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Tadpole

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Everything posted by Tadpole

  1. I sincerely apologize if I sound rude in advance, I really do, but... this mod makes me feel conflicted. On one hand, I absolutely adore how you made daytime and early-mid sunset look like. Together with the improved roads and the higher amount of grass, it makes daytime look like a more modern game(almost on pair with TDU2), and makes sunset almost something out of the Outrun/Synthwave subculture(which I also love). On the other hand, however... I despise late sunsets, the mornings, and nighttime itself because they lack the visual appeal of daytime and sunset, while also making it impossible for me to see pretty much anything unless I turn the brightness setting all the way up, which then makes things bright enough for it to not seem night-like, and as a result looks very uncanny. Normally, I'd just soldier on through these times and focus on daytime and sunset due to being so beautiful, but the problem is that it seems or feels like day/dusk barely last, while it's pretty much almost always nighttime - hell, whenever I start the game, it seems to default itself to early night, meaning I have to sit through the quite long night plus the weird-looking morning before I can admire daytime. This gets pretty exhausting. Is there a way to make this mod only include daytime and early-mid sunset, or at least skip the other parts? Note that I play in multiplayer through Project Paradise. (not that I can find many english-speakers there...)
  2. NICE! I love this! Especially how there are some cars I really like, that were not included in the UCP. (Mitsubishi GTO, Eclipse GSX, Toyota MR2, Mercedes CLK-GTR racing version, as well as the... weirder choices like the VW samba van and the VW bug :lol:) I agree with Djey in which a mod to add custom traffic cars would be nice (I have a taste for licensed traffic cars and, say, driving a Lambo Countach through a field of real cars, especially if some lower-end or older cars are in the mix :lol:), though I understand if it's too heavy for some computers. Maybe as an optional package? Still, really looking forward to this. Will it be compatible with save files running the UCP?
  3. It kinda saddens me when mods become unobtainable after a long enough time has passed. Glad to hear you managed to get it anyway.
  4. Ah, sure. I'll give it a try and experiment with some cars, then. I can't guarantee I'll be able to catch most of the cars, though. So far, the three most laggy ones are the Nissan Skyline R32, the R34, and the Sprinter Trueno. The Sprinter is the worst of the bunch; while trying the tactic of playing TDU with nothing else open, the game still acted pretty choppy, and eventually it froze so hard it took my entire computer down with it. The Skylines never did that(though they do still lag a lot). Other cars I tested out that don't lag are the Nissan 240SX, Toyota GT86, Mazda Miata, Nissan Silvia, Mazda RX-7 Type-R, Honda NSX-R, and Lamborghini Diablo. The Toyota Celica GT-Four RC lags more than usual, but normally not as much as the Skylines and the Sprinter Trueno. Hopefully I'll manage to catch over most of the laggy cars. And thanks a lot for this mod, it adds a huge chunk of my dream/favourite cars to this game!
  5. Ah, don't worry, I'm aware that it's a community project. It's very easy to tell each car was made by different people due to certain different traits each car has. (Some have working doors and the taillights/headlights have the same glow effect as vanilla cars, others don't; some have well-detailed interiors, others have more simplistic dashboards, etc.) I can live with the door thing, it's minor enough to be just a small nitpick. I'm more concerned about the lag problem. I'm familiar with certain cars only being made by one person, so I understand why that is the case. Don't worry, it's understandable that there's not much to be done about it, it's a sad fact but we just oughta accept it. I suppose the only clear workaround is, could you make a list of all the cars that are known to be laggy/heavier, or are made by modders who tend to make their cars heavier/bulkier so we can avoid them? It's not a perfect workaround as AI racers using these cars will still cause the game's framerate to tank, but it's still better than nothing.
  6. Excuse me for bumping an old thread, but I've been playing with this mod for a while now, and while I utterly adore the new content it adds - especially the japanese cars, sucks how there were only two-three Nissans in the original game, not to mention the wider choice for first cars - I've had some... problems with the mod. I tried looking up and around, high and low, but either I'm the single, only living and breathing organism in the multiverse with these problems, or it's just the search engines being horrible as usual. The first, and minor, problem, is that many cars have the door opening animations glitched. Instead of the doors opening, only the windows will swing out independently of the doors themselves. This is at its worst with the Toyota Supra, where opening the right door will cause the entire roof to detach and float away like it suddenly became a convertible. Fortunately, this only affects showrooms if I try to open the doors, so it doesn't really get in the way of gameplay. Usually. (Some cutscenes show the car's door opening, so it's possible to get a glimpse of the Magic Floating Windows™) The second problem, which is actually major compared to the first, is that many cars in the game seem to put a very heavy load in the game, because driving them for longer than one or two minutes causes the framerate to tank, resulting in lag spikes. This effect is further pronounced when playing in dashboard view(which is painful because I feel much more bonded to the car when in dashboard cam). This means that the game quickly becomes pretty much unplayable. While you could just say "well, don't play with those cars, then," there's no way to figure out what car will lag or not(Test Drive is too brief to see if it'll be laggy), so it would pretty much boil down to trial and error. Plus, it can be very frustrating if your favourite car turns out to make the game unplayably laggy(I was particularly eager to drive the Skyline R32 and the Toyota Sprinter Trueno, only to find out they tank my framerate. I swapped the R32 for the R34, and it had the same problem). Is there a way to at least solve the second problem? I wouldn't say my computer is weak - it has plenty of RAM and a reasonably powerful CPU and GPU(8GB RAM, AMD 6300fx, GeForce GTX 750Ti), plus it ran the vanilla game just fine with no issues. I already have the game's graphics at the absolute minimum allowed.
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