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Laconda

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Laconda last won the day on September 29 2018

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  1. Looks really good, thanks for this mod Is it possible to link the time of day to traffic density? So that there is less traffic at night? When I first played I got that feeling, but by now I'm sure that was just my imagination. But I would like that. Yes, it's pretty easy to do. Go to Euro/Bnk/FX and find the file called "WeatherDesc". Open it with Notepad or Notepad++ and you will see all the weathers there. They start with "StaticCfg" and are below "Name = "FREERIDE"". Sunrise is the sunrise obviously, DRYDAY1 and DRYDAY2 are the two different days. If a weather has more than one part (e.g. SUNRISE, SUNRISE2 or DRYDAY1, DRYDAY1P2, DRYDAY1P3), make sure to add all the parts of that day. This is vital, as if you don't, you will get the bug where clouds don't appear. Make sure to not add any new weathers to FREERIDE mode, as there is a limit and I think I'm either on it or 1-2 weathers below it. If you add more than the maximum limit, your game will start to crash. If you want to add new ones, you'll have to delete some of the existing ones. If you have any issues, feel free to ask for further assistance! I exchanged the whole "CLOUDY"-block with one of the "DRY"-blocks and tried with several of them. Anyway, I still start cloudy. Depending on which DRY-block its either grey, purple or pink. What could be the reason for the clouds? I want more sunshine, too Edit: I hadnt checked "offline" in the launcher. Its the "SUNSET"-lines which always look cloudy (on my pc).
  2. Really cool, thanks! Actually, it seems that bikes are not possible anymore for races without restriction. At least in the editor you cant choose mA and mB from the list. And for example in "8 drivers make a record" I cant use bikes though it is a race for all vehicles. Edit: seems I first looked in the wrong value. "8 drivers" is deactivated for bikes and can be corrected with the race editor Also on page 67 the hint from postcd how to remove fog was very helpful. Can you recommend a thread/info-/filebase for tdu/platinum on how to edit stuff like that? And there seems to be something wrong with some tunings. Honda NSX for example: Mugen tune 1 is not only identical with Honda tune 1, it also switches completely into the Honda tune-line. Its redundant, or am I wrong? I mean, if its actually the same one, there is also no difference in design/body, right?
  3. Is it possible to deactivate the highest "travel gear" that makes some cars slower with automatic gear shift? I mean, its all about races, no need to save fuel
  4. How can I add or remove/deactivate drivers from the races? I dont mean traffic, only the drivers. Is this possible?
  5. For cars like Nissan 240SX SE, which have a lot of tuners available, with identical prices and values - are there differences between all tune-variants? Because some seem absolutely identical, like KBD tune 1 (E-Class) and Extreme Dimensions tune 1 (E-Class). Handling-/performance-differences or only in design? Otherwise it takes very long to test for the best...
  6. Is it possible to deactivate some weather or revert it to standard? In "8 drivers make a record" it seems to be almost always foggy with a strange blue background, i think where the sea should be? Maybe a bug?
  7. Thank you very much, thats helps! Another question: What exactly does the handling-values mean? Also in the original, a lot of the cars with good handling are a lot harder to "handle" than the ones without. Is it about stearing, reaction, precision, I dont know?
  8. Hello, I dont know if this has already been answered, but do the different rims have an effect on performance? And second question: it seems that buying one tuning after another (level 1, then 2, then 3) seems to have another effect sometimes then if I would buy tune level 3 directly. Is this true? And how can I predict if this is the case? Is there a hint in-game? Is it only when the cars look different in the tuning-preview? Or maybe there is a list of possible tuning variations for each car? Greetings, Laconda
  9. I figured it out: Actually, its neither "right key", nor "turn head right". There is a "Right (In Game)" key you can define in your options -> controls -> car dashboard, where you can also define the key for radio, etc. (german version: Optionen -> Steuerung -> Armaturenbrett -> "Rechts (im Spiel)", ...) After I defined the "in game"-keys, it worked for me. Greetings, Laconda
  10. Hi, I have the same problem. I can open the "Chronopack" with "K", it says "Hit RIGHT (in game)" but nothing happens. Tried with num lock and without, tried Num-6, Right-Key, Right mouse click and several other ideas, but still nothing. I didnt change the controls for right or turn head right. I have no idea how to start this right now. Anyone else? Is this a bug? And I have the same problem with the other menus during drive, like radio (R) and drive assist (D). I can activate the "menu", but nothing more.
  11. All links here seem to be dead. Where can I download the necessary tools?
  12. Hi, really generally speaking - how do the car mods have to be installed? I am sure there already is a tutorial, right? Greetings, Laconda
  13. Looking really good! But how do I install this? I have installed magic map and paradise mod. But just replacing some other car (tried Saleen S7 Twin Turbo) including rims doesnt seem to work. What am I doing wrong? And I already tried this car in the Ultra Community Mod. Maybe there is an easier way to transfer it from there to the normal Project Paradise Mod?
  14. Hello, for some races ("The infernal Descent") the bike-types are not allowed, though you may race against bikes. So for class B you can not use mB, but PC-drivers may. Is there a possibility or mod that fixes this? And is it possible to "unlock" all vehicles for every race in the game sonehow? Greetings, Laconda
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