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Posts posted by Haiku
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Take your time Milli, you're doing an amazing job! Enjoy your vacation :)
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Looks fantastic Milli :loveit:
Thank you for the time and effort, to you and all of the modelers/modders. Looking forward to playing this :clap:
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Ok, maybe I've found the source of the problem. I'm using ver 1.66 (with megapack) and the 1.68b patch. Are these things not compatible with the mod by any chance?
What i will need to run it?
- An original copy of TDU
- Patch 1.68b
- Project Paradise with bigbnks activated
Try adding this...
Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!] | turboduck forum
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i actually like the concept of reviving the good old TDU1 with your touch Milli. Now I'm still wondering is there still a way for me to merge TDUCP 2.00A with yours with minimal to no crashes to desktop at all?
Good question John :hmmm: . From what I've noticed, it appears they are already integrated, maybe I'm missing something...
Edit: Ok Milli just answered that ;).
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Completely understand buddy, shame it had to come to this.
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There've been many brilliant modelers here, the list at the beginning of this thread is a good start. There is no honor in having someone come through and "sweep" them up, then tweak them to their liking and release them as their own. What's worse is having peers defending their actions... A lot of time and permissions have been dedicated to this project, for us, and best of all... it's free. It's not going to be "perfect", as the game itself isn't. It does however breathe new life back into a great game. Cut Milli some slack and give her time, as with any project it's a work in progress.
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@ svsWR24, and all others for modding slots, names, etc...
MEGA Tutorial: add new cars (Slots) in TDU | turboduck forum
Milli has done all the hard work for you, all you need to do is read this tutorial (and watch the video), you may find your answer... It's not that hard.
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Sheesh, haven't done anything with TDU in a while. I'll need to give myself a refresher course... :whistle:
- Fantastic job Milli! You put a lot of time and effort into this project, hats off and thank you :tipshat: :ty:
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Thank you Milli, much appreciated! Will give it a go as soon as I can :drool: !
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Woohoo! This may replace my current one :nods:
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Nice! Thanks COMB@T :clap:
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Nice one Zoq! Thanks :cool:
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Awesome job as usual buddy! :cool:
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@ Haiku BBS LM's are also coming soon ;)
Looking forward to them buddy, thanks !
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Nice ! Thanks COMB@T !! :nods:
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Now that I've got the hang of things in adding cars, I wanna ask something. I've already added my Porsche Carrera GT using the RUF RT12's car lines, then I've decided to add the 2015 Porsche 911 GT3RS by Zoqqer using the same line from RT12. Is this possible? If so, should I edit something within the car lines in the TDUMT database just like what I used to?
Hi John.
Yeah you should be able to add it with no problem , no editing needed . If anything, you may need to change the cam set . You can edit rim size in TDUMT if you want as well . Just extract TDURims , find your REF # for the rims and change the size , save then add your edited TDURims 2db back in the DataBase .
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They look great Zoq , thanks !!
I created new slots for them so I could add all the rim options ;) .
[ATTACH]23935[/ATTACH]
[ATTACH]23936[/ATTACH]
- alonso10_1, John Jorell, Dux and 1 other
- 4
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Reported. Unbelievable... Stupid people....
[ATTACH=CONFIG]23919[/ATTACH]
PS: Can't sleep, Again I don't have time to think about TDU. But I had to to that report for the f sakes...
Great catch Tob :clap:
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Oh BTW, I found a very weird bug. After I add those two cars, I'm trying to replacing some cars that I don't like or repetitive. Funny thing is, TDUPE still read the performance of vanilla vehicle and the one I add as the same file (in this case, I'm copy and modify number from Charger SB to make Charger FnF, then I want to replace my Charger SB with Charger Daytona). The weird thing is, the game still treat the car differently, the Charger SB still have its own performance file and my addon car have their own performance file. My only worries is just some of the files will clashed at some point.
If it come this way, I think it is safer to keep making new slots while 'deactivate' the cars that I don't want (means remove them from Car shops). Anyone else has other solution?
Read through this thread , pentaura :
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Holy crap, first time trying it works like a charm! Thank you very much for your tutorial, Tob! Also Djey, your TDUF is so awesome I rather think it is some sort of sorcery...
Here's what I've done. No car replaced at all. I also have community megapack.
[ATTACH=CONFIG]23870[/ATTACH]
New member in Japan Import. Only need to fix the tires.
[ATTACH=CONFIG]23871[/ATTACH]
Forza Horizon DLC is in TDU now :)
Once again, thanks Tob! Thank you for the tutorial!
Congrats pentaura !
Welcome to the community ;) !
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i tried with i , ı , İ , I and nothing happened. then repacked bnk1.map doing by one folder at a time and nothing happened. and then i switched the files around tt and crx (it was supposed to replace tt) and switched around filenames too in the database (making TT_Cpe_QS CRX_DS and vice versa)(CRX_DS is the name i gave to its files). then crx was fixed but tt was corrupted now.. i dont know whats going on... even tried to change the names in CRX_DS_I.bnk (A6_S6_I.* into SLK_55_I.* and then changing the 2 instances of A6_S6_I into SLK_55_I in the file named SLK_55_I.3DD) (files were named SLK_55.* in the file named CRX_DS.bnk) :D :D
edit: the bugged interior looks like the one that default car has (the thing that looks like a pontiac gto with weird head/taillights and has absurd performance) i think game isnt finding the needed interior file when the name changes.. WTF??!! :D :D
Lol , yeah that's a bugger !
Did you replace all your BNK files after running TDUF ? Give that a go and see if it works . If not , maybe Tob needs to have a look at your DataBase & Map file .
[RELEASED] Test Drive Unlimited Platinum - v1.21
in Tools / Others Mod
Posted
Thank you Milli, you've put a lot of time and effort into this and it shows, amazing job!