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fhqwhgads

Modders
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Everything posted by fhqwhgads

  1. Xbox one controllers work. When you rebind controls make sure you hold the button for a bit. Map controls however do not work correctly with gamepad, so you'll have to keep the keyboard and mouse controls for the map.
  2. View File TDU - Quieter Transmission Whine A redux version of a mod I posted on the Discord originally. Uploaded to TurboDuck for permanence. This mod reduces all transmission whine (except from reversing) by ~50% normally, or ~80% for the quieter option. It's at a volume that's still audible, but not louder than the engine audio. The main version is recommended since the quieter version can barely be heard. Preview (of the main version) If I messed something up, please report it. The quieter version was untested, and I don't use this mod when I play. Submitter fhqwhgads Submitted 08/26/2019 Category Others / UI
  3. Version 1.0.0

    370 downloads

    A redux version of a mod I posted on the Discord originally. Uploaded to TurboDuck for permanence. This mod reduces all transmission whine (except from reversing) by ~50% normally, or ~80% for the quieter option. It's at a volume that's still audible, but not louder than the engine audio. The main version is recommended since the quieter version can barely be heard. Preview (of the main version) If I messed something up, please report it. The quieter version was untested, and I don't use this mod when I play.
    Free
  4. How so? It works fine for me and many others. Make sure you forward the correct port as described in My Documents/Test Drive Unlimited/upnp.txt
  5. View File Test Drive Unlimited PS2 UI Sounds Replaces Test Drive Unlimited's UI sounds with the sounds from the PS2 port when applicable. For those who want a different soundscape, or want more of the PS2 menu experience. -NOTE- If you use another countdown replacer mod and wish to keep it, you will have to add them to this file with TDUMT. If you don't know how, there's instructions in the Readme. This file contains a version with my Gran Turismo countdown replacer in it. Preview (From a work in progress version. Contains most of the prominent sounds. will make a proper one soon) Sounds replaced: General UI navigation (Item selecion, confirm, decline etc.) General map navigation (Point select, filter tab, waypoint etc.) In-game sounds (GPS popup, countdown, checkpoint) In-game menu sounds Known issues/inconsistencies Some PS2 sounds don't have an equivalent in the 360/PC version, and vice versa. (For example the difficulty/reward popup in the PS2 pre-race menu) Audio sliders use the in-game menu navigation sounds even though they have a separate entry in sounds.ini, so I opted to use the in-game menu SFX over it. If you spot any missing/out of place sounds, feel free to report it. I'm unsure if I'll be able to get some online-exclusive SFX though, if there are any. Recommended mods: Redwave's PS2 menu music. Because TDU PS2 has an awesome soundtrack, and this mod goes hand-in-hand with it. Submitter fhqwhgads Submitted 08/15/2019 Category Others / UI
  6. Version 1.1.0

    716 downloads

    Replaces Test Drive Unlimited's UI sounds with the sounds from the PS2 port when applicable. For those who want a different soundscape, or want more of the PS2 menu experience. -NOTE- If you use another countdown replacer mod and wish to keep it, you will have to add them to this file with TDUMT. If you don't know how, there's instructions in the Readme. This file contains a version with my Gran Turismo countdown replacer in it. Preview (From a work in progress version. Contains most of the prominent sounds. will make a proper one soon) Sounds replaced: General UI navigation (Item selecion, confirm, decline etc.) General map navigation (Point select, filter tab, waypoint etc.) In-game sounds (GPS popup, countdown, checkpoint) In-game menu sounds Known issues/inconsistencies Some PS2 sounds don't have an equivalent in the 360/PC version, and vice versa. (For example the difficulty/reward popup in the PS2 pre-race menu) Audio sliders use the in-game menu navigation sounds even though they have a separate entry in sounds.ini, so I opted to use the in-game menu SFX over it. If you spot any missing/out of place sounds, feel free to report it. I'm unsure if I'll be able to get some online-exclusive SFX though, if there are any. Recommended mods: Redwave's PS2 menu music. Because TDU PS2 has an awesome soundtrack, and this mod goes hand-in-hand with it.
    Free
  7. Each custom dealer has 5 "empty" vehicle slots for adding your own custom cars. They're referred to as Custom1-10 in the game's files.
  8. Try the 4gb executables from the extras folder of the update files if you aren't already using them.
  9. Yeah, click on the little wrench and screwdriver next to your driver version. It's been a bit since I used it, but there should be a profiles drop-down at the top so you can select TestDriveUnlimited.exe to edit that specific profile. Then in the list of driver settings there should be an option for framerate limit in there. You should be able to select from a bunch of different framerate values in there.
  10. You could try using Rivatuner to limit the framerate, but it can sometimes mess with Project Paradise's injection method. If you have an Nvidia GPU, you can also use Nvidia inspector to set a framerate limit for TDU.
  11. It's okay to have questions, Platinum is a big mod! About the Triumph dealer, I moreso meant that I was unsure if it was intentional or not. I haven't checked it myself As for the custom cars, I haven't added any yet myself but there's a bit of a tutorial in the Ultra Community Pack files, afaik it's the same for Platinum. You should be able to use any car for the slots, you'll have to replace the custom car files with the car of your choice. Then you'll have to set up the performance and wheels with TDUPE/TDUF from the mod toolkit. And for garage space, I'm unsure. Maybe there is enough for at least all of the dealership cars and a few hidden cars. Custom Car Tutorial.txt
  12. 1. Unsure about the Triumph dealer 2. The BMW bike dealer being a car dealer is intentional, there was no more dealer space. 3. Those are slots for you to add in your own cars. There's 2 Platinum dealers for a total of 10 slots. 4. Hidden cars are acquired from the tuning shop. For example 5. There are several cars that are unlocked through game completion, like completing all challenges or races. They can still be viewed in the dealers.
  13. In the Platinum extras folder, there's a folder for Patch HD for TDU Platinum. It's used to increase draw distance I believe but from my experience using it, it also has a big framerate impact. iirc, it's also recommended to not use Project Paradise's HD fx tweak with Platinum either, though I didn't have many performance issues when I did use it. Download the update here if you haven't. Inside the extras folder there's a folder for the 4gb executables. Replace the game's .exe files with these. It will also fix framerate issues you may have down the line. I've noticed this happens sometimes too, and it is a bit frustrating. As for new cars, more will not be added to Platinum. There are 10 free slots to add your own however.
  14. Did you play on PS2 by chance? It was very different from the PC/360 versions. Don't worry about your English, it's quite good! Does it happen immediately after starting, or after a while? Try using the 4gb executables from the update if you aren't. Otherwise it may be an issue with a traffic car file, if you're noticing some traffic vehicles aren't appearing.
  15. This could be related to running the game at a too high framerate. Enable vsync in Project Paradise or your GPU settings.
  16. It should work without needing anything special. Some controls require you to hold the button/axis for a bit before it registers. Don't use controller for map controls though, they don't work properly.
  17. I heard about this a few weeks ago, and I'm totally all for this. PT was great so it'd be amazing to see this revival come through! Unfortunately, that link doesn't seem to work, just leads to a 404 page. Removing that slash at the end fixes it.
  18. Are you sure it's trying to connect to the Atari servers? Even if you use Project Paradise, it will still say that it's connecting to the Test Drive server. The in-game messages are the same. If you can, make an offline profile to verify that Project Paradise is working. If it is, the version number at the main menu and FPS counter should say TDU 0.03A. If you still can't connect, you may need to port forward. Check My Documents/Test Drive Unlimited and there should be a file upnp.txt that will tell you.
  19. If you're using the one from Platinum it should work fine. If you were able to run it before, you might have to reinstall. Make sure you follow HGCentral's install guide. If you get the game to launch, you need big bnk active in Project Paradise's launcher. Otherwise, it could possibly be an issue with software like Rivatuner that hooks into the game's renderer causing issues. Also make sure you're not running any compatibility modes for any of the executables.
  20. Try running Project Paradise as admin. Also make sure Project Paradise.exe and d3d9.dll are not being blocked by antivirus.
  21. Is the camera still in the game camera post-race? Occasionally the game can get stuck post race, might be a game bug. It's a good idea to have a second profile ready so when this happens you can just return to the menu by changing profiles. You will usually (in my experience with this bug) still get the race rewards. Also, some races will have AI traffic. This means that you can also get chased (and ticketed) by the police mid-race, regardless of if your profile is an online or offline profile.
  22. Are you using a controller for map controls? Using a gamepad for the map will cause the cursor to slightly move constantly, and it makes that preview window update constantly. As a result, it won't display anything in the preview window.
  23. Well, to be honest the fact that you said that Project Paradise wasn't working and then said you deleted d3d9.dll, I'd say that Milli told you something that you, in fact, didn't know. The fact that the Atari screen pops up at all is also an indication that Project Paradise isn't working since it skips it. The FPS counter will be the only thing that WILL work without d3d9.dll. Best not to start calling people trying to help you rude, especially since half of the job of mod authors is tech support. Some MAs have up and quit because of it. Anyways, if d3d9.dll still doesn't work could be your Antivirus is blocking it or something similar.
  24. Project Paradise is included in the Platinum files. If you don't see players, you might have to port forward. Check the Test Drive Unlimited folder in My Documents for upnp.txt, it will tell you.
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