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mistermojo

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Everything posted by mistermojo

  1. Still Team Fortress 2 Some CounterStrike: Source aswell.
  2. Went for Maddog. Thanks for the votes btw ^^
  3. Cheryl Cole? Oh come on, they must be able to do better than that.
  4. Voted for yoe_driver, but Carboy and Eyekatcher came a close second :)
  5. Indeed, obviously I'd much prefer a 'real' girl over some of these celebrity ones who I'd never get. Half of them only got famous because they're halfway good looking.
  6. Currently addicted to System of a Down for the 3rd time, if that makes sense.
  7. I do, only got it cos everyone I know has it though. Anyone here can add me if for some reason they actually want to :cheeky: http://www.facebook.com/home.php#/profile.php?id=1517173055&ref=profile
  8. Tough question that. I'm not really into 'celebrity' girls like alot of other people, if they're fit, I couldn't care less. Gemma Atkinson is alright, seen better though.
  9. I would enter but I live in the worst place in the world for taking urban photos :(
  10. Yeah, it's the only game I never get bored of :thumbsup: The update is now live, and it owns :D Full list of changes: New Content Added King Of The Hill game mode Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them Added lots of new hats Additions / Changes Added "Auto Reload" option to the multiplayer advanced options Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing [*]Pistol now fires at a fixed rate, not based on the speed at which you press the firing button [*]Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity [*]Significantly reduced the amount of network traffic being sent [*]Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost [*]Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist [*]Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal) [*]Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps [*]Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating [*]Added an "Inspect" key that allows you to look at items being carried by your team mates [*]Backpack improvements: Added drag & drop to move items around. Item positions are maintained on the backend Added multi-select, allowing you to delete multiple items at once Added a new key to the key binding page that opens your inventory directly to your backpack Fixed mouseover panel being incorrectly position when the backpack first appears [*]Cloaked Spies standing in valid backstab positions no longer raise their knife [*]Added current map name and gametype to the bottom right of scoreboard [*]Added class icons to tips on the loadout and loading screens [*]Improved visuals around flags when they're being carried by a player [*]Improved critboosted visuals, making it much clearer when an enemy has critboost [*]Updated the loading panel to show the game type under the map name during level transition [*]In-game chat dialog now supports full Unicode characters [*]Added BLU main menu background [*]Added response caching for some server queries to help reduce the CPU load from DOS attacks [*]Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail Map Changes Update PLR_Pipeline Increased the starting advantage in the third round if a team has won the first two rounds Fixed carts not continuing to the second round if they're capped at the same time in the first round Fixed being able to shoot pipebombs over the starting gates in the first round Fixed being able to open the doors in the first round before the setup time was finished Fixed players getting stuck in some doors Fixed players being able to get onto rooftops and out of the map boundaries Fixed other minor bugs and exploits [*]Added community map Arena_Offblast [*]Added community map Cp_Yukon [*]Update Arena_Sawmill Fixed DirectX8 bug where some models would not be visible Fixed exploit with building teleporters outside of the map [*]Updated CP_Granary Made a few changes to improve balance based on competitive community feedback Item Reworks The Force of Nature The enemy knockback now only works in close range and behaves more like the Pyro's air blast Enemies cannot be juggled by the FaN's effect The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards Knockback is now scaled by damage done [*]The Sandman A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun Stunned players now take 75% of all incoming damage instead of 50% Ubercharged players can no longer be stunned Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed) The minimum distance to stun a target has been reduced The negative attribute has changed from "no double jump" to "-25 max health" Fixes Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs Fixed an exploit that allowed players to work around sv_pure Particle files are now protected by sv_pure Fixed critboost effect getting stuck on when you die while critboosted Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife Fixed an exploit where you could reload The Huntsman faster than intended Fixed Heavy "civilian" exploit Fixed a set of exploits using the DXSupport config files Fixed r_screenfademinsize and r_screenfademaxsize exploits Fixed sentries firing at a fully cloaked Spy if they're still the closest target Community requests Added a HUD element for hybrid CTF & CP maps Supports 1 or 2 flags, and any number of CPs Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it [*]Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d") [*]Added new "medic_death" event for server logs Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") healing is the amount the Medic healed in that life ubercharge (1/0) is whether they died with a full charge [*]Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it :eek:
  11. No me neither, and I play it alot more than you lol. I think it's good that they're rare though, but with a total of 27 hats after the update you'll be 3 times as likely to find one ;) What i'd really like is: A new backpack layout (something like this, props to PcyBouH from steam forums), bug fixes, performance optimisations, a trade system, customisable weapons/appearance, and a bunch of new weapons. But that's just wishful thinking.
  12. Dunno if there are any other TF2 fanatics here who are interested, but a new non-class specific update has been announced for the game :D So far, 18 new hats, a new arena map, a new gamemode (King of the Hill), along with koth_viaduct, koth_nucleas and koth_sawmill, have been announced. You can check it out here The pages update around 10:30 - 11:30 UK time.
  13. If you're going to do that you might aswell have no limit at all. PhOTW is becoming more about rules and less about taking creative and interesting photos.
  14. Haven't watched many films recently but still... The Matrix: Absolutely epic in every way. Can't believe I haven't seen it before. Ice Age 3: No better or worse than the last ones, but it's a kid's film at the end of the day.
  15. I did think something was wrong when I tried ejecting a disk and a load of leaves came out...
  16. This is my sweet setup: http://i403.photobucket.com/albums/pp117/mistermojo28/virus.jpg For some reason I can't get it to turn on anymore, I think it's a driver issue though.
  17. Lol, you can tell by the lack of replies how popular it is. Just seems like a TF2 rip-off to me, EA has gone downhill alot recently.
  18. http://i403.photobucket.com/albums/pp117/mistermojo28/tf2-20090810-170300-Copy.jpg My entry, might change later.
  19. Looks like alot of photoshopping has gone on this week :P Went for GTAMADDOG, but it was tough cos of the amount of entrants.
  20. CarFreak fo' sho' Love the angle and the way the car stands out.
  21. Yup, it's got trees in, that'll do I guess :lol: Again, people are voting for something because it is more related to the theme, but whatever, don't want to start an argument. EDIT: Reaper, post one more time then never post on TDU again. 1337 ftw :)
  22. Thanks for the votes, quite surprised I got any. I went for GTAMADDOG, I'm a sucker for sunset pictures, even if it is in a game :p
  23. Intel and Nvidia like alot of other people here. E4500 and XFX 9600GT XXX if anyone cares :P
  24. Team Fortress 2 mostly as usual. I've been on Far Cry 2 a bit aswell, I just discovered how awesome the Flare Pistol is on there.
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