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Xarlith

Modders
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Everything posted by Xarlith

  1. Indeed. Minime891 did a fantastic work. No words can describe it :D. Because only certain slots has the ability of having digital dash. If a way to add digital to every vehicle will be found It would have working display.
  2. Agera R or S is possible. When the game was made Agera was only as a concept car. I don't want to completely reject Eden's unfinished cars but now we have year 2013 some new cool cars has come and some of the cars from the list are duplicated or I don't like. Minor alterations are very probable.
  3. I'm gonna ask the author to post the mod here. Now use the translator.
  4. The only Autumn mod i know: http://forum.drivecenter.pl/viewtopic.php?f=142&t=2606
  5. By looking at the data S5S is more like One-77 or MP4 than A2 car.
  6. Version 1.1 with support for Japanese language is released. Post your feedback.
  7. Those are valid: 607BBCDF6090DFA1 "euro/bnk/interior/bsur_a__ja.bnk" 694BBE0015103B95 "euro/bnk/sound/voices/ja/hs/hsfr_voice_53.bnk" 96DC1888E2888C63 "euro/bnk/islands/ibiza/exterior/eph_l2e__ja.bnk" 9AE76BB2085D5A76 "euro/bnk/sound/voices/ja/police/dispatcher013.wav" 19C82CB7AB24D3B8 "euro/bnk/scenarics/packs/stickers/st_arrows_01.bnk" 19C82CB7AB24D3BB "euro/bnk/scenarics/packs/stickers/st_arrows_02.bnk" 2E738EE4A891A794 "euro/bnk/scenarics/packs/stickers/st_typo_gillies_02.bnk" 2E738EE4A891A797 "euro/bnk/scenarics/packs/stickers/st_typo_gillies_01.bnk" 807236DF1CBAB377 "euro/bnk/scenarics/packs/stickers/st_atari_01.bnk" 8F9E8359DFC43590 "euro/bnk/scenarics/packs/stickers/st_skin_tiles_01.bnk" BC89781F7056AC81 "euro/bnk/scenarics/packs/stickers/st_flames_01.bnk" BC89781F7056AC82 "euro/bnk/scenarics/packs/stickers/st_flames_02.bnk" D6349676A8FEC998 "euro/bnk/scenarics/packs/stickers/st_typo_impact_02.bnk" D6349676A8FEC99B "euro/bnk/scenarics/packs/stickers/st_typo_impact_01.bnk" D7B5E7889B9F4786 "euro/bnk/scenarics/packs/stickers/st_flags_jap.bnk" 7F7A68D6BEAEC52F.bin is a DLC2 bin not related to JA version. So, it seems that you found all needed files. :thumbsup: You can download updated unpacker from here: http://forum.turboduck.net/threads/30635-Xarlith-TDU2-Unpacker-GUI-v11
  8. Well done. You have only few files missing. If you find proper names for following bins (I am 95% sure those bins are Japanese) I would be able to update unpacker to support Japanese language: 19C82CB7AB24D3B8.bin 19C82CB7AB24D3BB.bin 2E738EE4A891A794.bin 2E738EE4A891A797.bin 607BBCDF6090DFA1.bin 694BBE0015103B95.bin 7F7A68D6BEAEC52F.bin 807236DF1CBAB377.bin 8F9E8359DFC43590.bin 96DC1888E2888C63.bin BC89781F7056AC81.bin BC89781F7056AC82.bin D6349676A8FEC998.bin D6349676A8FEC99B.bin D7B5E7889B9F4786.bin 9AE76BB2085D5A76.bin And below I attach checked and corrected ja filelist (you did some spelling mistakes, and about 6 names were ok but commuted). Anyway here it is: hstut_xx files are only for US language. Haven't found them for other languages. What language speaks Tess in Japanese retail tutorial?
  9. It is interesting idea I would like to add new tracks or salons. I think that spots locations are not in game's main database I need time to check if adding new map object is possible. @ Jean-Talus, there is no "retail unpacked version". Assuming you can't see 300c properly you have retail packed version and not much can be done about it.
  10. Knyazev's unpacker use 99% of my DLC2 filelist + old filelist made by guys from Xentax forum. I also updated "old" unpacker filelist to support polish version, so I know what I am saying ;) and I am sure that any current unpacker is not working with Japanese language but I gave the instructions how to fix it.
  11. Thx. I needed big filenames to update my unpacker but it won't help with unknown files. I do not own JA version so you have to do the work by yourself. Most of the xxxxxxxx.bin files are bnk's. You can preview unknown BNK in MiniBNK and guess its path and name by comparing it to english file. At the end you should be left with about 140 missing files. Then publish here your filelist I will look for errors and update unpacker.
  12. Car's gauges created with 2.2.RC1 crash the game. No such problems with 2.1.
  13. Unpacker's filelist needs to be extended to support Japanese language files (about 200-300 missing files). Finding valid filenames is a time consuming job but possible. BTW what is your .big files suffix? EU,RU, JA? I thought Japanese version was never finished :confused:.
  14. Price of the 3D model is at least 75$ + bonus cash for a conversion to TDU2.
  15. How could I add new car without it? VodooShamane knows too suppose. I know at least one HC mod based on physics.cpr and may be included as a not obligatory component of tdu2up. It is not released anywhere. At least i am not advertising that I want to share. Guess why? I m not sharing physics tables with anyone. You will do whatever you want l can only hope it won't leak.
  16. JI didn't write it is the same... For HC mods it would be easier to mod main parameters in physics.cpr and only the details for each car. How do you know who is ethical and who isn't? I appretiate your previous work but this is too much. Everyone who is really interested in modding TDU2 already knows how to do it. Some may not agree with me but I know how badly TDUPE affected multiplayer in TDU1.
  17. I don't like this. Anyone can tell he is a modder. You give table to one wrong person and the file starts to live it's own life... BTW ABS slip ratio can be modified in physics.cpr and it gives similar effects.
  18. Some missing images added and sounds. Not big difference in filelists. What about your failed unpacking process? I'm worried and want to make my unpacker better :cry:.
  19. PM me your log files (unpacked game root folder), especially arrange.log.
  20. Automatic gearbox is not working in 0.2. 0.3 will fix it. Use sequential gearbox until new patch comes. It was mentioned many times.
  21. Unofficial Patch does not give you an ability to add new cars on your own, it just adds some new cars with every new version. Adding vehicle by your own demands hours of research and if somebody has this knowledge I suggest him to join to TDU2UP instead of modding only for themselves. To sum up - there is no easy way to add new vehicle and I would not share my knowledge because it gives too much possibilities to irresponsible people.
  22. Mini XMB is really cool. BNK Manager works and repacking vfx_car.bnk do not crash the game however after repacking this file all the textures and the sounds of vfx_car.bnk are not recognized by the game (missing).
  23. Thank you tomsolo! I never checked if others crash when i ride unreleased bike. In TDU2 default bike is defined, but default_bike.bnk is crashing the game anyways. I don't want the patch being the problem for other players. No bikes then (until i figure out something else). EDIT: Found a solution. Need further testing but it seems that other players can see me on unreleased bike (random car) and don't crash.
  24. @Up Buying tokens still works. Guys, since the more and more new vehicles come with TDU2UP I need to make some space in the salons. It is easier, strangely enough, to do a complex salon cleaning once than doing ad hoc changes for every new car. O'ahu now: http://img560.imageshack.us/img560/3721/5hd.png O'ahu after cleanup: http://img259.imageshack.us/img259/8151/zrn.png O'ahu 2 years later :cheeese: : http://img405.imageshack.us/img405/2475/6og.png Similar changes on Ibiza but with slightly different new cars. What do you think :confused:
  25. I can't run TDU2MTII with this new beta library... "Program TDU2_MT_Mini stopped working". Is that only me? I have .NET 4 and C++ 2012 Redistributable installed.
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