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BlakeBelladonna

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Posts posted by BlakeBelladonna

  1. TDU Platinum - Lexus IS300 Retune


    Summary:
         Retune of the Lexus IS300 for TDU Platinum using real world data and experience.

    Features:

    • Fully remade torque curve using data from a real 2JZ-GTE dyno sheet.
    • Correct gear ratios for the factory 5 speed manual transmission.
    • Handling characteristics based on my own 2002 IS300 equipped with TRD suspension and Koni Sport "Yellow" shocks.

    Installation:

    • Extract Euro folder to TDU install directory. Overwrite when asked.
    • Import IS300TRDpatch to car slot 656 using TDUF.
    • Drive car!

    Notes:

    • New torque curve will work without the new handling, but will not include gear ratios or any other performance changes.
    • Mod may expand to include non TRD variant in the future, using auto transmission and paddle shifting.
    • Thank you!

     

  2. 1 hour ago, Mondodimotori said:

    Wait. Do they? I always had to map my original XBOX 360 controller when playing TDU. I don't think TDU recognize the 360 controller out of the box, is still a 2007 game...

    You still have to map the controls yeah, tdu doesn't have a default controller config. I thought you where asking for a controller emulator profile. My b 😉

  3. 8 hours ago, Rush12049 said:

    Does someone have an profile for an Xbox controller I can use? Stock one does not seem to want to work at all.

    Xbox 360 and Xbox One controllers work out of the box with TDU, so if you mean an xpadder or something profile you don't need it. Something a lot of people don't realize at first though is when binding the axis controls (throttle, brake, steering, ect) you need to hold the axis until the game asks you to release it.

  4. 6 hours ago, Cassius said:

    Hey Guys,

    i just downloaded and installed this awesome mod, but i have one major problem:

    Game is only running in Windows Mode 😕

    Ingame i can't set any graphic settings, it is stuck at 1280*720 Medium details without HDR.

    When i try to start the mod in Fullscreen, i only get a black screen and return to my desktop.

     

    TDU without mods is running fine.

    Any suggestions?

    Specs:
    Xeon 1230V3, 20 Gigs of Ram, GTX1070

    The fullscreen/windowed toggle is in the Project Paradise launcher, and there is also an option to "unlock settings in windowed mode" Untick windowed mode in the launcher and your good to go. 😃

    image.thumb.png.57ca5f8438124637c13756097657fc77.png

    Edit: Oof that's bigger than I expected. Sorry!

  5. 1 hour ago, ImmenseData said:

    I have. Also deleted my old profile and started anew, no dice. The freezes seem to happen most often when radio activates/changes stations/tracks/does anything.

    If I had to guess, which I am a bit, that sounds like one of three things:
    You have a radio mod and the song files are very large and the game struggles with decoding them fast enough.
    There is an issue with either your core game install or your Platinum install that isn't quite bad enough to cause a crash.
    Your running low on CPU resources or RAM.

    These are just guesses from experience, so mileage may vary here. With the 4gb exes the only freezes I get are a very momentary one when I leave a house for the first time in a session, when a large number of players enter my session at once, and right before the game eats glue and CTDs. (It happens sometimes)

  6.  

    6 hours ago, Diablo/Eudemon said:

    Welcome, the cat girl guy lol :39:

    We will be around for many years to come

    PS can't wait for the new elder scroll game 

    😐 It's not all cat girls, it's one specific cat girl. And not cause shes cat girl. *ALSO* bite me. 😹

    In all seriousness tho, I'm reserved about the new TES. BethSoft managed to mess up Fallout 4 a bit, and F76 is a spectacular fail. Hopefully that doesn't bleed into TES.

  7. Hello all. Been lurking for ages and decided to finally make an account. Short story;

    When I was a kid I bought an original Xbox at a thrift store for $25. It came with one controller and four games. Project Gotham Racing, NFS Underground 2, Midnight Club 2, and Test Drive (Called TD Overdrive: Brotherhood of Speed for everyone outside NA. . Over time I collected more games; Midnight Club 3, MC3: Dub and Remix, 4x4 Offroad, PGR2, a couple of rally games, and probably a dozen or more others. By the time the HD era arrived and the Xbox 360 came out my OG Xbox was starting to show it's age and use. I actually had to gently punch the top to get it to read games sometimes! So I had moved to PC gaming with titles like GT Legends, Colin McRae, and more. Then my childhood friend made me an offer I couldn't refuse. My $400 Fujitsu Business laptop for a lightly used Xbox 360. It came with 4 controllers, 50+ games, and the HD AV cables.

    One of those many games was Test Drive Unlimited. After making a gamertag and convincing my parents that it was totally a good idea to pay for Live for me, the first game I tried was TDU. Over the years between then and now I played many games of every genre, but the only game that doesn't say The Elder Scrolls on it that I clearly remember starting it up for the first time is TDU. The graphics, the physics (remember, first X360 racing game), the sounds, and the massive for the time map. TDU is what really made me love cars. And, I made some online friends that turned into IRL friends that I still have. There has been a million racing games before and since TDU, and half of them are better racing games. But aside from NFSU2, none of them have the magic. None have had me spending hours figuring out how to make them run on a modern system.

    So thanks. Thank you Turboduck for still being around all these years. Thank you Speeder and Milli for your efforts, PP and Platinum are why I found this again. Also thank you to all the great people I've met in the last month on the game. Amazing to see how far a community will go to keep a game alive when it deserves it. Okay I'm done. See you on the streets. 🏎️

  8. 2 minutes ago, Nexxus said:

    Really? Im shocked they are so far apart, I recall them driving pretty damn similar (I have played a non modded PC one years ago)

    The only real difference is some cars on Xbox that aren't on PC or PS, and the way menus work. At least from what I know.

    Edit; lets not derail Milli's thread too much now. 😉

  9. Just now, Nexxus said:

    Nah its cool you actually were a help in you made me reaslize I just have to deal with it unless there is a hacky way to go about it.

    So infurating since these issues were never on the xb360 version

    There may be a way to make those bindings visible, or edit them externally. I'm still pretty new to TDU modding and haven't a clue about how it stores and saves that info.

    The reason is that the X360 version was basically a different game that used (mostly) the same assets. All of the menus where edited or tossed completely on the console versions and most of the controls where hard coded to allow for the limited inputs. Visually they are very similar, but the menus are coded differently on PC.

  10. 32 minutes ago, Nexxus said:

    Does anyone know how to make the "map" screen work properly with an xb con?

    I have 2 issues. 

    1)I cant warp or set a GPS marker with the controller at all... Ive bound near every control... I dont wanna use the mouse for this.

    2) I get drift with the moving the cursor when I bind this to the mouse, the stick is centring, both cons I tried and no other game exhibits the drift. 

    1) Unfortunately I don't think it's possible to bind all map controls to a controller. A few of the needed functions are not in the keybindings menu. Map zoom, setting a GPS marker, and warping are not enabled to a controller by default and are not listed in the Map tab of the keybindings screen. Warping is possible with controller, as you can set the "Confirm" binding for all menus to a controller button. While you can also set Option 1-4 bindings (the auxiliary menu options; blue, yellow, ect) it seems none of them are tied to anything in the map except Option 1, which will toggle the filter screen.

    2) From what I can tell, the drift is because the map screen is hyper sensitive to axis input. TDU does have a very small axis deadzone when driving, but it seems that does nto apply to the map screen. So any constant input axis (like a controller) will drift unless you use external software to increase the driver deadzone of the controller. Further, you do not need to bind anything in the Map screen to the mouse. They are hard coded to the mouse and if left [Unbound] they will work normally with a mouse.

    Sorry I'm not much help, but hopefully I answered your questions. If I'm wrong about anything here I apologize.

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