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civicmanvtec

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Everything posted by civicmanvtec

  1. To be honest judging from the picture it looks like its in a bunch of tiles(on the dashboard only), maybe it needs a bit of smoothing or its beyond TDUs limitations but I wouldn't really know. Real Gallardo looks like it has 'less' alcantara in its interior.
  2. Can this really go to 9000RPM ingame? Highest revs ingame are 8500 by several Ferraris.
  3. It lacks the supercharger whine you'd expect in a Saleen Mustang but otherwise its a pretty good NA V8 sound like the Boss 302.
  4. This is pretty good I'm surprised it has a grand total of 0 downloads...
  5. Finally a new RX7, the other ones were getting outdated or have some weird issues.
  6. Nevermind I found the problem and I can do it consistently. Soon I'm going to post something I have in the works that'll be pretty interesting. :)
  7. I've tried before, I keep getting a "windows cannot find TDUF-intro.cmd" would it be easier to just reinstall the game on a different path? EDIT: I moved the game folder to the C drive and the command worked, the slot I was testing was activated but no model appeared. I'm gonna try and test a few things to see what I can find. Edit 2: the car slot is activated, but model is blank despite the file names are in the folders and matching up to database (RX8_Cpe, RX8_Cpe_I and RX8_Cpe_audio) rims are already assigned as Mazda is a fairly complete slot. i~imgur~com/JNiXztA~png
  8. Djey, I keep getting this message C:\Users\-\Desktop\TDU F>java -cp lib\tduf-cli-all-0.1.0.jar fr.tduf.cli.tools .MappingTool fix-missing --bnkDir "C:\Program Files (x86)\Atari\Test Drive Unlim ited\Euro\Bnk" Exception in thread "main" java.nio.file.AccessDeniedException: C:\Program Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Bnk1.map at sun.nio.fs.WindowsException.translateToIOException(Unknown Source) at sun.nio.fs.WindowsException.rethrowAsIOException(Unknown Source) at sun.nio.fs.WindowsException.rethrowAsIOException(Unknown Source) at sun.nio.fs.WindowsFileSystemProvider.newByteChannel(Unknown Source) at java.nio.file.spi.FileSystemProvider.newOutputStream(Unknown Source) at java.nio.file.Files.newOutputStream(Unknown Source) at java.nio.file.Files.write(Unknown Source) at fr.tduf.cli.tools.MappingTool.saveBankMap(MappingTool.java:234) at fr.tduf.cli.tools.MappingTool.fixMissing(MappingTool.java:217) at fr.tduf.cli.tools.MappingTool.doMain(MappingTool.java:102) at fr.tduf.cli.tools.MappingTool.main(MappingTool.java:83) am I doing something wrong or missing something? I've typed in the same command line(with my installation path) and tested the game no new vehicle. However mapfile commands seems to work perfectly.
  9. Yes that's technically true, but the installer assigns those files for the Audi A3 V6N and Corvette 63 (just like what i did to the A4 using the F360 bnk files). If you open up the vehicle manager in TDUMT you'd see that the original car names for them line up to the Audi and Corvette, after those mods Default car uses the RS4 bnk and Default bike uses one of a ducati, you can see for yourself by putting them in any car dealership. :)
  10. Hello Thanks djey for the potentially very interesting tool; however, I'm unfamiliar with command-prompt so I couldn't get this to work. Here's a list of all the idle car slots in the database AC Cobra 427 Aston Martin DB7 AR1 Aston Martin DB7 Volante Audi A4 Touring Car (X360 Pack 6) Audi A3 V6N (Used by Bugatti Type 57 mod) Brabus SLK 6.1S Brabus SLK B55S Cadillac Sixteen (X360 Pack 6) Chevrolet Corvette C6 "show and go" Chevrolet Cobalt SS Chevrolet Corvette C2 1963 (Used by Facel Vega mod) Chrysler Crossfire Roadster SRT-6(clone) Ferrari F40 (clone) Ferrari Dino 246 GTS (X360 Pack 6) Ferrari 308 GTB Henessey Viper Venom Pack 1 Henessey Viper Venom Pack 2 Henessey Viper Venom Pack 3 Jaguar XKR Convertible Lamborghini Diablo GT (X360 Pack 6) Lexus IS-F Maserati Coupe Mazda RX8 Mazda MX5 Nissan 350Z Roadster (X360 Pack 6) Pontiac GTO "The Judge" Pontiac Solstice (X360 Pack 6) Wiesmann GT Triumph 955i Daytona (X360 Pack 6) and these next few slots aren't exactly idle, but they share vehicle files among each other and can potentially be separated into their own full fledged vehicle. Alfa Romeo GT Technical Kit 2 Alfa Romeo GT Technical Kit 3 Mercedes-Benz SLK55 AMG Performance Pack Nissan 350Z Nismo R-Tune Nissan 350Z Nismo R-Tune Power (Bolded cars aren't shown by TDUMTs vehicle manager) Activating these slots is rather easy, I managed to do it in this way, I'm using the Audi A4 Touring Car as an example here because its data is complete(which can easily be filled in using TDUPE). First step is changing the file name (this is technically made irrelevant with this tool but for demonstration purposes) i~imgur~com/5I2p9zV~png i~imgur~com/leOWz75~png as you can see I changed the file path from A4_DTM to F360_Stradale, this makes the car use the exterior, interior and sound files from the Ferrari 360CS, with TDUF you'd theoretically be able to activate the A4_DTM files so this isn't needed. This very same method is used by the Bugatti and Facel Vega mods. The next step is the crucial step (JPTH this is what you probably need) every car in TDU has a BitValue, I don't exactly know what it fully controls but the pattern seems to be that all idle cars have similar bit sizes while active slots have similar values(a lot of which use BitValue 111) i~imgur~com/NxXhci8~png so using TDUUT, you can extract the CarPhysicsData file to change the BitSize as such i~imgur~com/Atzea72~png Now the idle slot is activated; rims can be easily added by extracting CarRims and assigned a rim file for the car. Adding colors is even easier using the TDUMT vehicle manager(but some cars aren't included), but I just wanted to demonstrate what's possible. :) i~imgur~com/8KfDEMK~png If I manage to utilise new bnk files to slots and with support from vehicle modders to fill in slots, I can try to make an "Unofficial Megapack"(similar to the TDU2 community patch) that adds cars in those slots.
  11. From where do you get your Forza 3D models can you send by pm pls
  12. Great mod, i like how its very 'complete' being released with its own custom sound and HUD. Good job to everyone who contributed. :) btw i have noticed that this car(and also the M3 you released) have custom tires, which are much smoother than the Atari model so is there anyway we can have the tire file replace the default one.
  13. :( updating old cars isn't interesting considering most of them are high quality, personally its more interesting to see fresh metal in TDU rather than the same thing updated time and time again.
  14. I hope its the monster of a car the Aston Martin Vantage LeMans
  15. I second this. You've made a fantastic mod but still managed to ruin it all just because of those tacky red side-mirrors, which makes the car only usable in red.
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