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Noire

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  1. Like
    Noire got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    it actually works lmao, i have tried it like 20 times in a row, and other 20 times after a couple of minutes and it worked
  2. Like
    Noire got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    i've been playing for a couple of minutes and i'm already loving how the game feels now, it's like a completely new game, i absolutely love it, i just created this account a couple of months ago to follow the progress, i'm in love with the retrowave radio station, the only problem i've experienced is the alt+tab bug, but that's been a problem since UCP if i recall correctly, but other than that, it's simply perfect, it's great to see people making this kind of work for free, thank's milli, i'm in love with the game again like i was when i first played
  3. Like
    Noire reacted to Mondodimotori in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Well, I don't want to make big proclaims, but there is a very good possibility that I solved the issue.
     
    Today, after work, I did some more test. A 25 minutes run with the GT86, a car that never presented any problem before. And, after 25 minutes of gameplay, the RAM usage of the game was around 400 mb. No problems whatsoever.
    Then I did a second test. I rebooted the game, and switched to the Skyline R32. The first 10 minutes of gameplay went on smooth, with the RAM usage around 300-400 mb. But then, suddenly, the game started eating RAM. 100 mb every 2 minutes, till it reached around 1 GB  of total usage at the 25 minutes mark. And then the FPS tanked. Just like yesterday. The GPu went to 99% of total usage to 20%.
    Then my brain started to working. What if the executable can't use more than 1 GB of RAM? That would explain the drop, since the lock on RAM usage would bottleneck the GPU, getting it to perform only 20% of its power.
    So I used the legendary (in the rFactor community, at leat) "4 GB Patch". A patch that modify any executable to work without RAM restrictions. 
     
    And it worked.
    The patch did not comprimised the executable, and I was able to play for an hour straight with my R32, even surpassing that 1 GB mark, and then switching to the AE86 Trueno. No problems, no FPS drops, no nothing. And the game even start being less "hungry" for RAM when it surpass the 1 GB mark, assesting itself around 1.2/1.4 GB of total RAM usage.
     
    Someone should give me a little medal for all this testing...
    About the "4 GB Patch", you should be able to find it youself on the net. If not, I ask permission to an administrator to post it in this thread, since it could be usefull to more people, and would increment the amount of testing on it, to see if it actually work flawlessly, or my 1 hr run without problems was just dumb luck.
  4. Like
    Noire reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Small update patch is released. 
     
  5. Like
    Noire got a reaction from Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    i've been playing for a couple of minutes and i'm already loving how the game feels now, it's like a completely new game, i absolutely love it, i just created this account a couple of months ago to follow the progress, i'm in love with the retrowave radio station, the only problem i've experienced is the alt+tab bug, but that's been a problem since UCP if i recall correctly, but other than that, it's simply perfect, it's great to see people making this kind of work for free, thank's milli, i'm in love with the game again like i was when i first played
  6. Like
    Noire reacted to Tadpole in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Neat! Great to hear it's an actual solution instead of just pure luck. 😛
    That file is only supposed to work for the cars you get as a reward for achievements, I think. Like the Volkswagen W12. It's not for all cars, or that would be pretty broken. 😛
  7. Like
    Noire got a reaction from Tadpole in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    it actually works lmao, i have tried it like 20 times in a row, and other 20 times after a couple of minutes and it worked
  8. Like
    Noire reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    BOOM!
     
    Check OP for download links.
     
     
  9. Like
    Noire reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    No, but will be really close, i believe that if nothing goes wrong, once the car brands are over, in less than a week it should be released.
     
    Lamborghini is still on-progress, but i've decided to add variants of a Koenigsegg beast.
     

     

     

     

  10. Like
    Noire reacted to Djey in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    For sure one of the the biggest modding project for a driving game. Thanks for this Milli.
     
    At the beggining of car modding in 2008, I could not imagine the game would bear and receive such improvements. That's a tribute to this fantastic game, for its 11th birthday.
     
    The effort in reverse enginneering the game had a price, now time is for a reward for everyone involved and enthusiasts. Such an epic adventure!
  11. Like
    Noire reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Time to re-discover the island of Oahu.
    TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go.
    The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios.

     

    New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit  


    How to install (By No_Longer_Tipsy):
     
     
     
    Images
     
     
     
     

    Modders and special mentions
    Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years.  
     

    TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii.

     
     

    -Always remember to make a backup of your game before you perform any modification.
    - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. 
    - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage.
     
     

    - Original copy of TDU installed
    - CPU: Pentium 4/Athlon XP or better
    - CPU SPEED: 3 GHz
    - RAM: 2 GB
    - OS: Windows 2000/XP and above
    - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+)
    - TOTAL VIDEO RAM: 512 MB
    - 3D: Yes
    - HARDWARE T&L: Yes
    - PIXEL SHADER: 3.0
    - VERTEX SHADER: 3.0
    - DIRECTX VERSION: DirectX 9.0c included
    - SOUND CARD: Yes
    - FREE DISK SPACE: 18 GB
     
     

    - Additional Google Drive link

    --->  Update Patch
     


      Q. Why does some vehicles display an absurd Top Speed?
    That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving.
     
     Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed?
    That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h.
    Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate.
     
    Q. Why the car classes are broken and i have overpowered vehicles for it's class?
    Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable".  TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit.  That means instead of 880 vehicles, i would need at least 3520.  Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell.  
    That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes.
     
     Q. The traffic in my game is being glitchy and invisible, what do i do?
    In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps.
     
     Q. The game is displaying too much brightness, what i did wrong?
    Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files.
     
     Q. The physics have been changed, but they seem the same?
    That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game.
     
     Q. TDUPE is not working?
    Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps:
    To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk.  
       Q. Do i need the game or this is a standalone game?
    No! You need the game first, this is a mod and won't work on it's own.  
     
     

     
  12. Like
    Noire reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Toyota and TVR done. Now, time to move on to Volkswagen. 










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