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Everything posted by Ryzza5
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forza horizon Forza Horizon: An Open World Forza!!
Ryzza5 replied to hassan1995's topic in Driving & Racing Games
Well that's quite obvious, considering I linked to Forza Central - not the TurboDuck homepage :fp: -
forza horizon Forza Horizon: An Open World Forza!!
Ryzza5 replied to hassan1995's topic in Driving & Racing Games
It's not like the map is that is that big anyway :hmmm: -
forza horizon Forza Horizon: An Open World Forza!!
Ryzza5 replied to hassan1995's topic in Driving & Racing Games
Wouldn't surprise me - you had to pay to unlock all the horizon outposts if you cbb unlocking it yourself. Maybe you get the jump feature for free if you complete all 1000 challenges :lol: Tonight is GT5 league night so I can't check. -
forza horizon Forza Horizon: An Open World Forza!!
Ryzza5 replied to hassan1995's topic in Driving & Racing Games
Well it certainly isn't this :lol: -
See now you've said I'm going to want to have a look :p My [ugly] house now has an [ugly] anti-spider-on-roof defence system. Once I get some better materials I'll find a better place to build a better house and then noobs can use my old one (this could take some time though) I'm quite jealous of what this guy has managed to build and acquire though - don't know what half that stuff is... droppers.... wiring... teleportation pearls? :eek: Also here is a crafting list: Crafting/CompleteList - Minecraft Wiki
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6 planks for a tiny sign? Good to know anyway :)
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All Flared Up! The last few weeks have been exceptionally busy in the WMD forums as lots of exciting stuff is going as we`re shaping the future of Project CARS. If you haven't been around all the time to keep up, then make sure to visit the threads linked to below! Development News Ian Bell has posted up an update on the financial side of Project CARS, the thread also contains lots of interesting bits on pCARS on Steam - Click Here Casey Ringley has posted up a detailed proposal on Project CARS car list and career structure. The full thread is well worth to be read as Ian Bell reveals plans for some stunning future DLC packs - Click Here Also, a list of requested vehicle features that won't make the final game has been posted up - Click Here The Project CARS API is now available, coming with its own new subforum - Click Here We have launched a Prototype Design Contest, allowing all members to help design the fictional LMP prototypes to be included in Project CARS - Click Here The Ford Zakspeed Capri Group 5 Livery Contest has been kicked off - Show off your liveries here / Rules & Discussion Here Darren White has shown off first previews of the new sky boost & distant cloud fade features - Click Here Our Physics & Handling Consultant Ben Collins has submitted another one of his great feedback reports - Click Here Needless to say, Nic Hamilton is busy testing and helping improve pCARS as well, check out his latest report here - Click Here First preview shots of the 2012 Formula Gulf 1000 have been posted, the car is coming to the development builds this week - Click Here Darren White has shown off a first preview video of the new keyable sun flare - Click Here The Project CARS leader boards have been reset due to the recent physics changes - Click Here Andy Tudor has outlined some of the recent user interface improvements - Click Here Doug Arnao, Casey Ringley & Andrew Webber have checked in lots of physics changes for various cars during the past week - Click Here Our Handling Consultant Nic Hamilton has provided a big chunk of feedback on the recent Project CARS builds - Click Here Nic also chimed in on the wet racing physics in Project CARS discussion - Click Here Ben Collins has been very busy as well, providing another in-depth feedback report - Click Here The Ford Capri Livery Contest vote is open, cast your votes now! - Click Here Content Previews Cassius Rodrigues is plugging away on Heusden, adding plenty of missing features & details - Click Here Gustavo Olivera is making great progress on the 2012 Mitsubishi Lancer Evolution X FQ-400 that was recently added to the development builds - Click Here Andreas Moll has applied various tweaks and improvements to Belgian Forest - Click Here Ales Filka has shown off previews of the new 3D crowds - Click Here California Raceway has received some new features - Click Here Andreas Moll has started polishing up Bathurst, adding countless small improvements & missing features to the track - Click Here Gustavo Olivera keeps on plugging away on the 2012 Mitsubishi Lancer Evolution X FQ-400 - Click Here The LOD work on the 1981 BMW M1 Procar has been started - Click Here Ivo Franic has started improving the 2009 Ford Focus RS model, including smoothing, new taillights and front bumper - Click Here Andreas Moll keeps on polishing Bathurst with lots of small fixes and improvements - Click Here Peter Gerhart has updated the Driver Animations list - Click Here New trackside objects have been added to Lakeville Raceway - Click Here Fixes & Updates Ivo Franic has updated the AO for the 1980 Ford Zakspeed Capri Group 5 - Click Here Initial physics for the Ford Mustang Boss 302R1 have been checked in - Click Here Ales Filka has added new crowds to Moravia - Click Here Paul Hudak has posted a list with high-profile additions coming to the pCARS API - Click Here Doug Arano has been working on new physics for the Lotus 49 - Click Here & Here Doug has also been working on improved tire compounds for the Caterham Classic & R500 - Click Here The Ford GT40 MK4 has received improved physics including a new tire model - Click Here Ales Filka has added new crowds to Heusden & Harrison Pike Raceway - Click Here & Here New A/B/C tire compounds for the Formula B are ready for testing - Click Here An issue with the DOF when using the freecam has been fixed - Click Here Test & Report Feedback Help us collect all current graphic bugs that need fixing - Click Here Help us test the physics of various cars and report your feedback in the testing forum - Click Here Other Our Creative Director Andy Tudor was recently interviewed in NowGamer - Click Here Doc_Savage_NDMF is the newest member to be appointed WMD Community Ambassador - Click Here Looking for an event to race in? The check out the Weekly Events list and the Multiplayer Race Calendar Did you create an application for pCARS using the new API? Make sure to post it in our gallery - Click Here JonZ has released a video featuring a collection of unused clips from Pre-Alpha Builds 200 to 400. That's it for this time, have fun checking out all the material and make sure to join the discussions yourself!
- 2 comments
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- slightly mad studios
- pc
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(and 1 more)
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Did he join the forums?
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Will the handling also affect AI? i.e. could you have good driving physics AND have good competitive races through the single player career?
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Last year drove the Golf GTI and R, this year in the next course up probably the Golf R and Scirocco R. Progression course is $250, Evolution is $350. Last year I got a $100 discount for owning a Mk6 Golf (maybe I'll get it again). Either way it's a steal for what you get. Lunch is provided, half a day at the track with advanced driving instructors (some from V8 Supercars), merchandise, and a USB stick with a recording of your laps on the track.
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How do you make those signs with writing on them anyway? (I'll Google it but I'm sure others here will want to know) It looked like your house had an upstairs section Reaper, but with no way to get up there. Yesterday was quite weird as during the day there were still plenty of creepers and spiders (think I even saw a leopard and a wolf) whereas the first time I played it was all quiet during the day time.
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Your friend warned me not to follow creepers around in the day - was nice to see you demonstrate why today :lol:
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I've got a wheel and spent a lot of time playing TDU1 in H mode if you want a tester - as long as there's no risk in being banned online.
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I'm planning to do the advanced (Evolution) course @ Philip Island on Wednesday the 4th of September. You don't need to own a VW to attend. Bookings open next week. From last year:
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ok I'm coming :panic: @khev are you able to slow down the ToD cycle speed? I barely start a project before having to run back to my rubbish house :)
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The drifting looks a lot (I mean a LOT) better - the way the car jerks forward and revs looks a bit weird. Keep at it - great progress :)
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Last night? What time? Why didn't I see you there? I was on from around 10pm to 12am I keep pushing E to open the doors like in Portal 2.... and then if someone else types something I'll push TAB to try and see what they're on about. Some should mod that remote view into the MC. I might play again tonight (~9 or 10pm Melbourne time - in about 7-8 hours from now) if anyone wants to join me. Oh and I also ate a few chickens + a sheep on the hill but do not know what to do to replenish them.
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If you see an ugly two-tone house on the water then that is mine. :lol: There's nothing inside worth stealing :p
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Silver lining - you still have a job :) Once upon a time there were 5 or 6 people in this IT department, now there are 2, and on 2 occasions I've done it all on my own for 5 weeks.
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Starting a house on the lake and made some paths so I don't get lost. Was playing with Flagimbarb.
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MC name = TD name
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Figured I might as well buy it since it's only $5, and then I realised it's actually $25, but meh, bought it anyway (no wonder that guy is mega rich). So I've managed to enclose myself in a part wood/dirt tomb to survive my first night... and now I'm wondering how I know when it's morning again. :) Let me know how this multiplayer thing works as well and when you'll all be playing next.
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iGP Manager TurboDuck League - Join now for FREE
Ryzza5 replied to Ryzza5's topic in Driving & Racing Games
With who exactly? :oook: -
I'm sure the talent is out there, but if you're making a new game, everything needs to be from scratch, and everything has to be legit. A lot of the talent probably have a lot of other more important things to do (i.e. a real job that pays money). Hold onto the ambition, but I would recommend to start very small and just do a proof of concept first. Once you can show tangibly what's possible, you may attract a lot more assistance.
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