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sti228

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  1. WHAT'S NEW Unreal Engine 4.22 continues to push the boundaries of photorealism in real-time environments whether you are making immersive and engaging games, broadcasting live television, visualizing groundbreaking products, or creating the next blockbuster film. We don't believe significant advances in technology should result in increases in development time for you to take advantage of them, so we have once again set our sights on making workflows for users from all disciplines even faster and more accessible. Unreal Engine delivers unbridled power to build realistic worlds with the most accurate real-time lighting and shadowing effects - including dynamic global illumination, pixel perfect reflections and physically accurate refraction - thanks to real-time ray tracing on Nvidia RTX graphics cards. Soft area shadows and ambient occlusion provide the finishing touches to ground your scenes firmly in reality. Our vast suite of virtual production features enables you to speed up your workflow on set with the ability to capture and record complex live performances and composite them in real-time. Entire teams can work in concert to orchestrate and direct scenes live using the new multi-user editing feature. Every second spent waiting to see your latest creation come to life has a cost - a cost to you, a cost to your users, a cost to your vision - so we strive to make Unreal Engine easier and faster to go from iteration to iteration with each release so you can spend more time tweaking and polishing the experience for consumers. Live Coding brings Live++ support to Unreal Engine so you can go from idea to reality in seconds while you are running your project. Build times have been optimized across the board making iteration times for incremental builds up to 3x faster and freeing up valuable resources in your pipeline. This release includes 174 improvements submitted by the incredible community of Unreal Engine developers on GitHub ! For more info visit official web page: Unreal Engine 4.22 Release Notes
  2. King of the Mixed Reality videos, Marcel Pfister published a new video. Yet, this time it features something slightly different. Marcel created a Mixed Reality VR video riding the GP-Bikes Simulator by PiBoSo, using custom build bike handlebars. GP Bikes is a realistic motorcycle simulator, based on a scratch built physics engine that accurately simulates motorcycle dynamics and setup options. GP Bikes also allows to host and join online races, with an integrated matchmaking server. During events, data is collected, to provide statistics for riders’ comparison. If you want to try out the GP-Bikes simulator, you can download BETA 15 by clicking the button below. The downloaded version works as a demo until unlocked entering an official license key. www.gp-bikes.com
  3. Codemasters published a new trailer, promoting the upcoming DiRT Rally 2.0 Season One – Stage 2 DLC content. DiRT Rally 2.0, Season One, Stage Two brings players the Sweden Rally, the BMW M1 Procar Rally, the Opel Manta 400 and a Special Livery for five vehicles. This content will be dropping throughout April and is available for Deluxe Edition players to download as part of their Season Pass content. Standard Edition players will be able to purchase each bit of content separately on the relevant platform store. Week 5 -April 9th: BMW M1 Procar Rally, Open Manta 400, special livery Week 7 -April 23rd: Rally Sweden The BMW M1 Procar Rally, Open Manta 400, and the special livery will be released on April 9 while the Sweden Rally will become available on the 23rd of April. Next month, we will see the 2007 Ford Focus RS Rally, Subaru Impreza, and special livery released on May the 7th, while the Rally of Germany will be available on the May 21st. DiRT Rally 2.0 the Official game of the FIA World Rallycross Championship presented by Monster Energy is available for the PS4, Xbox One, and PC.
  4. Easy comparison within 3 models SC2 vs SC1 ! Description of the models Simucube 2 comes in three models to serve the top-end spectrum of the direct drive scene. Specific models have been built to serve demanding Sport drivers as well as experienced Pro drivers. Hard-core drivers and professionals, who crave for experience outside of this world, are best matched with Ultimate which leaves no room for speculation. All three models are built with industrial grade direct drive torque motors with essentially zero torque ripple and magnetic cogging. Angle sensors, drive electronics and CNC machined full-metal parts are made to complete the glorious motor and to unleash its maximum potential. Hot-swappable wheels, ultra low latency mode, high dynamic range, and natural signal processing are supported in all models. Simucube 2 Sport/Pro/Ultimate Simucube 2 is the world reference class Direct Drive force feedback wheel base. Simucube 2 has been built around a precision robotics grade industrial motor, electronics and software fused together to form a flawless monolithic design. Everything is optimized to perform at the highest level, and with sub-millisecond latency. Rigid mechanical coupling of the wheel is the fundamental requirement for direct drive. Simucube 2 is made to meet this requirement, even though it meant redesigning everything. Simucube Quick Release™, SQR, has zero backslash adding zero torque artifacts. When locked-in, it equals a solid metal shaft, just like it should. Simucube 2 works with simulator games and reconstructs the authentic environment. Thanks to Simucube 2's dedicated processor for motor control, and another for interfacing the PC simulator, the ultra low latency is stable and consistent. With Simucube's award winning force reconstruction processing, ultra low latency mode and adjustable dynamic filters, the Driver can reach Realism. Once you experience it, there's no turning back. All Prices in USD Info from Hrsims.com We have designed a specific new motor Mount to suit the new Simucube 2 systems. These will have 25 degrees of adjustment up, and 15 degrees of adjustment down. Like a majority of our products, they will be constructed out of billet aluminium, and anodised as always. They are in production at the moment, we will release images very shortly. In the meantime, you can check out our old motor Mount on the new Simubube 2 motors. Oh, the first 10 systems sold have automatically qualified to have one of these added to the package for free Screens: Videos: More info: Simucube Systems
  5. Fanatec’s Sim Racing Girl introduces the complete line-up of Fanatec Direct Drive bases. The Podium DD1 and DD2 are standalone wheelbases featuring different levels of performance, while the Podium Racing Wheel F1 is the first ever direct drive system officially licensed for the PlayStation 4. In this latest video, Sim Racing Girl explains the common features among all three podium Direct Drive systems but also covers the differences between the products. Let’s have a quick look at the Fanatec PODIUM Direct Drive Series pricing. Podium Wheel Base DD1 – 999.95€ Incl. 19% VAT Podium Wheel Base DD2 – 1,499.95€ Incl. 19% VAT Podium Racing Wheel F1 for PC and PS4 – 1,499.95€ Incl. 19% VAT ( Comes bundled with the ClubSport Steering Wheel F1) The Fanatec Podium Direct Drive systems are currently on pre-order via the official Fanatec website
  6. We are very happy to announce that F1® 2019, the official videogame of the 2019 FIA FORMULA ONE WORLD CHAMPIONSHIP™, is coming a full two months earlier into the F1® season and will launch worldwide on Friday 28th June 2019! To whet your appetite (just a little…) and celebrate today’s announcement we’ve released a trailer, which showcases some of the game’s brand new look and feel. You can check it out right here: For those of you who might know the F1® calendar off by heart, this will, of course, mean that game will be released during the Austrian Grand Prix weekend and, unlike previous iterations, ahead of the British, German and Hungarian Grands Prix. F1® 2019 has been in development here at Codemasters for nearly two years, making it the most ambitious release in the franchise history and launches on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC (DVD and via Steam). That’s not all though! Working in partnership with F1®, for the first time ever, you’ll be able to get behind the wheel of a 2019 regulation car specifically designed in collaboration with F1®’s technical team, headed up by Ross Brawn and Pat Symonds. The car, which will be available in Multiplayer, adheres to the 2019 regulations and comes with a range of livery designs offering you a new level of personalisation. We’ll be looking at this in more detail in the near future, but for now, you can take a look at these right here: The 2019 F1® Team liveries will also feature on the car in early marketing materials, but will be replaced by the final Team cars ahead of the games release. You can check these out at the bottom of the blog. We know that you love the F1® racing franchise, and we want to build on the success of previous iterations and deliver to you an experience that rivals the quality and production values of the real-life sport and includes several new game features which will be revealed in the coming months (so make sure you do keep it here for more!) “We are absolutely delighted to be able to release F1® 2019 earlier in the Formula 1® Season, so that the game can be played and enjoyed at the same time that the real-world championship picture is starting to form,” said Paul Jeal, F1® Franchise Director at Codemasters. “Our close relationship with Formula 1® has played a major part in achieving this key objective for the franchise. That in addition to our near two-year development cycle, has allowed us to develop some exciting new features and other firsts for the franchise that we can’t wait to share with our community in the coming months.” “The exciting collaboration with Ross Brawn and Pat Symonds has created new levels of player personalisation in F1® 2019 through the inclusion of the new regulation car,” said Lee Mather, F1® 2019 Game Director at Codemasters. “With the continued growth of the F1® series, it’s great to give players more control and new levels of car and driver customisation and we can’t wait to talk more about this alongside the new multiplayer features in the coming months.” We’ve got a lot of exciting things to reveal and talk about, so make sure you keep it here for the F1® 2019 news and details on all the new features, and follow us on Instagram, Twitter and Facebook. Want to pre-order F1® 2019? You can here: United Kingdom Amazon.co.uk PS4 Click here Amazon.co.uk Xbox One Click here Amazon.co.uk PC Click here GAME PS4 Click here GAME Xbox One Click here GAME PC Click here Germany Amazon PS4 Click here Amazon Xbox One Click here Amazon PC Click here Italy Amazon PS4 Click here Amazon Xbox One Click here Amazon PC Click here Gamepeople PS4 Click here Gamepeople Xbox One Click here Gamepeople PC Click here Gamelife PS4 Click here Gamelife Xbox One Click here GameStop PS4 Click here GameStop Xbox One Click here GameStop PC Click here Austria GamesOnly PS4 Click here GamesOnly Xbox One Click here GamesOnly PC Click here Gameware PS4 Click here Gameware Xbox One Click here Gameware PC Click here
  7. Dear Racers, This is the information page for version 0.6U which contains some important fixes and some new features. This is not the graphics update we have been talking about in recent progress reports. This one is fully compatible with the existing public version. We decided to work on version U after learning about some issues with two new VR headsets that could actually cause eye strain, which made an update really important. We also fixed some other known bugs and took the opportunity to add some new features. You can try a new setting for the cockpit views. Previously they were always aligned to the car but now you can lock the view to the horizon. Some people can experience motion sickness when driving a car in VR and this option can be a great help for them. With the view locked to the horizon you get a strong feeling of how the car is moving but it can be too much so there is an alternative setting to 'filter' the view. In this case the view still goes with the car's pitch and roll but there is a short time delay while the view catches up to the car. This is quite effective in showing how the car reacts to bumps. For those of you who like to race offline, we have increased the number of AI drivers you can add and you can now set their skill levels individually in the race setup screen. The F11 and F12 in-game screens can now be used to adjust their live settings and pit strategy. Please read the full list of changes below. Four ways to get version 0.6U : FULL VERSION (496 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6T to 0.6U : Views: New setting "View lock" can be set to car / filter / horizon FIX: Offset mirror was not drawn offset in forces draw (F) VR: Updated to the latest version of OpenVR (1.2.10) Pimax headsets can now be used in native mode (rotated eye views) Minimum value for manual FOV setting reduced from 80 to 75 degrees FIX: An error in OpenVR caused Samsung Odyssey+ wrong eye levels FIX: A loss of accuracy in the automatic FOV calculation Multiplayer: Server side improvement to speed up recovery when there is lag FIX: Timing bug that allowed damage repair to be done in zero time AI: You can now set the skill level of individual AI drivers Single player race limit increased to 32 drivers (AI + real) You can now change AI live settings / pit instructions (F11 / F12) Command /aiskill X to set skill level 1 to 5 (for adding new AI) Command /aiset name X to set AI driver 'name' to skill level X Command /aiset_all X to set all local AI drivers to skill X FIX: In overtaking lesson all AI drivers had PRO skill level FIX: Non-qualifying race restart affected the overtaking lessons FIX: Spam "This car does not have a handbrake" when hit parked AI Interface: Increased resolution of dashboard texture Faster saving of screenshots when you press CTRL+S Driver name and AI skill level are now shown in F11 / F12 windows Entry screen shows "Unlock Live for Speed" instead of "Demo racer" New key CTRL+P to copy the LFS window to clipboard excluding border FIX: Some narrow unicode characters corrupted by an incorrect width FIX: Host options could state "no bans" before clicking "edit bans" FIX: Character dialog could be messed up when selecting languages Misc: Gearshift debounce code changed to help with the button release SHIFT+F2/F3 can adjust time in single player mode (not hotlapping) FIX: Attributes no longer copied when opening file by command line FIX: Crash at startup when loading a corrupted car model file Most translations updated. Thank you translators! - LFS Developers
  8. The March 2019 update for Forza Motorsport 7 arrives on Tuesday, March 12! Drifters and wheel users rejoice, because March is bringing some great features your way. Not only do we have three drift-ready RTR cars serving as this month’s Spotlight Cars, we also have a new cockpit camera option made specifically with drifters in mind. We’ve also made some improvements to collisions in the game based off community feedback and have added new quality of life improvements for wheel players. The long-awaited Forza Race Regulations (FRR) feature makes its limited-release debut in Forza Motorsport 7 this month. See below for details on how the closed beta will work and when the general player base will get their first taste of FRR (hint: it’s in April). Finally, the official Forza Discord server is now open for business and we’re inviting the entire Forza community to join and let their feedback be heard. See below for more on how you can get involved with this new platform. As always you can see the longer list of fixed and improvements in our March 2019 Release Notes on the Forza Support site. Here are the highlights of the March update, starting with that trio of drift-ready, RTR-powered beasts. March Spotlight Cars: Welcome RTR! This month we have three Spotlight cars that are known for getting sideways in some of the most thrilling drift competitions in the world. Driven by Formula Drift heroes Vaughn Gittin Jr. and Chelsea DeNofa, these RTR monsters are surely “Ready to Rock”! Each of these cars is available to all Forza 7 players for free this month. Here’s a closer look. 2018 Ford Mustang RTR Spec 5 The Ford Mustang has always been a legend but, when the team at RTR got their hands on this one, they created something truly awesome. This pony car has got the look and the guts to go racing, drifting, or just cruise. Take a good look at the custom wide body kit with side skirts, chin spoiler, rear diffuser, those RTR hood vents, and you can see this vehicle means business. The real treat is under the hood where you will find a 460 horsepower Coyote V8 putting power through a 10-speed paddle-shifted transmission. It’s the perfect balance of performance and looks and will serve you well wherever you see fit. 2018 Ford #25 Mustang RTR One of the American drifting greats and 2010 Formula Drift champion Vaughn Gittin Jr. is known for his aggressive style and billowing smoky driving. He’s so aggressive that you will often see his Monster Energy liveried Mustang on three or even two wheels on entry. You have to credit the driver for this no-holds-barred, go-for-it action, but the car deserves some credit as well. After all, when you put massive horsepower from a naturally-aspirated Roush-Yates V8 with a 9,000 RPM redline in this stripped down, full-on drift car, any Forza lover can give it their all. This is the car that made history drifting the entire Nürburgring Nordschleife. It’s one greatness-enabling machine you need to experience. 2018 Ford #88 Mustang RTR Chelsea DeNofa has been making a name for himself in many forms of racing. He got his start in the world of drifting before he even had a driver’s license. Since then he has raced as an SCCA pro where he honed his incredible driving skills before diving head first into the world of drifting. Now considered among the top drivers in Formula Drift, he joined the RTR Drift Team in 2017. In his BC Racing livery Mustang that shares the same specs with Vaughn Gittin Jr.’s RTR Mustang, Denofa has been blowing minds with his precise and exciting drifts. With 1,000 horsepower, BC Racing coilovers, a custom IRS, and 4-speed dog box transmission, it’s now your chance to melt tires and make a name for your own drifting aspirations. Forza Race Regulations March Beta The rollout of Forza Race Regulations (FRR) begins this month. Starting in March, we are beginning to introduce FRR to Forza Motorsport 7 and this rollout will take place over several months as we continue to introduce new functionality and features to the system, and to listen to feedback from the Forza community. Beginning on March 13, we will be launching a closed FRR beta hopper that will be accessible to a small number of players, including Turn 10 developers and invited Forza Motorsport 7 players. During this closed beta, Turn 10 will be experimenting with the first version of FRR in a retail environment, and gathering feedback from invited players. The scope of the FRR feature set in the March closed beta will be limited to track cutting only and will feature UI elements and implementation aspects that are not yet final. For example, while players will incur time penalties for cutting the track in this FRR hopper, those penalties will not affect players’ final placement after a race has completed. Incurred track-cutting time penalties will begin to count towards event results after the April update. Also in April, we expect to open a public FRR beta hopper that will be accessible to all Forza Motorsport 7 players. Look for a more detailed explanation of how FRR features will work with the April update – as well as more detail on how FRR will evolve in the months ahead – coming next month. Collision Improvements We’ve made some changes to collision features with the March 2019 update, based on community feedback on new collision updates that were introduced to Forza Motorsport 7 last year. Specifically: Collision Assist – In an effort to prevent players from using Collision Assist to push other cars around the track, the Collision Assist effect now bleeds off over time during contact. General Collision Improvements – We’re introducing some important changes to the collision model. Previously, the friction between two cars used a fixed coefficient. Introducing the new “soft” collisions in Forza Motorsport 7 meant that friction sustained over a longer period. With the March 2019 update, we’ve lowered the peak friction and added a scale to the friction coefficient based on the interpenetration of the soft collisions. This means that light bumps will have less friction and large-magnitude collisions, where cars “squish” into one another, have higher friction. We have also adjusted the amount of time that cars can be “squished” together. Wheel Updates Wheel users will see some improvements in Forza Motorsport 7 this month. We’ve introduced four important updates: 1) Per-Car Wheel Tuning – Each car in a player’s garage now has a tunable setting for steering wheel rotation scale and force feedback. Players can now set their steering lock with soft locking and steering force, and those settings will save to the garage car. Note that this feature is not usable on rental cars and does not save to the tune itself. This tuning menu is accessible from the Tuning & Upgrades menu. 2) Dynamic Damper Behavior – The recently updated force feedback (FFB) introduced a dynamic damper to FFB. Some players prefer a linear damper; as a result, we’ve introduced a new dynamic damper effect slide which allows players to scale between the current dynamic damper and a fixed linear damper. The existing damper scale still scales the damper as it did before. 3) Load Sensitivity Tuning – The current FFB system in Forza Motorsport 7 is based on actual wheel loads. Some of these loads occur at a higher frequency. The game filters the very high frequency loads and bucket them as “Road Feed.” Some medium frequency loads are bucketed as “Align Torque.” The new Tire Load tuning setting allows players to filter out the medium frequency load to create a smoother FFB experience. 4) Wheel Telemetry – We’ve added a new panel to Telemetry to show players their current steering wheel torque in graph form. Because the game sends FFB torque, damper, and spring to the wheel separately, the game cannot display the actual level of torque saturation for the wheel. Torque is displayed as it is sent to the wheel, a normalized scaled between 0 and 1, with 1 being the maximum. Spring and Damper are normalized to the default setting. Track Limit Menu Change With the March update players can now find the Track Limit Lines settings option under Assists. Track Limits settings can also still be accessed via the HUD options menu. Drift Cockpit Camera Together with the introduction of new RTR cars in Forza Motorsport 7, we’ve got a new drift-focused cockpit camera option that is designed to improve drifters’ in-car views. Accessible from the HUD menu, the Drift Camera is a toggle-able option that, when engaged, allows the cockpit camera to automatically look in the direction of the car when drifting. The new camera option is available in both cockpit camera view and wheel-less cockpit view and features three different settings that players can tune to their liking. Sensitivity controls the ratio of car angle to camera angle. Players can increase or decrease this setting to affect how sensitive the camera is to car angle. Look Speed controls speed at which the camera moves from its original position towards the direction of travel. Reducing this setting will smooth out the camera’s movement due to changes in direction. Camera Range controls the width of movement for the camera. Reduce this setting to limit the camera’s movement when the car is at peak angle. Forza Discord – Now Open! Got something to say about Forza? Want to share some feedback about the new Drift Camera setup, or Wheel Telemetry? Can’t wait to share your thoughts on Forza Race Regulations? Check out our newly opened Forza Discord server. Here you can interact with Forza fans from all over the world and share your thoughts on all things Forza. Join the fun now and let your voice be heard!
  9. Updated February 22, 2019 (Current Version 2.8.8.5) WHAT'S NEW New supported Game: DiRT Rally 2.0 New Widget in Misc -> Text -> Data Popup New Data for rFactor 2: DRS, Trackmap, Brakebias, ... (make sure to update the PC App and the rFactor 2 Plugin in the PC App -> Games Tab) Button Box: Send Texts Other Bugfixes and Improvements If you are playing on the PC: Make sure to update the SIM Dashboard PC Application as well
  10. Introducing 'Gran Turismo Sport' Newest Update: Adding Japan’s ‘AUTOPOLIS’ International Circuit and 5 New Cars Gran Turismo Sport has received an update on the 05 Match 2019. The following is a list of contents included with Update 1.34: 1. 5 of the the most iconic cars of the past have been added. TOYOTA GR Supra RZ '19 (N300) Pagani Huayra '13 (N700) Mercedes-Benz SLR McLaren '09 (N600) Mazda Eunos Roadster (NA Special Package) '89 (N200) McLaren F1 GTR - BMW (Kokusai Kaihatsu UK Racing) '95 (Gr.3) 2. The 'AUTOPOLIS' race track, an international racing circuit of western Japan, has been added. ・AUTOPOLIS INTERNATIONAL RACING COURSE Total Length: 4,674m, Elevation Change: 52m, Number of corners: 18, Longest Straight: 902m The 'AUTOPOLIS' is a notable race track located in the middle of a mountain range in the Oita Prefecture of Kyushu, the southwestern island of Japan. It is known for its challenging layout, and while sector 1 is a simple high speed section, complex consecutive corners of all speed ranges await the driver in sectors 2 and 3. With a maximum upward slope of 7.2% and 10% downward, there are plenty of ups and downs on this track, and driving a full lap without a mistake requires high concentration. In addition to the International Racing Course layout, a Short Cut Course that makes Turn 10 the final corner has also been included. 3. The following 'GT League' event, where the 'Supra' takes centre stage, have been added: ■ Supra Legend (Amateur League) A special race event for the Supra, a line of high powered front engine rear wheel drive Toyota sportscars developed for racing. In addition, the following new rounds have also been added to the GT League: ■ Beginner League 2 new rounds added to the 'Mazda Roadsters Cup'. ■ Amateur League 2 new rounds added to the 'Mazda Roadsters Cup +'. ■ Professional League 2 new rounds added to the 'Premium Sports Lounge'. 2 new rounds added to the 'All Japan GT Car Championships'. ■ Endurance League 1 new round added to the 'Gr.3 Endurance Series'. 4. More additional features have been added. SCAPES 'AUTOPOLIS' have been added to the special featured section. There will be various other features, improvements and fixes implemented in this update. Please enjoy the continuing evolution of Gran Turismo Sport.
  11. Yes Sadly no winter roads yet but Monte Carlo Will appear soon DiRT Rally 2.0
  12. I know it's too late but happy valentine's day car lovers
  13. Skater XL is the ultimate in board control and freedom, with the smoothest, most responsive gameplay ever felt in a skateboarding game. With a planned launch in Early Access for Steam on December 19th, 2018, Skater XL is the natural evolution of the skateboarding game genre towards completely expressive play Follow Us Here: https://www.instagram.com/skater.xl/ https://twitter.com/skater_xl https://www.facebook.com/Skater-XL-199597780921060/ https://store.steampowered.com/app/962730/Skater_XL/ Videos:
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