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Posts
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Joined
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Last visited
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Days Won
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Rigel last won the day on February 19
Rigel had the most liked content!
Profile Information
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Games I'm Playing
Test Drive Unlimited 1/2, Brawlhalla, Wreckfest
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Location
Yerevan, Armenia
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Interests
Modding
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Rigel's Achievements
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Rigel reacted to a file: [TDU Platinum] Ferrari F355 Sound Mod!
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At the moment those cars aren't included in the pack. You will need to install the same mods with your friends for everyone to see the same cars. As for the cars themselves, they may be included in the next update, but I can't say for sure.
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There are lots of graphics mods out there for that sort of thing. Maybe there will be something done about it, I don't know.
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Rigel reacted to a file: [TDU Platinum] Mercedes Benz CLK GTR Sound Mod Remake!
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Rigel reacted to a file: [TDU Platinum] Lotus Exige S Sound Mod!
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Rigel reacted to a file: [TDU Platinum] Mazda RX-7 Sound Mod!
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Rigel reacted to a file: [TDU Platinum] Ferrari 599 GTO Sound Mod!
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Rigel reacted to a file: [TDU Platinum] Ferrari 458 Speciale Sound Mod!
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Rigel reacted to a file: [TDU Platinum] AMG GT Sound Mod!
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Rigel reacted to a file: [TDU Platinum] Honda NSX '17 Sound Mod!
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unlimited reacted to a gallery image: 20210320151836.jpg
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Rigel reacted to a post in a topic: [RELEASED] Test Drive Unlimited Platinum
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Rigel started following 20220326185527.jpg , 20210320152052.jpg , 20210207190958.jpg and 6 others
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Hi. Have you installed the base game before Platinum?
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big 206 fan reacted to a file: Porsche 911 Dynamics and Lightweight Study by Singer and Williams
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d3d9_43.dll isn't necessary for the game to work, but d3d9.dll is, and it comes packed with Platinum package. Don't download it from elsewhere, just follow my previous instructions, and if it doesn't work go tduckking in the forums (get it, googling but on TDuck).
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Hi, make sure to run the game via the Project Paradise launcher and check the big bnk box. Don't delete d3d9.dll.
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I always welcome anyone trying to work on mods and what not, so if there's anyone that wants to start but doesn't know how and what to do, I'm always down to help. However, to be able to "fix" mods takes about the same knowledge as making them from scratch, it's just less time consuming. On the other hand, TDuck discord exists, it's very active and has the people to answer virtually any question about modding. So I think it's more that people aren't very interested in doing something on their own (not to sound rude or anything).
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vit-jan0 reacted to a post in a topic: [RELEASED] Test Drive Unlimited Platinum
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I would like the idea if we had a bigger group of people making improvements, cause then it would have made sense to make some sort of a spreadsheet of things needed to be done, and assign those things to different people and have it all a bit more coordinated. In the current situation tho, I'm not sure if that's really worth it.
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vit-jan0 reacted to a post in a topic: [RELEASED] Test Drive Unlimited Platinum
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Trust me, as a person that's trying to help her with it, I can confirm that it's very time consuming. Even on my own mods I didn't get the dials to work correctly. I will update them sometime with new fixes and what not but doing it for each and every single car with that problem on top of what's already planned would be tough. I would suggest trying it out yourself. If there were more people helping her maybe we could get it done.
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Kishin reacted to a file: Porsche 911 Dynamics and Lightweight Study by Singer and Williams
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That's the thing, they're linked to the zip, so when you extract the zip it also goes over those 2 on its own.
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You just unzip the zip, its contents get to the destination anyway.
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ZoM reacted to a file: Porsche 911 Dynamics and Lightweight Study by Singer and Williams
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-=[(ELVIS)]=- reacted to a file: Porsche 911 Dynamics and Lightweight Study by Singer and Williams
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1) TDU2 roads in TDU1 are technically possible but given the incomplete state of TDU World Editor it's no easy task. Although we're trying to streamline the process of road conversion so maybe it'll be done sometime. About Ibiza... that will be much harder since it's a completely different location, adding it by the side or replacing the existing map with it will be very complicated, if possible at all. 2) might be possible but not sure how to achieve that. 3) I think you won't have them alongside one another, you might have to choose which set you wanna play. 4) me and some other guys are trying to make Hardcore the default physics mode the game runs on, so it will be available from the beginning and with all the features from normal mode. Not much success so far but hey, we definitely haven't given up. 5) this one is related to Project Paradise. As the mod is incomplete and the developer (who also happens to be the World Editor creator) hasn't been online on the forums for ages, I think this is the most we can get from the online functionality of the game. Unless someone makes a brand new launcher with a different netcode to support what's missing, that is. Currently there's no one working on one. 6, 7, 8,...) why don't you join our Discord? There's a whole lot of activity there, with a bunch of people cracking their brains trying to figure out how things work in the game (including the AI, there have been some breakthroughs in that part as well) and we could always use one more. Anyway, good job, not sure how this slipped in the forums basically unnoticed. And good luck researching. Hope to see you soon in our Discord!
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eagle_2k reacted to a post in a topic: Porsche 911 Dynamics and Lightweight Study by Singer and Williams
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MagicV8 reacted to a post in a topic: Porsche 911 Dynamics and Lightweight Study by Singer and Williams
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MagicV8 reacted to a file: Porsche 911 Dynamics and Lightweight Study by Singer and Williams
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View File Porsche 911 Dynamics and Lightweight Study by Singer and Williams The love letter to the one of the greatest sports cars in the history...is now out! Took me quite a bit of time, pain and suffering to get there, but it was definitely worth it. Changelog v1.2: - added the reverse lights, reworked the tail lights, some of the materials, improved rear offsets, lower ride height (from TDUPK) Features: - working doors, windows and dials, - colorable interior (needs to be adjusted in the database), - second LOD, - 3-color paint jobs (primary color, stripes as secondary and the third color being the Porsche decals and brakes). Bugs: - None I've seen so far. Tell me in the comments or in our Discord if you find any. - Not really a bug, but the TDUPK provided isn't really accurate cause I couldn't find any info about the car apart from weight, power, torque and weight distribution, the rest is from the Eden default car. Feel free to make good handling for it and send me, I can include it in an update or something. Installation: follow these instructions (depending on how you wanna do it). Credits: Miha2795 - for his car conversion tutorial (in Russian); @Aquarious and @-=[(ELVIS)]=-- for their tips and great help; @Milliand the rest of TurboDuck Discord - feedback and support; Attention! You are not allowed to publish this file to any other websites or include in various modpacks without my permission. The files are for personal use only. Submitter Rigel Submitted 09/01/2021 Category Vehicle
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Version 1.2
109 downloads
The love letter to the one of the greatest sports cars in the history...is now out! Took me quite a bit of time, pain and suffering to get there, but it was definitely worth it. Changelog v1.2: - added the reverse lights, reworked the tail lights, some of the materials, improved rear offsets, lower ride height (from TDUPK) Features: - working doors, windows and dials, - colorable interior (needs to be adjusted in the database), - second LOD, - 3-color paint jobs (primary color, stripes as secondary and the third color being the Porsche decals and brakes). Bugs: - None I've seen so far. Tell me in the comments or in our Discord if you find any. - Not really a bug, but the TDUPK provided isn't really accurate cause I couldn't find any info about the car apart from weight, power, torque and weight distribution, the rest is from the Eden default car. Feel free to make good handling for it and send me, I can include it in an update or something. Installation: follow these instructions (depending on how you wanna do it). Credits: Miha2795 - for his car conversion tutorial (in Russian); @Aquarious and @-=[(ELVIS)]=-- for their tips and great help; @Milliand the rest of TurboDuck Discord - feedback and support; Attention! You are not allowed to publish this file to any other websites or include in various modpacks without my permission. The files are for personal use only.Free -
Rigel changed their profile photo
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View File Jaguar XE-S I got too tired having this thing stuck on my laptop for too long...so there you have it. Features: - working doors and windows - 2 interior colors - working dials and GPS - 3 sets of rims (white, grey and black) - own accurate torque curve, gear ratios and performance values Bugs/issues: - no second LOD. Didn't copy the top one because weight reduction bruh. If you notice any weird glitches regarding to that, let me know. - mirrors aren't doing their job very well (haven't figured this out just yet). - tell me in the comments or in our Discord if you find any others. Installation: follow these instructions (depending on how you wanna do it). Credits: Miha2795 - for his car conversion tutorial (in Russian); @Aquarious - for his tips and great help; @Milliand the rest of TurboDuck Discord - feedback and support; Attention! You are not allowed to publish this file to any other websites or include in various modpacks without my permission. The files are for personal use only. Submitter Rigel Submitted 05/29/2021 Category Vehicle