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dragster666

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dragster666 last won the day on March 5

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  1. And yup as expected it didn't manage to extract the meshes it always says '''index buffer out of range''' however the textures can be ripped.... Here are some ripped textures from the Cadillac Sixteen now if we could get the meshes somehow.... rims : logos: interior and ambient occlusion: Tail lights: Gauges: Normal maps are also included but i don't want to bloat this post.
  2. At this point it would be easier to attempt to rip the 3D models in Xenia... Ninja Ripper 2 can rip from Xenia although it requires a newer version of Ninja Ripper 2 which requires a paid key to use. A free and much more safer way to rip is with Intel GPA however I'm not sure if it can rip from xenia as i tested it and from what it seems it only works on DirectX11 games and earlier (xenia builds use Vulkan?) once it rips them the meshes are all separate and need to be reattached and resized correctly and textures can be exported however it doesn't export UV data from the meshes.... A custom CMD script is required to extract the UV data from the meshes that is on GITHUB... Renderdoc can also apparently rip meshes but i haven't tried it yet but some people say that can rip meshes too... However it seems that Intel GPA doesn't set antivirus alarms off like Ninja Ripper and Renderdoc.... The problem here is that Xenia uses Vulkan and only some rippers support it for intel GPA to work correctly it would need a DX11 build of Xenia to work properly... Might attempt to rip with Intel GPA but at most it could rip is the textures and meshes if I'm lucky. Here's an example as to how Intel GPA rips.... Textures are stored in Drawindexed and can be exported.... 350Z Roadster and Dino 246 GTS should be the easiest to export and port over as you just need the convertible parts and use the normal non convertible variants as a base. Solstice could use the Saturn Sky as a base as the cars share platforms.. Diablo GT maybe could use the Countach as a base A4 Touring car,Truimph Daytona 955i and Cadillac Sixteen don't have anything similar so you'd be on your own....
  3. Xenia has a install DLC content function. What it essentially does is that it unpacks the DLC and puts it in the content folder this is where save games are stored and DLCs the folder for TDU is called 494707D4 it unpacks the DLC in the 00000002 folder here is the unpacked DLC and it shows the files i mentioned above CarPack.big,Carpack.map and contentdesc.xml. My guess is that the .big file contains the assets due to how much bigger it is compared to the two others. I haven't managed to open them yet tried FinalBIG says that its a unknown format and runs out of memory when trying to open it... Either try to extract it somehow or RIP the models directly from the Xenia Emulator however I'm not even sure if that's possible at the moment. TDU models are in the 3DG/BNK format what i find interesting in the DAT files QuickBMS gave me in the hex i noticed that the larger files contain both 3DG and BNK names alongside the 2db texture names in the dat file so it means that the models are infact stored here.....
  4. Greetings I'm looking to extract contents from .big file it comes from the volume 6 DLC from the XBOX 360 version of the game these vehicles never came for the PC version of the game. The DLC contains 3 files these being: CarPack.big i'm guessing that the assets are stored here (3D models ,textures) Carpack.map ????? contentdesc.xml this contains the info about the cars and license flags as whether they are XBOX Live exclusive or not. And maybe some other scripts.. I haven't managed to find any tools which can extract these properly.... Only QuickBMS has a script for .big files but when i run the script with the files it just gives me a bunch of dat files.... Any other known tools which can open and or extract .big files?
  5. try to delete the enbseries.ini in the game folder that worked out for me.
  6. Is there any possibility in the future for new garages? Not sure if any garages from tdu 2 or warehouses from the forza series could be ported into tdu? or maybe some custom made garage's that can store 1000+ cars? Ok that would be an overkill lol. Always wondered about this but i don't think that it's possible.
  7. This is GM who are we talking about lol. Their cars reuse a load of parts i don't see a cien replica on a xlr chassis too hard now sure the body/interior looks a lot different but it can be recreated on a xlr the lights and backlights are the same the interior and body can be replicated they only need to be shortened if the designer is skilled enough. The drivetrain is the same both are rwd. The engine can be moved to the back with enough reverse engineering the only problem would be sourcing the engine and converting the analog gauges to digital gauges but whatever you do you.
  8. IMO the Caddie Cien should return as a tuning option for the Caddie XLR. Yeah i know it sounds quite absurd but hell there's a tuning option for the 996 GT3 that turns it into the street legal 996 GT1 .
  9. any chance for the Chiron Sport to be replaced with this? https://hf-garage.ru/files/mody_dlja_test_drive_unlimited/bugatti/bugatti_chiron_super_sport_wre_2020_by_vdv522/9-1-0-2297
  10. A little bit offtopic here damn revisiting this game is so good remember playing this game on the PS2 the downgraded version of this game. And damn it's great. Compared to the horizon series this is miles ahead of it. Notably the safe houses in horizon i feel like a snob with just one same old boring warehouse and it gets boring pretty quick here in TDU i can buy 15 houses on the map and feel like the Sultan of Brunei sadly there isn't a house that can store 5000 cars but alright. And the overall game feeling feels better in TDU you can really feel owning the cars the only other series that can come close to owning cars similarly to TDU is the GT series. The only thing that i dislike about TDU 1 is that it doesn't have weather notably rain there was some concept art with thunderstorm but meh its still good without rain or even night lol. TDU 3 is in the works but i won't be planing to get it for a year since it will be exclusive to THAT damn store until it gets released to steam i'm not buying it lol.
  11. Yes i just deleted the enbseries.ini in the tdu platinum directory and now it works fine i don't use any compatibility stuff and just ticked the big.bnk box in the paradise launcher now it works fine online same with offline.
  12. so is it gonna get replaced by something or just removed? Also are any other cars gonna get replaced/removed other than the Solstice?
  13. Hoping one day that the cars from the dlc pack 6 will be ported into the pc version these cars are: Audi A4 Touring Car, Cadillac Sixteen, Dino 246 GTS, Triumph Daytona 995i, Pontiac Solstice Lamborghini Diablo GT.
  14. Edit it looks like the enbseries.ini is the only thing that needs to be deleted.
  15. Figured it out! For it to work on win 10 remove the enbseries.ini now it works for me. However i can't get it to work online as before.
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