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  1. I am proud to present you : the MV Agusta F4 GTR ! This bike is for fun only, not for multiplayer ! The engine/stats of the motorcycle is based on the MV Agusta F4 Tamburini, little bit tuned :D Stats: Gearbox : Automatic Weight : 187kg RPM : 11800 Rev Limiter : 12900 Acceleration : 100% Drag : 0.2608 Speed : 400+ kph / 248+ mph Power max : 349 CV Gear box : 6 Car class: mA Braking : 500 Handling : 100% Download : (i'm not allowed to post, remove the spaces) Mod : bit . ly / 2nw6wT7 TDUPE 2.5 : goo . gl / 52zPBF Installation : Open TDUPE 2.5, Select "MV Agusta F4 Tamburini" Select "Import Performance Pack" under "Performance Pack", Select "MV Agusta F4 Tamburini.tdupk" Save Car, and Save all changes. Integrity check : MD5: 5CE9AECA549C7598C174FE1977F710DE SHA1: 397BDE27D800910A8C09BD6B8C4D1B112F4B6E2F
  2. I am proud to present you : the Kawasaki Ninja Supercharged Speedster ! I really want to share my new custom favorite bike, this bike doesn't exist in reality. This bike is for fun only, not for multiplayer ! I can delete the link if I'm off rules. The engine/stats of the motorcycle is based on the Kawasaki Ninja ZX-10R, highly tuned :D Note: This is my first 'tuned' bike :happyspin: Stats: Gearbox : Automatic Weight : 170kg RPM : 12800 Rev Limiter : 11010 Acceleration : 100 Drag : 0.0500 Speed : 590 kph / 366 mph Max speed : 644 kph / 400 mph Power max : 499 CV Gear box : 6 Car class: mA Download : (i'm not allowed to post, remove the spaces) Mod : goo . gl / 9IaR1D TDUPE 2.5 : goo . gl / 52zPBF Installation : Open TDUPE 2.5 Select "Kawasaki ZX-12R" Select "Import Performance Pack" under "Performance Pack", Select "Kawasaki ZX12R.tdupk" Save Car, and Save all changes. Integrity check : MD5: 879FC2C7DF41AB7F2767D67F10DA1829 SHA1: 9C7F16C5B9517E1937BF50FF7BABC45F2F6E8A55
  3. 1973 Pontiac Firebird Trans Am Converted :Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases. Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  4. 1967 Shelby GT 500 Converted: Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  5. 1967 Chevrolet Camaro Z28 Converted: Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases. Before install this update, make a backup of your database. You need TDUMT 1.15 or 1.16.3, TDUPE, TDUF 1.12, TDU project paradise. Download
  6. 2004 Chrysler Me Four-Twelve Concept Converted: Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases. Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  7. 2004 Ford Shelby Cobra Concept Converted :Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases. Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  8. 2005 Ford Shelby GR-1 Concept Converted: Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases. Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  9. 1997 Volkswagen Syncro W12 Converted: Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases. Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  10. 2003 Alfa Romeo 8C Concept Converted: Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases. Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  11. 2005 Chrysler Firepower Concept Converted: Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases. Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  12. 2004 Ford Mustang GT-R Concept Converted:Eden games Camara: Custom camara Physics: JPTH Features: Proper physics and physics performace pack. (physics developed in Hardcore mode) Compatible with TDUCP 2.0, TDU tuners names update, and previous releases Warning, before download and install it, make a backup of your TDU database. You need TDUMT 1.16.3, TDUPE, TDUF 1.12 Download
  13. Hello Guys! This is my first time upload or post in this forum, hope you guys like what im posting! "YOU WILL NEED TDU PE 2xx FOR THIS" Let me introduce you : [ATTACH]26582[/ATTACH] For BMW Lovers Of Course. What im doing is to get the physics as close as possible to reality, from engines to tires, handling and stuff ;) 1 Series To 7 Series :kiss: Lets see here: 7er 6er 5er - 1er Enjoy! Any feedback would be very appreciated :) Support me by subscribing to my channel! :D Youtube: https://www.youtube.com/channel/UCmH9jIS6lDP-0Pjpmf4kRBw Instagram: https://www.instagram.com/mo.dust/
  14. better let those rear wheels spin !! for after all you got 707hp ! notes: physics are for the 8 speed conventional automatic transmission you can only have 7 gears in tdu so i compromised 8th is 7th on the ratio and works pretty well so 7th is 0.67 instead of it being 8th (duh ) :D final drive is not change and is 3.30 like it should be sound swap from stock tdu files ! use the ford gt with no turbo it sounds pretty good not exactly hellcat but good enough ! (not included ) do not switch it to m\t the 6 speed m\t has different gear ratios then auto it wont be realistic any issues i missed ?? please let me know ! more physics to come !!!!!!!!!!! :D
  15. started playing tdu again ! and boy i haven't stop modding lol just finished up 100% to the spec fiat 500 abarth physics ! (usa model) please if there's any issues \ ideas SAY IT !!!! :cheeky: p.s want the car?? im not sure if the rules allow me to post it i'm not the owner of the car mod just the physics ! i found it on a website
  16. I think many know how to do physics for TDU and some believe that writing these data on the machine and create a believable physics, but unfortunately this is not the case and now for example I'll try to tell and show! 1)Consider the example of Chevrolet Corvette Z51 2015, as all corvettes ranging from C4 have almost the same platform that was easier to take the original physics from C6 or Z06! Now go online and find real information about the Corvette for example here Chevrolet (USA) Corvette C7 data index Find the gear ratio, and below we see the aisles these gear ratios, so they need(as in the TDU does not work the main steam need to compensate for speed) There we see that the 7 transmission 515 km\h in this chapel we need to reflect in TDUPE in the Speed option, but to write we will not 515, and km\h (due to the fact that the game has so strange a parameter as an additional speed that is, if the TDU is said that the car goes 200 or 300 km\h its maximum speed will be 220 or 330 that is 200..300... added 10%) Thus 470+10%=km\h, error 2 km does not play a big role! 2)Now we have to enter the real weight of the car! This Corvette it is 50: 50, as well inscribe the real coefficient of the vehicle which is 0.3 Cx !! 3)also on the Internet there are tons of gear ratios are not on the website http://www.automobile-catalog.com but you strongly want to do everything correctly. For this you will need a calculator PPC ÐlaаÑчет КПП. КалькулÑтор КПП: передаточные чиÑла Ñ€Ñдов и главных пар I think to learn it is not difficult, and the problem of language can solve a translator plugin for your browser! The most important parameters are specified, these settings don't have to touch(only in rare exceptions when the 3D body made bad Cx may not correspond with this) !!!All other parameters are adjusted at their own discretion, and experience! With the proper skill can get even very realistic physics!!! !!!Do not trust 100% to this website http://www.automobile-catalog.com there are errors for information about the machines!!! I hope you understand me)) The original
  17. Hi there racers! I've never managed to get TDUPE to work until a few months ago. Due to university I had to leave TDU for a while, but now that I'm on holidays I have some free time. When installing car mods I always wanted to match their performance as well as looks, but it was quite hard to find Performance packs for many of them. So, now that I can do those packs, I thought of sharing them with you. They are not perfect, a lot of specs simply don't exist on the internet, but I think they are quite good. Have fun! :duck: INDEX Alfa Romeo Montreal Aston Martin DB5 Aston Martin One-77 Updated 04/02/2015 Audi RS5 Audi R8 GT Spyder Ferrari LaFerrari Hennessey Venom GT Spyder McLaren P1 Porsche 918 Tesla Roadster Sport
  18. I make this performace pack especially for this car, because everybody who have this car knows when the car is tuned he didn't reach +/-230 KM/H or 143 MPH Features: Added performance pack 1, 2, 3; Increase acelaration and top speed Against: Install manually (but it must be so..) Warning: Make a backup before install it. Link: Honda Civic Type R Performance Packs 1,2,3 Install: 1- Open TDUMT and click on Patches; 2- Open the patch file; 3- If you have replace the honda for audi A3 DSG do generate and run the patch If you replace for another car open database on TDUMT go to section carphysicsdata, search the ref and brand the car you replaced, copy and replace for existing one on last instruction.
  19. Small preface and info: I've been playing TDU for years now, with many different wheels, just before the server went down i bought a t500 and found out the wheel was too strong for the game, i played few other racing to find that out, basically there is too much grip in TDU and the steering model aint perfect. Even in HC.. So i started playing with TDUPE to make it more realistic and less grippy. Really right before the server went down i found this all out and had some cars "realistic" modded.. When the server went down, i was pretty much the only guy who sometimes still played TDU :duck: Because it was a complete different game with these physics mods. Well now we're 2 years further in time and i (think:nuts:) have perfected the art of physics modding:D -or at least in TDU, with TDUPE and as close to reality as possible with TDUPE with some compromises here and there- Recently i bought a new PC and lost most of my mods by a failing HDD, hence the new PC.. (it was the motherboard:ill:) So i had to start over again when i knew for sure the server was going back online, so for now i have only 3 physics models. It takes a lot of time fine-tuning, with 2 of these cars i'm still not 100% happy:cool: I have some steering wheel settings for DFGT-G25-G27-T500 i want to share too, because they are important to make you feel what i feel. For instance Logitech's default FFB setting has fake emulation, you have to change it to feel the real TDU FFB! Another thing is, i haven't had good experiences with .tdupk files so i'll post both the .tdupk files and photos from my settings in TDUPE, again because i want to make you feel what i feel. (sound dirty no? well when you drive these cars, you'll get yourself dirty anyway:cheeky:) The things that's changed/more realistic: Slower 0 - 100KM/h times, you'll have to be perfect on the throttle and clutch to get a good time. Slower 0 - VMAX, because of the added weight and drag, it's allot slower to its top, especially the end bit is cool. Longer brake distances, again because of the added weight, you really feel you are stopping a car, not a toy. Little bit less crazy jumping, especially with little bumps the car stays firmer to the ground. More realistic and smoother steering feel. (at least with the wheel settings down below) More sliding and slithering about, you can't take the outside corner so easy anymore, APEX FTW! Lines m8, you're lines:happyroll: And more, ask me if you want to know something specific. Well here goes: RUF CTR (Yellowbird) Tuned ~800BHP -400KM/H car- (on the rt12) Ruf CTR.rar Ruf CTR photo's.rar Ford Mustang GTR concept Tuned ~600HP (my favorite, truly feels likes an real car at points) FORD Mustang GT-R Concept.rar Ford GTR photo's.rar Noble M400 - True to life physics NOBLE M400 .rar Noble M400 photo's.rar Wheel settings T500RS Play with the Constant (2nd) setting, if you feel it too strong or weak, leave the general FFB (1st) setting always on 56% (in any game btw) You can also play with the Damping (5th) setting, personally i don't like it. [ATTACH]21615[/ATTACH] Wheel settings DFGT/G25/G27 [ATTACH]21616[/ATTACH] (couldn't find a decent photo, my other wheels are in bits:eek:, use 900 degrees) For the best experience on all wheels you can use 720-900 degrees. TDU in-game wheel settings [ATTACH]21617[/ATTACH] This is my first physics mods post, please let me know what you think and or if something goes wrong:nods: P.S Good luck keyboard drivers.... and don't forget to back up:p
  20. 2008 Mitsubishi Lancer Evolution X RS Group N (LHD) Link to car: Released tatoscha: 2008 Mitsubishi Lancer Evolution X RS Group N | turboduck forum Replaces: TVR Sagaris Camera: Audi RS4 IK: Pontiac Solstice !!Please make sure to backup your original files before installing Top speed: 400 km/h Physics download: TVR Sagaris
  21. View File C.T.R. Physics Mod I working on new physics to TDU2 Here is new 1.05 version Features: Braking can block wheels More powerful handbrake Some optimization of traction control Edited ForceFeedback Edited aerodynamics Good for drifting Realistic understeer New motorbike physics and handling Important: Hardcore setup is now really hardcore and it's good for drifting with 4wd cars (e.g. Bugatti Veyron) Sport setup is made for drifting with rwd cars and for perfect lap times Full assistance is for normal cruise around city and it can also be used for perfect lap times easily It works online and also with Unofficial patch. I was originally inspired by Veno physics mod and thanks to him I could understand how it works. Used modifications: Unofficial patch 0.4 Tested on Logitech G27 I still working on Clutch/Brake linearity and car suspension. Now I work on version for normal (slow) driving with smooth brakes and steering. I'll release it soon. Video: Installation: Copy downloaded file to TDU2 main folder and overwrite original Physics.cpr file You also need different laucher e.g. Knyazev Universal launcher or the TDU World Launcher Submitter Michal003 Submitted 08/16/2020 Category Tools / Others  
  22. [headline]Are Forza 5's physics​ better than Gran Turismo 6? 'Just do the math', says Turn 10[/headline] http://i1212.photobucket.com/albums/cc452/daniel0251/daniel0251004/forza5copy_zpse95dbd72.png Forza Motorsport 5's physics engine "wouldn't have been possible with last generation hardware", Turn 10 creative director Dan Greenawalt has claimed, telling VideoGamer.com to "just do the math" when asked whether Forza 5's physics will be more realistic than those of upcoming PS3 racer Gran Turismo 6. "The things we're doing on the Xbox One with Forza 5 physically just wouldn't have been possible with last-generation hardware," Greenawalt told us at Gamescom earlier today. "Partially because there wasn't enough power, but more importantly the approach. We have a completely new approach to how we're doing physics and a new partnership." Greenawalt explained that Turn 10 ditched its partnership with Pirelli for Forza 5 to team up with Calspan, a science and technology research company that tested huge numbers of tyres in order to provide in-depth analytics for Forza 5’s handling. "Calspan tested for weeks, and at the end of that they gave us millions of data points, and I have to admit, it was more than I was expecting," Greenawalt continued. "I was a little bit like, 'Oh, okay...'. So I worked with them on how we would reintegrate that into our game so we could have all of these isolated variables and reconstruct them in real time. So when I say that we're doing things in this game that could not have been done last generation, I really mean it's on two axes. "One, all these variables require power. We have power. The more important one is the approach. This approach, nobody is doing this. Not on the PC. Nowhere. Because you have to be, one, questioning your assumptions, and two, you have to be jumping into the deep end with partnerships, new approaches, and honestly throwing a lot of time and energy at it. To me it's a commitment to always be wrong. That's my favourite part of my job. I'm committed to always being wrong. So that means I'm always pursuing perfection and throwing things away. That's what made our entire physics so much better this time. But does that mean Forza 5 will boast a more impressive physics simulation than Gran Turismo 6? "Just do the math. Honestly," Greenawalt replied. "I don't know what their physics engine is. I know what mine is. What I know is my approach and the amount of power we have in the box allows us to do things that we certainly couldn't have done on the 360 and we didn't do on Forza Motorsport 4. "I'm not playing their physics, but I think it's one of those things where there is physics involved in just what we're doing." via Videogamer
  23. real 135 physik with 7 gears 6 gears version is on still working
  24. Hello,Im new here,and the tittle says all. Theres a way (hacks,trainers,softwares,cheats,codes..) to make the simulation physics of hardcore mode, available in carrer mode? I mean,maybe replace the arcade physics for that one,or an trainer,or cheat that changes it,and play carrer normally with then. Or maybe make races and missions available in Hardcore mode,would be nice too.. After hours of searching about it on google,no usefull results,so I hoping some good results here :) My point,im a offline player,and I finished the game last week. When I experienced the Hardcore mode,I really liked it,so much,everything is better,and it makes me dont wanna play with arcade physics anymore..but its a bit boring to play the game without the old and good races and missions. I dont really undestand why the game disables then on hardcore mode,since the AI can run perfectly there. The proof is,when you challenge someone in the free mode,AI can handle the race very well. The last question: Is it really possible,so far? :confused: If yes,how? what we should do? If no,can someone explain why? anyway to make it possible? Theres a bunch and all kind of awesome modifications for tdu,cant believe that nice modders cant do this so far! Please,its a must for me,and for lot of players,for sure! Thanks in advance! :)
  25. impreza physics, from the real 2010 impreza cosworth 400 HP 0-100 kp/h: 3,7 sec.:p video coming son.. this is a 2010 impreza tuned from Cosworth sorry for waiting, i'm still working on the subtleties! :) impreza physics, from the real 2010 impreza cosworth
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