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RsZ28

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Everything posted by RsZ28

  1. Aww. And here I thought it was making the cars fly, or summoning C'thulhu. XD Reminds me when I toyed with the '68 Caddy's Vinyl Rooftop colors to the body colors. As the top color is assigned to the second color in the color, if I left the second color set to "nothing", the rooftop's color would be that of the previous body color in which I had set the 2nd color to something. Tho, I got to admit that I didn't try to buy that -incomplete- body color and take it out of the garage to see what would be the result.
  2. Depends if someone (a modder) has made said cars for TDU. If no one converted or scratch build said cars to the game, then, there's no models to work with and as thus, there's no way to add said cars.
  3. Strange behavior? It's getting me curious! Tell us more, I want to know. lol Did you register the rim in the program? Is the "number" of the rim the same as something else's "number"? Did you check for any errors in the database with TDUF before saving? Don't worry tho, if TDUF finds an error you still can fix it.
  4. I see. But it seems overhang lengths aren't really cared about IRL, so they're HARD to find. That is, when you find them.
  5. Yes, it is if you use TDUF. But it can be long and more or less complicated. But once you get used to it, it become easy. The worst part is finding the IRL tech specs and data for the vehicles. Some are hard/impossible to find (Like the '82 North American Scirocco) and the vast majority don't have the front and rear overhang (seems like those are not used much in vehicle measurement).
  6. I was talking about colors for the vehicles.
  7. So, will we be able to add colors, or will it only be replace colors?
  8. You DON'T need to install TDUPE in the game folders. you only need that it know where are said folders. Plus, TDUPE is a fan made program, so you won't find anything on TDUPE in the original game files.
  9. Hey. I just want to know: Is it possible to make a copy of one of the race, then mod which class of car can participate and then use it along with the original of the copy? Thanks for the answers.
  10. NIce, but you should also keep the original colors for people that have difficulties with colors.
  11. @Djey Will this allow us to make our own paint colors? Like Panther pink, or Ice Blue met?
  12. But it's quite easy when you finally understand it. When Milli release 2.0, instead of replacing the data in the ready to use slots, I'll make brand new slots for the cars I want to get in.
  13. That's really neat, Milli! Can you tell us a little bit about the improvements you managed to put in?
  14. You put those 4gb executable files in your gamefiles? That might be what's doing your game in. I had a similar issue and those files fixed it.
  15. Do you mean you installed 1.0, then 1.12, or directly 1.12? 'Cuz if you only installed 1.12, then you're gonna miss LOTS of files. Also, do you use Project Paradise launcher and checked Big bnk to launch the game? If not, you NEED to use Project Paradise and check the Big bnk.
  16. Thank you Milli. ^^
  17. Is there any other way to sell cars in TDU besides fulling up your garage(s), then buy 1 car too much to be asked if you want to sell some cars? Thanks.
  18. So, I'm trying to do the Ferrari 250 GTO #334GT '64 Targa Florio convoy mission. However, the car take damage for no reasons. I don't hit any cars, dont get off of the road, and first thing I notice, I've gonne from perfect (90K)$ to like 89 963$... Why? As I said, I don't hit anything, no cars are even around most of the time and I stay on the road. Is this a bug in the collision box of that model or something?
  19. Yeah. I was about to edit my posts, after the hamsters in my heads remembered the patch and it worked with the patch. But now this patch created a new question that my hamsters can't answer: Why are those files called 4GB patch, when they're roughly 23mb? *confused*
  20. Anybody else got problems with the Skyline GTR-34 Mine mission? At first everything is fine, then after a while, the game start lagging for no reasons, when I roughly get around 26km left to the dropping point and if I keep on going as the game lag, it end up crashing. I'm wondering if it's just a problem tha affect my computer, or if it's something everybody get.
  21. For the 1k hp Viper, the car's wheels would always spin continuously never getting enough grip. When a car has no grip, it's as if said car is floating on the road, which mean that if you try to turn, it will most likely end up with you losing control of the car. But as I said, putting 2000 in grip in TDUF fixed the issue. I just thought both issues were something you weren't aware of and was trying to help you out with your mod.
  22. Two issues with the Viper SRT 10 convertible that I thought you may want to know, Milli, if you don't already know about them. 1st issue: When you choose the Mopar upgrade option (that give stripes to the car) and you buy the final pack (after buying the pack that visually change the car), your car stay at pack 1 (wrench 1) and you can infinitely buy the pack 3, tho it don't make the car better, just a waste of money if you forgot you already bought it once. 2nd issue: The car is undrivable as it slip at ALL gears when using the Mopar pack. Manual shifts, automatic shifts doesn't matter. And as you are aware, a slipping car is unsteerable. I fixed the issue tho, by adding more grip to the car (2000). Might be a little too much tho, but I didn't want to bother and find the exact "needed" grip to stop the excessive wheels slip. As I said, maybe you aren't aware of this. If you are, then, don't think too much of it. Else, I hope it help you. Later
  23. You replace the Custom cars' files with the files of the car you want to use. So, let say you want to use a trans am to replace Custom car 1. You rename your files with the names of the custom files and then replace those custom files with your renamed car files. TDUF is to set up your cars.
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