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Leadfoot[YT]

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Everything posted by Leadfoot[YT]

  1. Anyone seen Blinding_tears recently? Granted, I haven't seen any of his posts since long before the earthquake, but I figured it'd be good to check. EDIT: Indonesia, never mind. -Leadfoot
  2. SRT = Street and Racing Technologies, so it's iffy. The argument is easier to understand with the Subaru Impreza WRX STI. STI = Subaru Technica International (don't say it... :rolleyes: ), so shouldn't that technically count as an in-house tuner. It's a personal call. The debate continues. -Leadfoot
  3. As many of you probably know, an 8.8 - 8.9 earthquake just hit Japan, with the origin just northeast of Tokyo. Following this, a large tsunami struck the shore, destroying buildings and cars and such (as tsunamis are want to do). Now, I know we don't have that many Japanese members relative to other areas, but we should still wish them good luck. We hope you guys and girls pull through this! :( [NYTimes] [Gizmodo] Also, good luck to our members located in the Pacific and in Hawaii; the tsunami is taller than some islands in that ocean, and the wave is supposed to strike Hawaii at 3:00 am there (8:00 am EST, 1:00 pm GMT). :eek: -Leadfoot
  4. Have you tried the radial.cdb delete? If that doesn't work, try reinstalling. -Leadfoot
  5. Interesting - it's pretty rare to see someone go for a DB9. :) Nice shots. -Leadfoot
  6. It took me a moment to realize that 599 was in TDU. :eek: Nice work! -Leadfoot
  7. Yeah, I took your advice. :) I might refresh it (and fix the shadow part), but people seem to like the current sig. Thanks for your feedback in the "Rate the Sig..." thread. :) -Leadfoot

  8. You damn wagon-driving Europeans. :cheeky: I might join your car-spotting ranks in two days, as I'll be visiting New York City. Last time (and the only other time I've been) I saw a then brand-new Ferrari California, a then brand-new Mulsanne, and a Maybach, among others. :) Unfortunately, no DSLR for this trip - my parents deemed it too expensive to risk. Taking the backup camera (which is basically as good as a non-SLR can get) instead. -Leadfoot
  9. Have a good one. :) -Leadfoot
  10. @Ibn: +Rep for your comments, thank you. :) 3D scanners aren't just lying around - they cost hundreds of thousands of dollars, AND you need to have every single car available. Besides, the people in "communities" who make models often feel a lot of passion for what they do, and spend months studying the object they plan to model - not so with most paid CGI model creators (they're probably not even car people). Also, most modders for car games just rip the models from other games. It's very rare to find someone like BasBas or 2CV SUPER GT (there are some others, too) who actually make their own models. And when they do, it takes months. -Leadfoot
  11. Hoping to see pics! ;) Awesome upgrade from the Taurus (and come winter, you'll be lucky you still have a beater). Enjoy it! :thumbsup: -Leadfoot
  12. A tuned S3? Nice! :) Two-door or four-door? Welcome to the TDUCk! :hi: -Leadfoot
  13. That'd be one of yours, wouldn't it? ;) Sorry I forgot to credit that - it's a beautiful shot, and the only single-car split that works (at least, from what I've tried). -Leadfoot
  14. Awwww yeaaaaah! :D Nice C17! -Leadfoot
  15. Nice Ryzza! :) How does that card compare to your 480? -Leadfoot
  16. I like the way you chose to mod it, but I'm not sure about the decal angles. And it looks as if it needs wheel spacers... Otherwise, nice. :) -Leadfoot
  17. @TOM722: Nice shot, nicely edited (I would've taken it slightly lower and farther back, but that's just me) - but that wouldn't happen to be an M5 Touring in the background, would it? :nuts: -Leadfoot
  18. Scoob's gonna pass a brick. :cheeky: Quite a well done video, though. It takes a lot of patience to deal with TDU2 for the time it took to film that. -Leadfoot
  19. Voted Ghost. That is CLEAN! :) -Leadfoot
  20. I get your joke, but the Ferrari "F" naming system works like the Robinson helicopter "R" one. The "F" naming convention just means "Ferrari." The 288 can be called the F288, the 355 the F355, etc. Even Ferrari themselves switch between both; notice that the "F430" turns into the "430 Scuderia." ;) Nice RS, btw. :) -Leadfoot
  21. GWT - love the detail and the reflections. -Leadfoot
  22. Very nice. :) How did you get the interior photo without the crosshairs thing? -Leadfoot
  23. I made a similar post at Crymod, but I'll say it again here: THAT is how it's done. Everything in that trailer is beautiful with a purpose. The graphics engine features brilliant lighting that has the potential to provide cover and make it easier to detect movement, the maps are proper sized and free-roam-capable, and the running - :eek: - the running is just perfect. That is how immersion is done; not Bad Company's super-wobble or Shift's nausea-cam, and not a floating motion like CoD. It moves and wavers, but in a way that is perfect. Haters, of course, will always hate, saying that they were wrong to include singleplayer. But why? SP is an extra that was added for a) advertising purposes and b) as a form of training and c) as a tech demo. It's a bonus on the multiplayer experience. And since, after three games, the series returned to the straight up "Battlefield x" naming code, we KNOW that the multiplayer experience will annihilate all others. An SP storyline like the one above is a fantastic extra, if you ask me. Besides, who did massive-game multiplayer first? Not CoD, not MoH, and not even the first-gen shooters. BF1942 was the first of the third-generation online FPS, and I remember vividly the days of asking my dad if I could just drive around in a Jeep on the maps in a solo LAN game, always loving the way there was more to explore. It was a great game; the fact that people are still playing it today should tell you something about that. Battlefield did it first, and Battlefield can do it again. Hail to the MP king, baby. Doubt it. ;) Crysis 2's system, perhaps, but I suspect the engine has a lot more to give. -Leadfoot
  24. ZING! :cheeky: -Leadfoot
  25. I hate to sound like I'm twisting this opportunity to say what I've always been saying, but the problem really is the physics. Everything is the same, no matter what car, what speed, and what road. Whether I'm driving a Lotus Esprit or a Ginetta, the driving feels exactly the same. There's no "oh, will this car drift?" running through my mind, no "how fast can this car go on this highway?" TDU2 is missing the difference in cars and their response to terrain, something TDU1 did perfectly. The RUF RTurbo in the first game, for example, was a joy to overtake with; you would hear the turbo spool, feel the car lunge ahead from 60 to 100 in seconds, and then you'd be miles ahead of the car. But then when you got to Kelekole, it would understeer slightly, snapping the tail out if you applied power. This wasn't a problem, though, because the RUF RK Spyder, another car by the same company, could handle these turns with more grace than almost anything. But in TDU2, the most interesting part I've found is having to wait for other players to go through the one-lane areas of the narrow city/fort roads. Even those, though, are hard to enjoy without the ability to spin your wheels at 100 mph through the cobblestone streets if your attention slips. The graphics are brilliant, and the setting depth is wonderful, but the moment I step out of my cool treehouse and into some car - regardless of make - I just feel... uninvolved. Nothing makes me want to explore the vehicle's limits, the feeling of power (or lack thereof), or the wheel sliding through my hands as I drift around a perfectly-placed roundabout. There's none of that, no sense of difference. Everything is drive-turn-drive. And that's why TDU2 is boring. :( -Leadfoot
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