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MISLcz

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  1. Like
    MISLcz reacted to TIMELESS in ATTENTION: TDU2 is perma-broken now (probably)   
    Maybe some ex-Atari dev could kindly leak the source code so we could fiddle with the physics...
  2. Like
    MISLcz got a reaction from Ryzza5 in Test Drive brand acquired by Bigben Interactive   
    I know, I am really Speshul, but the only thing that annoys me in TDU is the really weird wind simulation (around top speed it's weird to accelerate) and the top speed crap. Otherwise the physics seem OK to me.
     
    --- Post Updated ---
     
    Maybe it can be caused by that I modded a coach into TDU2, played it, never driven above 350 km/h and mostly driven 2CV bcuz of my slow cars obsession...
  3. Like
    MISLcz got a reaction from CLR-GTR in Test Drive brand acquired by Bigben Interactive   
    @BeSweeet - Massive map isn't everything, just look at Fuel :P
  4. Like
    MISLcz reacted to binbow in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    Thank you very much. :lol:
  5. Like
    MISLcz reacted to Djey in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    Here it is: GitHub - djey47/tdumt2: TDU Modding Tools 2 - Toolset for modding Test Drive Unlimited 2 game
     
    Enjoy tools development!
     
     
    Will add beta branch later :)
  6. Like
    MISLcz reacted to Djey in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    I'll do it when I get time to.
  7. Like
    MISLcz reacted to binbow in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    I'm developing in a ”Delphi" language ( == objective pascal). So, not familiar to C #. I hope to learn about how to handle the "carvstconfig.xmb".
  8. Like
    MISLcz reacted to Djey in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    C++ to C# should be a breeze, that is significantly safer and cleaner to code with it. Both are object oriented languages btw.
    Personally I'm now mostly coding in Java but I can read C# as well.
     

    Beta is on a branch, so it should be easy to do so with GIT :) 

    The only thing I'm lalalalala with: https://www.youtube.com/watch?v=fy4TqSbeQR8


    As long as you can publish your work in return in the public domain, there's no problem with it. 

    Never tried with Mono, some parts may, some others not (like the user interface part). In any case it works with Visual Studio Community (free).
  9. Like
    MISLcz reacted to Djey in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    This would be published onto public GitHub repository so anyone would be able to fork the project to enhance it ☺
  10. Like
    MISLcz reacted to binbow in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    Oh I am also interested. May I also raise my hand?:)
  11. Like
    MISLcz reacted to Djey in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    That's written in C# language.
     
    Open sourcing it is not a bad idea, although I thought that noone would like to see this piece of crap anyway :)
    Permissive license is not an issue, currently publishing on Github with MIT License or Apache 2.0.
     
    I would just need to do a bit of cleaning for tracks of copyrighted material into it.
     
     
    But.
    As I haven't enough time to work on all my projects, I won't guarantee to provide any support with this source code. I might not remember how it works as well :D
  12. Like
    MISLcz got a reaction from MagicV8 in Djey : TDU Modding Tools II [Release 2.1.0.0]   
    OK...
     
    BTW2: Could you consider to open up the source code and publish it under some free software license (I will be surprised even with some more restrictive license, such as GNU GPL v2/v3)? I think I have some intermediate knowledge of C and C++ (but almost no knowledge of C Sharp), and I can do some work.
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