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Everything posted by TDUZoqqer
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I mean, sure, competition is life in racing games, but I came to a point where driving races offline is just frustration level one thousand. Doesn't matter on which drivatar level I drive (I usually drive on the second best one (it's expert, I suppose? Don't know exactly), it's ALWAYS the case that the first two are absolutely GONE after half a lap. I usually start with the bonus cards on pole now, as otherwise I would always finish third in best case, but even then - today I drove the Forzathon challenge - competition in a extreme track tool. I always started first with my GT3RS, first race was through the city, where two other GT3RS were glued on my arse. Which is not that unrealistic. Second race became super retarded, an Ariel V8 overtook me in the third of four laps and finished first. Fine. Ultima, Sesto Elemento and 599XX were close behind me. Also fine. But the third race was just a joke. In the very first corner the Ariel overtook me again, but half a lap later it was gone. Totally gone. Ultima and 458 Challenge were behind me with unlimited grip so I just had to fight for second, while the Ariel was TEN SECONDS faster. TEN. SECONDS. I tried the next race with an AWD ariel, which just made everything worse and I went back to the GT3. The last race was similar. the Ariel was 8 seconds ahead again and four different cars were right behind me while the rest of the players were 3 seconds behind those. Same case was when I drove a cross-country supercar race (forza preset theme, ugh). I had a Huracán - everything was nice on tarmac. Then the dirt roads came. And guess who overtook me - a Ferrari F12. AN F12. On dirt! HOW? I tried all the different drivatar settings and the case was the same, the only difference was that all the people behind me were a lllllot slower. But the F12 still won. Together with the Audi RS4. I don't say I am the best driver ever, but I'm not bad, and I definitly could catch up to a 740HP RWD vehicle on dirt with an AWD. And I do remember that the drivers were not that hard at the beginning. I mean, I'm level 260 something, so I drove quite a few races already. Soooooooo my question is - am I the only one with such extremely annoying AI drivers in the game, am I really that bad, or is that a common thing in FH3? :oook: At the moment I only use H3 for the auction house and for cruising, as racing is almost impossible.
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aka 90% of all TDU car mods ever. Shots fired.
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[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
TDUZoqqer replied to Milli's topic in TDU - Support
How would that be different from adding random cars like you do now? I mean whats the difference between adding random cars than adding themed cars in this matter? -
They brought him the new engine parts for free before anyone else, basically like a firmware update on windows, just before the next customers had them. It was legit production ready but he had the parts before. I dont know, dont ask me it was weird.
- 9 replies
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- koenigsegg
- fastest speed record
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(and 1 more)
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Chiron owners still laugh in their fists, as their Chiron will be 8x more reliable than the Egg.
- 9 replies
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- koenigsegg
- fastest speed record
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(and 1 more)
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past 5 more days (of which I only modeled for 3 days lol) - base is (almost) finished. Just need to model the base mirrors and a detail on the front, and I can finally go into detailing as you can see, current polycount is circa 4000 polygons, which is about the amount an average wheel have in Forza :lol: But modeling a car which is almost not existant in picture form to 95% accuracity is something I am quite proud of. And I usually am never proud of myself. :cheeky:
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[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
TDUZoqqer replied to Milli's topic in TDU - Support
Ever thought to release updated cars as themed DLC's? I think it would catch people a lot more. Just as a tipp. -
Heh, I take this as a compliment :cheeky:
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[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
TDUZoqqer replied to Milli's topic in TDU - Support
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Mercedes-AMG Project ONE 3D Modeling process. There are almost no good pictures of it, as it was freshly presented and was seen only on the IAA in Germany (and in Japan now). That's why reference pictures are almost not existant. I literally found 25 different pictures all over google and flickr. So, I already started modeling it, with more or less (less) good reference pictures as blueprints. Turned out I totally missed the proportions so I had to use a different way for a second attempt. I tried camera calibration and photogrammetry and set about 150 points by hand and adjusted them in 14 different pictures in different angles to create a point cloud for a spline cage, which needed to be rounded manually aswell. This spline cage is basically a blueprint in 3D-space. Quite useful, but took me forever. That's the result of two days á 12 hours - and I don't even set a single polygon yet :lol:
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[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
TDUZoqqer replied to Milli's topic in TDU - Support
Yeah, it even uses their models :lol: -
What exactly do you want to mod? I can call myself quite experienced in terms of TDU1 modding, but I never touched any JSON files whatsoever. Is there a necessary you need to work with those?
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-I am not sure if I am allowed to reply to that, if don't - admins, don't strike me, just remove the post-
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various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
I got quite lost in details actually, I just wanted to get a basic idea of how everything works, but I somehow can't leave things unfinished before taking on whole new things :cheeky: The plate stuff will be totally unrelevant to most of the people playing the game, but yeah, I'm a one man army programming a game so I do stuff I have fun with first :D Don't worry, important things gonna be taken on very soon -
various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Henlo. I'm still working :) A Little update in text-form: I managed to get the "plate configurator" to work. As I already mentioned in the first post, I will be working with german plate formats for now. For those who don't know the german license plate Format: it's split up in 3 Groups. The first Group is a set of 1 to 3 letters showing which Region the vehicle is registred in. As Germany has like 170 counties, I decied to stick with the Berlin County for now. This can't get changed yet. Second Group is a set of 1 to 2 letters. You can configure them as you want them to have. The third Group is the set of 1-4 numbers, which also can be customized. It makes up 8 formats of license plate layouts you can choose in between, aswell as the actual vanity of the letters and numbers. This all works as an extra menu - which will be the Registration area ingame later. The vanity plate will be saved to your current car (or you can choose one from your list later, I don't know yet), but each plate can be given only to one Slot (unlike forza for example). Makes it a lot more realistic imo. The letters and numbers will be set randomly when you Register the car. You either can Keep it, or personalize it in Terms of vanity, which will be extra 15$ along the 100$ Registration fees then. But - The part I am most happy about - when you freshly buy a car from a dealer you won't get a regular license plate, but a temporary 5-day Registration. This happens in real life too, most of the time. The german temporary plates are White with a yellow bar on the right side which Displays the expiring date. This date will be generated by reading the current date and adding 5 to it. The first The first letter (or letters) is the County once again. As mentioned, this is not changeable at the Moment, and I doubt it will be necessary, as I only will have one City ingame - which will be a rough copy of Berlin. So the County letter will always be "B". The blue dot is just the coat of arm of the County. Nothing spectacular.Now it's getting interesting: the temporary plate have 6 numbers (in General). the first two (04) make sure the plate is actually a temporary plate. This won't be changeable. The next 4 numbers will be generated randomly.They are not customizable. This is like in real life aswell. Now, the number plate and the date will be saved in the savegame. You have 5 days to drive the car around as Long you Register it within the expiring date. When you don't - you won't be able to drive the car and you have to take another to Register it. I don't know what to do when you have only once car, but I'll figure it out :cheeky: As mentioned, both plate variations will be saved into the savegame. The temporary layout will reset when you Register the car. When you unregister it, you will get another temporary with a new randomly generated plate. #DETAAAAAAILS ALSO: Customizing and paint shop save values now. You can respray and tune your car and cast it to the open world driving Level (and all the others obviously). And some random small fixes. Better light controls, lights enable by night, disable by day, and so on. EDIT: Forgot to tell I started to build a database with all the small poops i might Need in the game again. Like paint Colors, names (which are already programmed) and other stuff you might remember from TDU - Car names, other car stats, Environment stuff etc. I'm gonna post a Video of the plate Generation soon as I really like the Feature :) PS: When someone wants to help me out in Terms of Environment design or graphics design (or Audio), I still appreciate the help :) Greetings -
More polygons =/= more quality tho. As far i can see the mod isnt really high quality tbh.
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forza motorsport 7 Is Forza 7 worse than previous Forzas?
TDUZoqqer replied to Milli's topic in Driving & Racing Games
As a Forza Enthusiast and car Detail fan, I can tell that Forza never really cared about indepth Details of single cars. I know Forza 4 has 600-ish or smth cars, and I concider that in the following Point - but there was not only one vehicle Artist on the whole game but a whole Team working just on this Topic. My Point: often cars were treat loveless, and real Details were ignored. Often the brake light Situation was messed up - parts glowed which were not intended to be, and other way around. Front- and rear wheels were ALWAYS the same, even on cars like F50, where ingame rear wheels were identically to the front ones, eventho the rear ones had more concavity irl. Same with the Murcielagos (which personally offended me a lot tbh) and some others. The Black Series C63 had the ugly plastic front bumper plate Region, which is obvioulsy useless in a game which is absolutely non-plate relative. (other than FH3, which still doesnt Support front plates anyway). In real life you could remove it in the configuration process when buying the car, and removing it on a "used" car easily. And so on and so on. Many small Details. They've improved a lot on the next-gen FMs - for instance you can see the brake lights of the Sauber glow realistically now. I agree that the paddle shift Animation in FM7 Looks meh - it even looked better in TDU imo. FM7 exhaust shake Animation is a neat idea, although they've overdone it, A LLLOT. Buuuuuuuuuuuuuuuuuuuuuuuuuut, the windshield reflection Looks neat when you concider the hard sunshine from above and the Driver wearing White gloves. All in all I can say - Forza doesn't take on on every single Detail - its almost impossible anyway concidering the tight time plan as it's an AAA title. Eventhough the car models are basically the same since FM4 (I know that, trust me), they could take on some Details theyve missed before - they even did on many cars. But still. Don't Forget that most of the People buying forza don't give a flying F about shifting animations and brake lights positions. Just my two Cents. -
Porsche fanboys: HURR DURR nevur is the performante so fast its fake hurr durr. Porsche fanboys: omg porsche best brand ever ofc its the fastest on the ring, i never had any doubts I'd still rather take the Lambo.
- 8 replies
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- porsche 911 gt2 rs
- porsche 911
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various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Update, burr burr. Just in case someone is still watching the thread :) Customization menue progressed a lot. Still some things buggy here and there, but all in all it works. Adjusting those cameras was hell. Now I either am going to make a paint shop, or I'm gonna find out how to cast the new purchased parts to the next level (the driving level). One or the other, progress is kewl. :) STILL NEED COOL UI, btw :( Crits and suggestions welcome :) -
Thanks :) I like it too, actually. Well, I need to, as I have seen from a video how close I actually were on the M3 as it was flying by me in a drift. I just need to like it afterwards (there were like half a meter max between and the car. Well. I live dangerously.)
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I finally managed to get an upclose drifting shot. But I'm not allowed to share it to social media as we were not allowed to go onto that area and PoPo's are watching now. Bad luck
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[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
TDUZoqqer replied to Milli's topic in TDU - Support
k then -
various Community development: Project DRIVE (working title)
TDUZoqqer replied to TDUZoqqer's topic in Driving & Racing Games
Sooo I kind of started the customization menue. It are the very very basics yet, but I don't have much time to work on the project for very long right now :) To answer your questions right away: No, it's not the final environment nor lighting right now. It will be really pretty at the end. Yes, it's inspired by Forza Yes, the UI icons suck hard at the moment. I was focused on the technical aspect for first Yes, you see tail light tinting in the video. Yes, it will be available for front and back seperately. Yes, it will be controlled by input (buttons/controller) later and not by mouse (not only) No, you will have way more to customize than exhaust tips No, I don't have a life :) More updates to come when there are some. Critics and suggestions welcome! -
UGH THATS A GT3 WITHOUT PCCB BLASPHEMY