SO after a few days and nights of playing the game, I think i'm confident in saying that Project CARS isn't really finished yet. Don't get me wrong, it's a good game, but in my eyes it could be soo much more. For the amount of thime it spent in development, it's a shame that it seems to be buggy and incomplete to me right now.
Here's a few things that irked me and such i've come across while playing.
Crashes, usually when starting a new session/race.
Cars seem a little too grippy
Some odd physics behaviour, mostly related to cars reaching the point of flipping.
Apparently, pitting also counts as cutting the track, i've had cut track penalties while leaving the pits.
Online stuff is odd. Netcode doesn't seem up to it yet. Had cars warping and jumping across the track.
Online games dropping while starting a race, so you'll be the only car on the track when the lights go out.
Had a weird thing online where people left during the grid, but an invisible car was left in their place.
Menus don't seem to like working with the mouse that much. Seems designed for a keyboard or gamepad.
Something for me personally, no Free cam for screenshots. They seemed to work fine in earlier builds a year or so ago.
Not something i've experience yet, but apparently the AI is rather dodgy.
Inaccurate tracks. For example, I know someone who works at Sonoma in Cali, US. He's told me that the Sonoma ingame looks very little like the real thing
I can honestly see where people come from who compare this to NFS Shift/2. I'm starting to see why too. It's still better than Shift/2, but feels like it somewhat. I think it feels most like Shift/2 when the car hits some big bumps, just the way the car bounces feels like Shift/2.
I hope they can manage to make this game more.