Please if you successfully added new device post your device ProductID, VendorID and the xmb you have chosen to use. I will be updating this post with new devices and might add them to UnoficialPatch. Fanatec CSW (with Fanatec911TurboS config): HIDDefaultConfig "38E0EB7-0-0-00-504944564944" "Fanatec CSW" "DeviceFanatec911TurboS.xmb"
  13. @Chance360 * Remove unpacked game. * Update retail game. (do not play retail, it will delete UP cars!) Then follow this: http://www.tdu2.ml/up/tutorial
  14. What you need is a 3 monitor setup. I don't want to go into details but when you move in real life the feeling of a speed comes from the images that are on the edges of your field of view. Blur or unnaturally wide fov camera angle can also increase feeling of speed but with a cost of image distortion. To be honest TDU2 fov is imo too wide (52-65 degrees) causing that there is a small distortion and cars appear faster than they really are (on 3 monitor setup). Like here for example:
  15. Default_bike.bnk is crashing game of people without patch. That's why ID is different.
  16. We had to use layout that is present in Eden's cars. From what I found current one fits Ninja the best possible. Same issue we have with BAC HUD. BTW first overlooked bug - transparent Hawaiian Shirt :).
  17. Every time servers are down, I open the ticket and after longer or shorter period of time they reply. EDIT: SERVERS UP!
  18. Yes, servers are down. Atari support claims that server team is working to fix it. Until this time play offline.
  19. Version 0.4 released! Version 0.4 released! 0.4 - March 29, 2014 --------------- NEW CONTENT * BAC Mono (model by StarGT, sound by shadee43) * Chevrolet Camaro SS 69' (model by StarGT, sound by shadee43) * Dodge Ram SRT-10 (model by Kiborg-dva & StarGT) * Kawasaki Ninja ZX-10R (model by StarGT) * Lamborghini Aventador LP 700-4 (model by Minime891, sound by Jorgemodek) * Lamborghini Galalrdo LP 570-4 (model by Minime891, sound by Jorgemodek) * Toyota Supra Twin Turbo (model by Minime891, sound by Jorgemodek) * TVR Cerbera Speed 12 (model by StarGT, sound by shadee43) * Secondary set of rims for Nissan R34 GT-R CHANGES * Higher rewards for winning Cup challenges * Million Dollar reward for winning a multiplayer race around O'ahu * 750k $ reward for winning a multiplayer race around Ibiza * Sell car price reduced by 20% * New vehicle plates (by fussel) FIXES * fixed UCD earning money exploit * Audi R8 4.2 FSI sticker mapping * Alfa Romeo 8C hole in cocpit * Ford Mustang V6 headlights * missing rim names "n/a in DB" * Ferrari Enzo top speed * Ferrari 599XX jump stability * Dodge charger RT ignition delay * Buggy V8 gauges texture * Wheel blurr offsets of UP cars First post updated with a download links to the update from 0.3b to 0.4 and to the full 0.4. I hope everything works as it should. Have fun. Snatching the opportunity I want to thank all the people involved in this project. I never imagined how big this patch would become (Almost 1GB of data :D) and without them it would not be possible.
  20. It's not StarGT who is doing the F1 but I can't answer when it comes either ;).
  21. CCXR is way faster than S7 and Veyron has similar lap times as the S7. Of course everything depends where you test it but you can't say S7 is the ultimate fastest car in the game. Unless you can't drive... No tunable Ferrari's from me, sorry.
  22. Make sure that UniLauncher is pointing to the unpacked game directory. By default it launches packed version.
  23. Servers are "just" offlne, don't panic. It seems that they want to save some money on bills by turning off servers each weekend :mad:. Since DLC info is server related it is common that when servers are about to crash (or when not fully up) people get this message and loose all DLC cars even if they bought them legally. Unofficial Patch is undetectable by Atari's "anti cheat system". They could update the game to block UP but probability that it will ever happen is as high as Dubai in DLC3 for TDU2 :D. Of course they can still catch any UP user redhanded, but again, it is as likely as ban for CRC cheating idiots...
  24. OFFTOP ON @carreragt339, Do you think that VTEC system is the only one? Man, you know what is the funniest thing? Mclaren F1 has a "VTEC" (variable valve timing) which is called VANOS and is the first electronically controlled variable valve timing system. In 1993 VANOS was more advanced than Honda's VTEC :rolleyes:. Nowadays almost every modern engine has a system similar to VTEC. OFFTOP OFF Install only 0.3b (the full patch, not 0.3 to 0.3b update).
  25. No. There are 2 slots. One is Ferrari Enzo which was in game and second is a debug Enzo slot, probably from TDU1. This second slot was totally messed up - i fixed it and added Skyline. Enzo_fxx is the same slot as unfinished Enzo. If I am wrong give me an ID of Enzo_II aka "La Ferrari". I'm done with discussing what slots are in game and what aren't. Anyone who will find more cars than on my list contact me via PM. (i'm not interested in TRAFFIC or Generic)
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