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“ It’s a place of vast landscapes, amazing vistas, beautiful, unspoilt scenery, and incredible diversity. From the foothills of the Alps, right down the Mediterranean Sea. From the rolling hills of Tuscany in Italy, across the border into France and beautiful Provence and the glamorous Côte d'Azur. Incredible variety, amazing landscapes, amazing vistas for you to explore. So that doesn’t hurt, having a beautiful world to start with is a big start. ” :drool2:
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WR2 | Screens & Videos
Automotive Gaming replied to Automotive Gaming's topic in Screens, Videos & Streams
McLaren P1!- 120 replies
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WR2 | Screens & Videos
Automotive Gaming replied to Automotive Gaming's topic in Screens, Videos & Streams
Veneno.- 120 replies
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WR2 | Screens & Videos
Automotive Gaming replied to Automotive Gaming's topic in Screens, Videos & Streams
CLA 260 Sport Sedan.- 120 replies
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:confused:
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TDUZoqqer, you mean you have to pay for that C-X75 model from Rivals? i don't know what's your source, but I can give the 3D model to you.
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Yeah, they still do it. Why someone should play the latest NFSs, they're boring as hell.
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WR2 | Screens & Videos
Automotive Gaming replied to Automotive Gaming's topic in Screens, Videos & Streams
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forza motorsport 4 Anyone still playing it?
Automotive Gaming replied to TDUZoqqer's topic in Driving & Racing Games
Sadly I'm not a Gold Member anymore (for now) as I rarely turn on the Xbox 360 in these days. BTW Ryzza said the truth IMO. -
Hi! This is so called DirectX converter which allows to run World Racing 2 in DirectX 9 mode. While such upgrade doesn't immediately provide much benefits it allows to use SweetFX which doesn't work with DX8. All you have to do is to extract the archive into the game's folder (the one where WR2_PC.exe is). You may also need to get the latest version of DirectX 9.0c: Download DirectX End-User Runtime Web Installer from Official Microsoft Download Center Finally, you should know that SweetFX has one specific requirement: in-game antialiasing (MSAA) must be turned off. And this converter is already configured to automatically turn antialiasing off - this can be changed in d3d8.ini if needed. Good news are that even if in-game antialiasing must be disabled you can still use your video driver's control panel to override and enable it again. This may sound kind of odd ("disable here, enable there, what's the difference?"), but that's how it works. Well, that's all (almost). Good luck! AnKor. -- And now some more info for advanced users -- This converter may work with other DX8 games, not just WR2, but I haven't tested it. It comes with a single file in ShaderMods folder which is WR2 specific, so you may get rid of that file for other games. Additionaly it has one advanced feature, which was initially required to make it work properly with WR2, but may be used for other purposes. WR2 uses pixel and vertex shaders version 1.1 which were standard for DirectX 8. DirectX 9 introduced shaders 2.0 (and later 3.0) but it seems the compatibility with shaders 1.1 was slightly broken somewhere. For one of the pixel shaders I was getting "error X5539: Modifiers are not allowed on constants for ps_1_x." which is a mystery even for google. Luckily there was just one such shader which I successfully rewritten with using PS 2.0 HLSL. To make it possible I've build a simple framework allowing to save all in-game shaders as PS/VS assembly and then load updated ones even with more modern profiles. If anyone familiar with DirectX shaders will ever want to tackle with this feature, here is the details: To save ingame shaders set DumpShaders=1 in d3d8.ini and run the game. Note that if you also have LoadShaders=1 and a shader is loaded from the file it won't be written this time. Shaders will be stored in "ShaderMods" folder and named ps_NNNNNN.psa and vs_NNNNNN.vsa. Pixel shaders are stored exactly as they are in game. Vertex shaders are upgraded to DX9 standard by adding vertex input declarations. NNNNNN is unique number by which the shader is identified in game. I believe it is a pure luck that these numbers are constant in WR2, so it may or may not work with other games. To support modern shader profiles you need to make a copy of the file with the same base name but different extension: .psa -> PS assembler. .ps20 -> HLSL, 2.b. .ps30 -> HLSL, 3.0. .vsa -> VS assembler. .vs20 -> HLSL, 2.0. .vs30 -> HLSL, 3.0. Entry point for HLSL is either "ps_main" or "vs_main". Note that Shader Model 3.0 requires both pixel and vertex shader to be SM 3.0. However, that one shader compiled as PS 3.0 worked well even without corresponding VS 3.0. Not sure why. I doubt there is much demand for such modding of DirectX 8 games, but the feature is there and if anyone is willing to waste some time - you are welcome :) AnKor. ----------------------------- Many thanks to AnKor who made this great Converter. :) Many thanks to Synetic, who gave me original WR2 Shaders, as them helped the development! A.G. ----------------------------- DOWNLOAD HERE DX9 Converter by AnKor DOWNLOAD HERE SweetFX 1.5.1 + Configurator 1.3.3 ----------------------------- Example Pics SweetFX - Off SweetFX - On (Using Personal Settings)
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Post Your Gaming Videos
Automotive Gaming replied to T3hReaper91's topic in Screens, Videos & Streams
Ahah, Powers style! Combo x2 :cool: -
Post Your Gaming Videos
Automotive Gaming replied to T3hReaper91's topic in Screens, Videos & Streams
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Mclaren 650S pictures leaked, looks like a baby P1
Automotive Gaming replied to superhyper's topic in Automotive Discussion
Honestly, seems like McLaren cut the lower part of the Marussia B2 front bumper, and sticked it to the 650S. :btup -
WR2 | Screens & Videos
Automotive Gaming replied to Automotive Gaming's topic in Screens, Videos & Streams
Thanks bro! :cool: The Ferrari 166 Inter is made by TomWin and already released: Ferrari 166 Inter Touring | World Racing 2 | games.reveur.de - all about racing games The Porsche 356 SC is a wip conversion by me, almost finished! after that i have another old Porsche cutie who needs to be converted... surprise :D- 120 replies
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WR2 | Screens & Videos
Automotive Gaming replied to Automotive Gaming's topic in Screens, Videos & Streams
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- world racing
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WR2 | Screens & Videos
Automotive Gaming replied to Automotive Gaming's topic in Screens, Videos & Streams
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- world racing
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------------------------------------------- WR2 Multiplayer Tutorial World Racing 2 is playable online, even if Official Servers are shutted down. So, what you mainly need to play it online? 1) Tunngle: http://www.tunngle.net/ 2) Stock "MP Lounge 2" game application Download Tunngle from the official site, make sure it's the last updated version. Then, make an account (it's free). When you have created your own account, on Tunngle, search for a room, in the left corner. Search for "World Racing 2", then join in. After you joined the room, make sure your friends who are going to play with you are inside your same room (remember, maximum 6 players are able to play together). Then, open MP Lounge 2, and start a LAN game. You can play in every room, not forced to use the World Racing 2 room, so if the WR2 room is full you can still play in every other room, for example... "ArmA 2" room :D you can still be able to play online, the important thing is that players have to stay in the same room. Enjoy! Tried this method with 8 different players, and worked with 8 of them, so maybe the only problem you can encunter are open/closed ports. I want to thank my dear friend "BiggBoss93" who told me about Tunngle, and tried with me to play WR2 online! ------------------------------------------- FAQs/Troubleshooting written by "FreddyDaimler" - I can’t see a hosted game in the MP Lounge 2 Windows Firewall should allow both the MP Lounge and tunngle access in private and public networks. Also antivirus software must be disabled completely (game-mode might still block connections). If this still doesn’t work try to run MP Lounge 2 in compatibility modes. - I have all the addon cars but can’t join the game You probably have modified your addon cars or have a different version of it. Download the newest one and reinstall it. Keep in mind all players need to use the same version of a car for Online use. - I see a different track than the other players Open the WR2 Manager and select the addon tracks you want to be driving on only or it will cause a mismatch. All players should have activated the exact same tracks and sceneries. ------------------------------------------- Now you know how to play WR2 Online Have fun! :btup Cheers, A.G.