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dragster666
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dragster666 last won the day on August 30
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AlaXXel reacted to a post in a topic:
TDU 1 .big file extractor? (Volume 6 DLC)
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TDU 1 .big file extractor? (Volume 6 DLC)
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[Modders needed!] DLC 6 Vehicles have been converted.
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[Modders needed!] DLC 6 Vehicles have been converted.
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[Modders needed!] DLC 6 Vehicles have been converted.
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TDU 1 .big file extractor? (Volume 6 DLC)
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TDU 1 .big file extractor? (Volume 6 DLC)
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TDU 1 .big file extractor? (Volume 6 DLC)
dragster666 replied to dragster666's topic in TDU - Support
The tools have some issues with exporting the RX8 but it can probably be fixed... AC 427 is pretty complete so is the MX5 The Wiesmann GT Coupe is exported halfway lots of body panels are screwed up and some parts are salvageable the interior is exported correctly for it however... -
[Modders needed!] DLC 6 Vehicles have been converted.
dragster666 replied to dragster666's topic in TDU - Support
I'm not a modder but I'm pretty sure that textures need to be assigned onto the meshes and the rim placement idk how that works for TDU. There also might be some meshes which need mirroring to the opposite side ect... -
dragster666 reacted to a post in a topic:
[Modders needed!] DLC 6 Vehicles have been converted.
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najp1234 reacted to a post in a topic:
[Modders needed!] DLC 6 Vehicles have been converted.
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tdubot reacted to a post in a topic:
TDU 1 .big file extractor? (Volume 6 DLC)
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dragster666 reacted to a post in a topic:
TDU 1 .big file extractor? (Volume 6 DLC)
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MagicV8 reacted to a post in a topic:
TDU 1 .big file extractor? (Volume 6 DLC)
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dragster666 reacted to a post in a topic:
[Modders needed!] DLC 6 Vehicles have been converted.
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dragster666 reacted to a post in a topic:
[Modders needed!] DLC 6 Vehicles have been converted.
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Well folks looks like its possible to convert the exclusive DLC 6 vehicles into a readable FBX or OBJ format thanks to shak-otay's Hex2obj and make H20 tools. Exteriors: Interiors: Rims: This is what the H20 and Hex2obj were able to extract I'm guessing that it managed to extract them completely however some of these might need some fixups here and there... The Textures were ripped from the Xenia emulator using Intel GPA (NOTE: The textures are flipped this is because of the UVs on the meshes seemingly flipped so i had to flip all of the textures which i managed to extract. Unflipped textures are in a separate folder if you want to use those you'd need to flip the UVs correctly so they fit.) Also the meshes might seem a bit blocky, you need to set smoothing groups in blender or in 3DS MAX wield the vertices and set the smoothing groups. The rim files with the '''fixed''' are my attempts to fix some of the rims which had issues.... The rim for the Pontiac Solstice had an missing polygon I've attempted to add it back and tried to make the UVs to not look distorted but if you don't like it you can redo it yourself. The rims for the Daytona were a bit confusing at first for some odd reason the H20 and Hextoobj tool couldn't export the rim_r mesh correctly so what i did was i used rim_f and placed it and resized it as much as i could to look like rim_r. As the rims for the Daytona look identical on the front and rear its just that ones are a bit wider.... Blender can read both FBX and OBJ files properly however 3DS MAX has an issue with opening the OBJ files for some reason so just use FBX if you are using 3DS MAX.... Some textures might have duplicates also If there are any missing textures please notify me. EDIT: You can use the rims from the PC version for the Pontiac Solstice, Lamborghini Diablo GT and the Cadillac Sixteen if you wish not sure if the UV's are flipped for those like for the X360 version.... CREDITS: shak-otay for the amazing tools. Getting the 3D models would have been almost impossible without his tools. Jco_176 for organizing the original files. Dragster666 for ripping the textures from xenia. Link to the files: https://drive.google.com/file/d/1PIqn1e3l0jB0D32KYeKnfVxABJ2bbUmS/view?usp=sharing
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TDU 1 .big file extractor? (Volume 6 DLC)
dragster666 replied to dragster666's topic in TDU - Support
New thread opened: -
TDU 1 .big file extractor? (Volume 6 DLC)
dragster666 replied to dragster666's topic in TDU - Support
Looks like we have some progress on the ResHax forum! Apparently the meshes can be extracted from the bnk files with shark-otay's hex2obj _0.25b_TDUnl and his make_H2O_TDU_bnk script However the problem here is that the meshes need to be assembled (need to be placed properly) and the UV maps are non existent as of now. (They either would have to be recreated or ported somehow...) The Triumph Daytona 955i has some problems with the script... I'm a bit busy right now so if anyone wants to try it out here's the thread about it. Thread:https://reshax.com/topic/1831-test-drive-unlimited-xbox-360-bnk-files Porting will have to be done this way or either with Ninja Ripper 2.0.10 onwards (requires a paid key to work) -
dragster666 reacted to a post in a topic:
TDU 1 .big file extractor? (Volume 6 DLC)
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TDU 1 .big file extractor? (Volume 6 DLC)
dragster666 replied to dragster666's topic in TDU - Support
Closer but not quite yet there... Blender straight up fails to load the CSV file Renderdoc exported... Textures can be exported though... Gonna dig around and see if there are any other programs which can open Renderdoc CSV files i think i have seen a CSV plugin for Noesis might try that... -
dragster666 reacted to a post in a topic:
TDU 1 .big file extractor? (Volume 6 DLC)
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Test Drive Unlimited Mega CarPack DLC Patch
dragster666 replied to Nick1999's topic in TDU - Support
There's already a thread about that here:- 61 replies
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- mega carpack
- atari
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(and 3 more)
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TDU 1 .big file extractor? (Volume 6 DLC)
dragster666 replied to dragster666's topic in TDU - Support
Not giving up yet attempted ripping with renderdoc now and i managed to capture a garage. Renderdoc has a mesh viewer function where the meshes can be seen and well well well what do we have here? Audi A4 Touring Car.... the grey wireframe on the right from it looks like the Dino 246 GTS maybe..... These 3D Models/meshes can be exported into the CSV format and then imported into blender with a plugin... https://github.com/sbobovyc/GameTools/tree/master/Blender The problem here is that the meshes look a bit squished and might need adjusting also from what it seems there are around like 4000 meshes in renderdoc which can be viewed exporting all of these 4000 meshes would be a pain in the ... for me i am not sure if an entire scene can be exported as a singular file.... -
TDU 1 .big file extractor? (Volume 6 DLC)
dragster666 replied to dragster666's topic in TDU - Support
And yup as expected it didn't manage to extract the meshes it always says '''index buffer out of range''' however the textures can be ripped.... Here are some ripped textures from the Cadillac Sixteen now if we could get the meshes somehow.... rims : logos: interior and ambient occlusion: Tail lights: Gauges: Normal maps are also included but i don't want to bloat this post. -
dragster666 reacted to a post in a topic:
TDU 1 .big file extractor? (Volume 6 DLC)
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TDU 1 .big file extractor? (Volume 6 DLC)
dragster666 replied to dragster666's topic in TDU - Support
At this point it would be easier to attempt to rip the 3D models in Xenia... Ninja Ripper 2 can rip from Xenia although it requires a newer version of Ninja Ripper 2 which requires a paid key to use. A free and much more safer way to rip is with Intel GPA however I'm not sure if it can rip from xenia as i tested it and from what it seems it only works on DirectX11 games and earlier (xenia builds use Vulkan?) once it rips them the meshes are all separate and need to be reattached and resized correctly and textures can be exported however it doesn't export UV data from the meshes.... A custom CMD script is required to extract the UV data from the meshes that is on GITHUB... Renderdoc can also apparently rip meshes but i haven't tried it yet but some people say that can rip meshes too... However it seems that Intel GPA doesn't set antivirus alarms off like Ninja Ripper and Renderdoc.... The problem here is that Xenia uses Vulkan and only some rippers support it for intel GPA to work correctly it would need a DX11 build of Xenia to work properly... Might attempt to rip with Intel GPA but at most it could rip is the textures and meshes if I'm lucky. Here's an example as to how Intel GPA rips.... Textures are stored in Drawindexed and can be exported.... 350Z Roadster and Dino 246 GTS should be the easiest to export and port over as you just need the convertible parts and use the normal non convertible variants as a base. Solstice could use the Saturn Sky as a base as the cars share platforms.. Diablo GT maybe could use the Countach as a base A4 Touring car,Truimph Daytona 955i and Cadillac Sixteen don't have anything similar so you'd be on your own.... -
TDU 1 .big file extractor? (Volume 6 DLC)
dragster666 replied to dragster666's topic in TDU - Support
Xenia has a install DLC content function. What it essentially does is that it unpacks the DLC and puts it in the content folder this is where save games are stored and DLCs the folder for TDU is called 494707D4 it unpacks the DLC in the 00000002 folder here is the unpacked DLC and it shows the files i mentioned above CarPack.big,Carpack.map and contentdesc.xml. My guess is that the .big file contains the assets due to how much bigger it is compared to the two others. I haven't managed to open them yet tried FinalBIG says that its a unknown format and runs out of memory when trying to open it... Either try to extract it somehow or RIP the models directly from the Xenia Emulator however I'm not even sure if that's possible at the moment. TDU models are in the 3DG/BNK format what i find interesting in the DAT files QuickBMS gave me in the hex i noticed that the larger files contain both 3DG and BNK names alongside the 2db texture names in the dat file so it means that the models are infact stored here..... -
dragster666 reacted to a post in a topic:
TDU 1 .big file extractor? (Volume 6 DLC)
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Greetings I'm looking to extract contents from .big file it comes from the volume 6 DLC from the XBOX 360 version of the game these vehicles never came for the PC version of the game. The DLC contains 3 files these being: CarPack.big i'm guessing that the assets are stored here (3D models ,textures) Carpack.map ????? contentdesc.xml this contains the info about the cars and license flags as whether they are XBOX Live exclusive or not. And maybe some other scripts.. I haven't managed to find any tools which can extract these properly.... Only QuickBMS has a script for .big files but when i run the script with the files it just gives me a bunch of dat files.... Any other known tools which can open and or extract .big files?
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[RELEASED] Test Drive Unlimited Platinum - v1.21
dragster666 replied to Milli's topic in Tools / Others Mod
try to delete the enbseries.ini in the game folder that worked out for me. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
dragster666 replied to Milli's topic in Tools / Others Mod
Is there any possibility in the future for new garages? Not sure if any garages from tdu 2 or warehouses from the forza series could be ported into tdu? or maybe some custom made garage's that can store 1000+ cars? Ok that would be an overkill lol. Always wondered about this but i don't think that it's possible. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
dragster666 replied to Milli's topic in Tools / Others Mod
This is GM who are we talking about lol. Their cars reuse a load of parts i don't see a cien replica on a xlr chassis too hard now sure the body/interior looks a lot different but it can be recreated on a xlr the lights and backlights are the same the interior and body can be replicated they only need to be shortened if the designer is skilled enough. The drivetrain is the same both are rwd. The engine can be moved to the back with enough reverse engineering the only problem would be sourcing the engine and converting the analog gauges to digital gauges but whatever you do you.