We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.
-
Posts
46 -
Joined
-
Last visited
-
Days Won
33
Reputation Activity
-
BEight reacted to BlakeBelladonna for a file, TDU Platinum - Lexus IS300 Sound Mod
A sound mod for the Lexus IS300 TRD variant. Can work on other 2JZ powered cars as desired.
Features rpm varied blow off valve, subtle midrange backfire, and idle to redline turbo spool.
Styled after a 2JZ-GTE powered car with an RPS manifold and Greddy PE header-back exhaust, with the legendary HKS T51R port flutter and HKS SSQV blow off valve.
Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted.
Credit to Turn10 Studios for the original samples and sound effects as well as EA Black Box for additional sound effects.
Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard and EvenFiringV10 for their feedback and support!
-
BEight got a reaction from N0TGENA for a file, Smooth Roads Project
This mod changes the surface of some of the roads to a much smoother ride experience.
Problems:
Shadows: Car shadows doesn't work on these new roads. They flicker like crazy: I believe this is due to the fact that the road mesh isn't aligned with the R.shk. However if you drive in 1st person view your fine.
Also, if your a photographer there are ways to make the shadow look normal, you just need to hit pause at the right moment.
Installation:
Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -2-4 contents.
Credit:
B-Eight
BetaTGC69: Beta testing and finding potholes.
if you have any trouble with this, please ask.
-
BEight reacted to Katie Cookie for a file, (DIY HC/Casual+ mode, ffb tweaks) TDU2 physics tweaks
Release history:
TDU2 Physics Tweak
Nudge tdu2 overall car handling to your own liking, along with force feedback tweaks 😄
https://github.com/Kethen/tdu2_physics_tweaks
Video demo of the example config below, speedometer is in kph (Streamable)
Video demo of the adjustable steering wheel mode (Streamable), enabled by setting "steering_wheel_mode" to true
Known issues
- The plugin causes game crashes on the 21MB exe and I have yet to find out why, considering how it would only crash after roughly 3 races of driving, I believe the 21MB exe might have some sort of exe integrity check that was not fully patched out
---
Installation on Windows
Place dinput8.dll, MinHook.x86.dll, tdu2_physics_tweaks_config.json, dinput8_ffb_tweaks_i686.dll and tdu2_physics_tweaks_i686.asi next to TestDrive2.exe.
Installation on Linux+WINE
Copy the file next to TestDrive2.exe following the Windows instruction.
After that you'd likely also have to declare a dll override before the asi loader as dinput8.dll will be picked up. It can be done in winecfg or with the below environment variable.
export WINEDLLOVERRIDES="dinput8=n,b" Alternatively, if you are already using dxvk, chances are you have a d3d9.dll override ready to go. Simply install dinput8.dll as d3d9.dll instead.
---
Usage
After installation, edit tdu2_physics_tweaks_config.json to nudge the game closer to your taste.
Some values can be adjusted while the game is running. Check the in-json string comments for when values are applied.
The following examples adjusts vanilla cars to feel somewhere between tdu2 and tdu1 hc. Time trials and license tests will become relatively more challenging.
---
Controller Hardcore Lite Example
{ "only_modify_player_vehicle":true, "allow_road_cars_on_dirt": true, "overrides":{ "d1":"changes gravity constant, applies once on game start", "gravity":-9.81, "d2":"overrides extra gravity values in Physics.cpr, applies on change. set to 0 to remove extra downforce when airborne", "min_extra_gravity":0.0, "max_extra_gravity":0.0, "extra_gravity_accel_duration":0.1, "extra_gravity_accel_delay":0.1, "d3":"beta, disabling abs and tcs, weird to do in tdu2, let me know how each item feels", "abs_off":true, "tcs_off":true, "hand_brake_abs_off":true, "d4":"override angular damping values in Physics.cpr, higher values means more resistance to rotations (both turning and rolling), applies on car spawn/change", "override_angular_damping":true, "new_angular_damping":0.0, "d5":"steering wheel mode like in tdu1, values overrides only applies when enabled, applies on car spawn/change", "steering_wheel_mode":false, "steering_velocity":900.0, "steering_max_angle":40.0, "d6":"analog settings (controller configuration), applies on change", "override_analog_settings":false, "d7":"strength of damper and spring effects, more than 1.0 will cause clipping", "ffb_strength":1.0, "d8":"strength of sine effects, happens during surface change, driving offroad, and redlining", "ffb_vibration":0.5, "steering_sensitivity":0.25, "steering_speed_factor":0.0, "steering_damping":0.0, "steering_deadzone":0.0, "clutch_linearity":0.5, "throttle_linearity":0.5, "brake_linearity":0.5 }, "multipliers":{ "d1":"multiply some values available in tdu2vpe during load, applies on car spawn/change", "suspension_length_front":1.0, "suspension_length_rear":1.0, "spring_front":0.75, "spring_rear":0.75, "dampers_front":0.75, "dampers_rear":0.75, "ride_height_front":1.0, "ride_height_rear":1.0, "anti_roll_bar_front":2.5, "anti_roll_bar_rear":2.5, "anti_roll_bar_damping_front":0.5, "anti_roll_bar_damping_rear":0.5, "lift_drag_ratio":1.0, "down_force_velocity":1.0, "down_force_front":1.0, "down_force_rear":1.0, "lateral_grip_front":0.65, "lateral_grip_rear":0.65, "grip_front":0.7, "grip_rear":0.7, "brake_power":1.0 }, "ffb_tweaks": { "d1":"force feedback tweaks, applies on change", "enabled": false, "d2":"to log all effects sent to dinput8 or not", "log_effects": false, "d3":"reduce damper effect as the car go faster more than the game originally does, how it feels depends on how your wheel renders damper effect", "reduce_damper": false, "d4":"adjust spring effect begin and end force scaled on car speed, 0-10000, more than 10000 will cause clipping", "spring_effect_max": 10000, "spring_effect_min": 6500 } } Wheel Hardcore Lite Example
Notable options are override_analog_settings, steering_sensitivity, steering_deadzone, steering_wheel_mode, steering_max_angle under the overrides section, as well as the ffb_tweaks section
TDU2 sadly do not render wheel physics using constant force effect, but with spring and damper effects, basically asking the wheel to do it instead.
You'd likely need to raise spring gain and adjust damper gain in your wheel's setting software to have better wheel feedback (eg. my g29 on linux, https://github.com/berarma/new-lg4ff driver along with https://github.com/berarma/oversteer gui allows adjusting overall, friction, damper and spring effect gains; Ghub on windows on the other hand seems to not expose any of those settings and Logitech Wheel Helper seems to have stopped working with the newest Ghub)
Additionally when ffb tweaks are enabled, front wheel slipping feedback is simulated in a best effort manner
Perhaps one day the game physics engine will be studied enough for re-implementing steering phyiscs entirely
{ "only_modify_player_vehicle":true, "allow_road_cars_on_dirt": true, "overrides":{ "d1":"changes gravity constant, applies once on game start", "gravity":-9.81, "d2":"overrides extra gravity values in Physics.cpr, applies on change. set to 0 to remove extra downforce when airborne", "min_extra_gravity":0.0, "max_extra_gravity":0.0, "extra_gravity_accel_duration":0.1, "extra_gravity_accel_delay":0.1, "d3":"beta, disabling abs and tcs, weird to do in tdu2, let me know how each item feels", "abs_off":true, "tcs_off":true, "hand_brake_abs_off":true, "d4":"override angular damping values in Physics.cpr, higher values means more resistance to rotations (both turning and rolling), applies on car spawn/change", "override_angular_damping":true, "new_angular_damping":0.0, "d5":"steering wheel mode like in tdu1, values overrides only applies when enabled, applies on car spawn/change", "steering_wheel_mode":true, "steering_velocity":900.0, "steering_max_angle":40.0, "d6":"analog settings (controller configuration), applies on change", "override_analog_settings":true, "d7":"strength of damper and spring effects, more than 1.0 will cause clipping", "ffb_strength":1.0, "d8":"strength of sine effects, happens during surface change, driving offroad, and redlining", "ffb_vibration":0.5, "steering_sensitivity":0.25, "steering_speed_factor":0.0, "steering_damping":0.0, "steering_deadzone":-0.05, "clutch_linearity":0.5, "throttle_linearity":0.5, "brake_linearity":0.5 }, "multipliers":{ "d1":"multiply some values available in tdu2vpe during load, applies on car spawn/change", "suspension_length_front":1.0, "suspension_length_rear":1.0, "spring_front":0.75, "spring_rear":0.75, "dampers_front":0.75, "dampers_rear":0.75, "ride_height_front":1.0, "ride_height_rear":1.0, "anti_roll_bar_front":2.5, "anti_roll_bar_rear":2.5, "anti_roll_bar_damping_front":0.5, "anti_roll_bar_damping_rear":0.5, "lift_drag_ratio":1.0, "down_force_velocity":1.0, "down_force_front":1.0, "down_force_rear":1.0, "lateral_grip_front":0.65, "lateral_grip_rear":0.65, "grip_front":0.7, "grip_rear":0.7, "brake_power":1.0 }, "ffb_tweaks": { "d1":"force feedback tweaks, applies on change", "enabled": true, "d2":"to log all effects sent to dinput8 or not", "log_effects": false, "d3":"reduce damper effect as the car go faster more than the game originally does, how it feels depends on how your wheel renders damper effect", "reduce_damper": false, "d4":"adjust spring effect begin and end force scaled on car speed, 0-10000, more than 10000 will cause clipping", "spring_effect_max": 10000, "spring_effect_min": 6500 } }
Changed values are logged in tdu2_physics_tweaks_log.txt for db tuning reference.
When log_effects under ffb_tweaks is enabled, effects sent to dinput8 are logged to dinput8_ffb_tweaks_log.txt
---
Trouble shooting
Make sure your edited config is a valid json file and contains all the keys this tool needs.
Check tdu2_physics_tweaks_log.txt if the game refuses to start/self closes.
If tdu2_physics_tweaks_log.txt or dinput8_ffb_tweaks_log.txt don't change / don't get created, make sure the directory and the log files are not readonly.
---
Building
On windows, install cygwin, along with mingw64-i686-gcc-core and mingw64-i686-gcc-g++ toolchains, then run build.sh at the project root in cygwin shell.
On linux, install podman from your package manager then run build_podman.sh.
---
Credits
TDU2VPE https://turboduck.net/forums/topic/33748-tdu2vpe-release/ I would not know where to start at all without TDU2VPE tdudec https://aluigi.altervista.org/papers.htm For Physics.cpr encryption and decryption Xarlith https://turboduck.net/profile/15055-xarlith/ Tips on suspension adjustments MeFisto94 https://github.com/MeFisto94 https://turboduck.net/profile/38775-mefisto94/ Tips on suspension adjustments ---
External projects used
MinHook https://github.com/TsudaKageyu/minhook json https://github.com/nlohmann/json Ultimate-ASI-Loader https://github.com/ThirteenAG/Ultimate-ASI-Loader -
BEight reacted to BlakeBelladonna for a file, TDU Platinum - Lexus IS300 Retune V2
Summary:
Retune of the Lexus IS300 TRD for TDU Platinum using real world data and experience.
Features:
Fully remade torque curve using data from a real 2JZ-GTE dyno sheet. Handling characteristics reflect a hypothetical TRD edition IS300 based on parts interchangeability from other Toyota products and available TRD upgrades. Balanced and tested as high performing E class against vehicles such as Mercedes CLK and RX7 Type R. Installation:
Extract Euro folder to TDU install directory. Overwrite when asked. Import IS300retuneV2.mini.json to car slot 656 using TDUF. Drive car! Notes:
Vehicle handling was set up using the modified torque curve. Using one without the other may have in unexpected results. BTRQ can be used on other cars with the 2JZ-GTE engine but may not work correctly on high horsepower tune levels. Thank you! -
BEight got a reaction from korkar for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from PhanTimo01 for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from brSiRiuS for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from JoshB for a file, Surfer's Island BETA V2 (New Island mod)
This mod replaces the northern secret island (known as unfinished island) with a new island. This new island is a drivers paradise with banked tarmac roads and dirt rallying tracks. Its a real blast to drive(especially with Surfin' USA on the radio) and i hope everyone will be as delighted as me and my friend. 🙂
Problems:
Flying guardrails, couldn't change PMIs so they will have to remain here for now.
Road Texture, the roads only use R_C_00.2db. I know that the roads use multiple textures but didn't get round to it.
Installation:
Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -1-1 contents.
How to get there:
Bookmark coordinates: Documents\Test Drive Unlimited\savegame\YourUsername\bookmark\bookmark.txt
Copy this:
"Surf Island" 1 10162.41 34.09 8955.99 0.862 0.007 0.508 427894457
Then paste it into your bookmark.txt. Make sure to keep the comma at the bottom of the list.
bookmark.txt
Credit:
B-Eight
BetaTGC69 Beta testing and taking these photos for me.
if you have any trouble with this, please ask.
-
BEight got a reaction from Eliezer for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight reacted to Reymondox for a file, [TDU Platinum] Engine Sound Pack - May Edition!
Welcome back my friends!
I have been busy, but is a pleasure for me to use part of my free time to work on this legendary game. Please enjoy and let me know what you think!
ⓞ-------------------Credits-------------------ⓞ
Thanks to Miktop 81 for the Chevrolet's saples
Page: https://studio.youtube.com/video/hawQEHlfHug/edit
Mod: https://www.patreon.com/posts/corvette-z06-c5-60310512?l=es
Thanks to GabelS300 for the Pontiac G8 GXP samples
Channel:https://www.youtube.com/channel/UCPEKmsYmcus4HFoQ9HtGEDA
Mod: https://www.youtube.com/watch?v=J0_AsTwIR24&t=65s&ab_channel=GabeIS300
Thanks to Slightly Mad Studios for the P1 Samples.
Page: https://store.steampowered.com/app/378860/Project_CARS_2/
Game: Project Cars 2
ⓞ--------------------------------------------ⓞ
ⓞ----------------Information----------------ⓞ
This is a sound mod pack for Test Drive Unlimited with Platinum mod.
It includes a variety of sounds.
Sound 1:
-Nissan 240SX
Sound 1 (Tuned):
-For Nissan 240SX tuned variants
Sound 2:
-Nissan Silvia S15
Sound 2 (Tuned):
-For Nissan Silvia S15 tuned variants
Sound 3:
-Toyota Supra A70 (MK3)
-Toyota Supra A80 (MK4)
Sound 3 (Tuned):
-For some Toyota Supra A80 (MK4) tuned variants
Sound 4:
-BMW M3 E46
Sound 5:
-BMW M5 E39
Sound 6:
-Audi TT
-Audi A3
Sound 7:
-Audi RS6 (C5)
-Audi S4 (B6)
Sound 8:
-Honda DelSol
-Honda Civic EM1
Sound 8 (Tuned Variant):
-For Honda DelSol tuned variants
-For Honda Civic EM1 tuned variants
Sound 9:
-Honda Civic EK9
Sound 10:
-Chevrolet Camaro SS 35th Anniversary
-Pontiac Firebird WS6 Trans Am
-Pontiac GTO Coupé
Sound 11:
-Pontiac G8 GXP
Sound 12:
-Spyker C8 Laviolette
-Spyker C8 Alieron
Sound 13:
-Porsche 911 GT2 RS (997)
-Porsche GT1 (996)
Sound 14:
-Porsche 911 Turbo S (991.2)
-Porsche 911 Targa 4S (991.2)
-Porsche 911 Carrera 4S (991.2)
-Porsche 911 GT2 RS (991.2)
-W Motors Lykan Hypersport
Sound 15:
-Ascari KZ1
Sound 16:
-Maserati Ghibili
-Maserati Levante
Sound 17:
-Maserati GranSport
-Maserati Spyder Cambiocorsa
Sound 18:
-Maserati Quattroporte GTS GranSport
Sound 19:
-Maserati Quattroporte GT S
-Maserati GranTurismo S
-Alfa Romeo 8C Competizione
-Alfa Romeo 8C Spyder
Sound 20:
-Mclaren P1
The download includes the mod and a copy of the original files in case of uninstall.
ⓞ-------------------------------------------ⓞ
-
BEight got a reaction from Leonctrindade for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from Rigel for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from EJS5000 for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from synflux for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from MrSteve_4953 for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from MagicV8 for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from Peter12345 for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from andrey zyb for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from MeFisto94 for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from Darkboy for a file, New Roads Project: Waialua backroads
Back with a new road for TDU1.
Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2
Not a 1-1 port. There are a few differences.
Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts
Have fun
How to install:
Normal route:
Find "Euro" should be the folder after "mod-data"
Replace Euro in your tdu1's directory. Let it overwrite sector files.
Andraste route(if you have the mod manager installed)
Extract RAR into "mods" folder located in your TDU directory
Location:
-
BEight got a reaction from MagicV8 for a file, Surfer's Island BETA V2 (New Island mod)
This mod replaces the northern secret island (known as unfinished island) with a new island. This new island is a drivers paradise with banked tarmac roads and dirt rallying tracks. Its a real blast to drive(especially with Surfin' USA on the radio) and i hope everyone will be as delighted as me and my friend. 🙂
Problems:
Flying guardrails, couldn't change PMIs so they will have to remain here for now.
Road Texture, the roads only use R_C_00.2db. I know that the roads use multiple textures but didn't get round to it.
Installation:
Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -1-1 contents.
How to get there:
Bookmark coordinates: Documents\Test Drive Unlimited\savegame\YourUsername\bookmark\bookmark.txt
Copy this:
"Surf Island" 1 10162.41 34.09 8955.99 0.862 0.007 0.508 427894457
Then paste it into your bookmark.txt. Make sure to keep the comma at the bottom of the list.
bookmark.txt
Credit:
B-Eight
BetaTGC69 Beta testing and taking these photos for me.
if you have any trouble with this, please ask.
-
BEight reacted to Avrelivs for a file, TDU1 Alfa Romeo Brera improved textures
A custom-made set of improved textures for Alfa Romeo Brera.
Features:
new front lights textures new grille textures new fender turn signal texture new body glass texture new rear lights textures (with new glow) new exhaust tips texture (with fixed holes shading) new Alfa Romeo front and rear emblems new textures for certain rim designs Installation
Replace the original file (Euro/Bnk/Vehicules) and the wheel files (Rim/Alfa subfolder) with the new files (remember to make a backup). Enjoy. -
BEight reacted to Avrelivs for a file, TDU1 '57 Corvette C1 improved textures
A couple of textures for the 1957 Corvette.
Features:
clear windscreen glass improved rear chrome textures better emblem bump textures darker taillights and exhaust holes Installation:
Replace the original file (Euro/Bnk/Vehicules) with the new file (make a backup). Enjoy -
BEight got a reaction from PhanTimo01 for a file, New Roads Project: Mountain Pass
Summary:
Adds one of the new roads from TDU2 to TDU1.
Installation:
Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files.
Entry points:
Known Issues:
Tree flickering
A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it.
Floating trees
I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
-
BEight reacted to Avrelivs for a file, TDU1 Ferrari 360 Challenge Stradale textures
A set of better textures for the Challenge Stradale.
Features:
improved headlights more realistic fender badges better looking body glass (no more dark thick black frames) better looking gas cap darker, more detailed engine bay textures darker exhaust tips better looking horse and Challenge Stradale rear badges (Rear mesh appearance sadly cannot be fixed by textures alone)
Installation:
Replace the original file in the Euro/Bnk/Vehicules folder with the new file (remember to make a backup) Enjoy