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Ford Racing Games Collection


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Ford Racing

 

PC

 

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Review : http://www.pc.gamezone.com

 

Dynamically realistic, this game puts you in the driver's seat of some great racing cars. The detail on these racing vehicles is breathtaking to say the least. Anyone who is a fan of motorsports will love this game, for nothing more than that! The graphics of the tracks you race on are so dead on that you might even begin to believe you are really there. When you crash one of these beauties, you are gonna see what a real racing crash can do to a car. The cars are all pretty equal when it comes to class so, if you get beat, you've only got yourself to blame. (Yeah RIGHT, all us drivers know it's NEVER our fault!). Although, once you get to the closed championships, the difference in cars is pretty marked. They really loaded the options on this game from preferences to configuration.

About the only thing I would have liked more would have been a bit more in the way of instructions, they are just a bit scarce for those who aren't familiar with racing games. It also takes a 3-D accelerator card, which can be a problem for a lot of folks that have older systems. Other than that though, it's a lot of good racing action.

Score

Install: Medium

Not hard, just time consuming

Gameplay: 6

Very fun

Graphics: 10

Fantastic.

Sound: 6

Sounds like a race track

Difficulty: 6

Not too hard.

Concept: 8

Well thought out with lots of detail.

Multiplayer: N/A

Overall: 7

Fun, well done, but it could use more in the way of instructions.

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Ford Racing 2

PC

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Review : http://www.gamespot.com

Empire's latest racer unfortunately does not offer enough excitement for the arcade crowd or nearly enough complexity for simulation hounds.

 

 

Ford: First On Race Day or Found On Road Dead? Whatever your acronymic take on the American automotive giant, its products are the only vehicles you'll find in Empire Interactive's long-overdue sequel to its 2001 arcade racing game Ford Racing. Sadly, Ford Racing 2 is most definitely not first on PC race day. Although it delivers a number of unique challenges that go beyond the basic racing routine and more Ford cars and trucks are offered than you can shake a Fiesta at, the game is plagued by dated physics and a sense that you've already seen the same thing--only better. If it were released a few years prior, just as Electronic Arts' Need for Speed was finding its footing, Ford Racing 2 would have fared a lot better. As it is, Empire's latest racer unfortunately does not offer enough excitement for the arcade crowd or nearly enough complexity for simulation hounds.

 

Ford Racing 2 veers somewhat from the path taken by its forgotten predecessor. Whereas the original featured a barely adequate dozen drivable Ford automobiles, the new game sports more than 30 vintage, current, and concept models. Whereas the original zeroed in almost exclusively on a "career," the new game steers clear of such intricacies in favor of a wide variety of "challenges" that range from traditional head-to-head racing to solo slalom and time-limited affairs.

Aside from these key distinctions, both games share similar key design traits. For starters, Ford Racing 2 is once again an exclusive Ford club, so you won't find any Lamborghinis or BMWs in here. This exclusivity wouldn't matter so much if each of the 30-plus vehicles delivered a unique and plausible ride, but designer Razorworks simply hasn't implemented this. Granted, a circa-1940s pickup truck does behave slightly differently from a Ford Focus rally car and a Jetsons-inspired Ford concept car, but none of these three are truly believable or truly distinct.

The problem would seem to lie in the game's basic, underlying physics modeling, which unfortunately hasn't evolved sufficiently in the three years since Ford Racing first hit the retail market. It remains an apparently simple bit of programming, bereft of the deep, complex actions and reactions found in many competing titles. In essence, you'll generally feel like you're floating over the track rather than driving upon it. Wheelspin is perceptible but not accurately so. Acceleration and braking scarcely take into account the four contact points of each vehicle or the dynamics of rubber meeting ground. And certainly there will be times when you'll forget whether you're driving a big truck or a supposedly nimble compact. Can 30-plus impressively unique driving experiences be created when the fundamental physics model is so vague and arcade-thin? The answer is no.

Razorworks attempts to mask the simplicity and the similarities of its vehicular behavior by instilling a range of variables. Because of these variables, the game is more tolerable than it would be without them. For instance, Ford Racing 2 doesn't restrict you to mere pavement. In fact, the game allows you to experience virtually any driving surface that exists in the real world, including pavement, concrete, hard-packed dirt, and sand. It even lets you blast through hot flowing lava at one point, though the effects and impact of said lava is negligible. Otherwise, you'll find your chosen vehicles spinning their tires impressively and overdriving turns in the sand, gripping occasionally in the dirt, and occasionally grabbing a little air time. In this way, the game does keep moderately fresh.

 

Furthermore, Ford Racing 2 doesn't stick to common "pack" racing. Variants include time trials, slalom time trials (through a series of cones), elimination events (where the two trailing cars magically evaporate at the end of each lap), and timed solo events where you are either rewarded with floating time bonus power-ups or penalized for not properly adhering to an overlaid image of the ideal driving line. Other possibilities include "duel," where you are presented with a new opponent at the opening of each lap, and the intriguing "drafting," which asks you to eliminate each of your opponents by following closely in their slipstream for a given number of seconds. This particular event is more interesting than most if only because you must predict when the car in front of you will make a move to the right or left. Then you must react accordingly and shadow the car as best you can.

Ford Racing 2 is divided into two general elements--the Ford Challenge and the Ford Collection. The former consists of approximately 30 preset challenges comprising the events listed above and is considered the game's central feature. The latter allows you to create and customize your own events. To advance in the Challenge and add more items and locations to the Collection, you must unlock vehicles, tracks, and much more by winning the game's few unlocked races.

This is pretty fundamental stuff for an arcade racer, yet it isn't as enjoyable as it could be. The truth is that no matter how many variables Razorworks has thrown in, nothing changes the fact that the proceedings only rarely rise to a fever pitch. One of the problems is the relative quality of the AI competition in the first two difficulty levels. Without mincing words, easy mode competition sucks, and medium mode isn't much better. Indeed, any halfway-decent PC driver will immediately win most every race or time trial in easy mode and will only have to resort to the "race again" command a few times in medium. Likewise, early solo events feature such liberal time constraints that they pose no threat at all for even average drivers.

 

However, the game's highest level of difficulty is a different story. Here, the opponents and the time factor is much more taxing--and often virtually impossible--though the physics model remains as one-dimensional as ever. The Ford Collection also delivers the luxury of customization, thus allowing you to modify the number of laps from its standard three; it further allows you to vary the locale and number of vehicles. Sadly, the game won't support more than a half-dozen cars simultaneously. It does, however, support multiplayer racing but only via split-screen on a single computer. Nevertheless, Ford Racing 2 definitely becomes more absorbing when duking it out mano a mano with a friend (or an enemy).

On the track, anything goes. Bashing your peers is not only permitted, but it's also sometimes necessary, particularly when you make it to the game's most demanding mode. Plunk them into a momentum-killing guardrail or abutment. Bounce two into each other. Or hit them just in the right spot to send them into an amusing little donut. You needn't worry about damaging your own car, because the game unfortunately does not model damage. Furthermore, your car's tires, engine, and transmission do not deteriorate as you race. It goes to follow then that Ford Racing 2 does not feature a garage or repair shop, nor does it allow you to purchase upgraded parts. If it's a true career mode that you want, you've definitely come to the wrong place.

Visually, Ford Racing 2 is pretty but not spectacular. Vehicles are believably rendered with racing color schemes, rotating tires, reflective surfaces, semitransparent windows, exhaust detonation flames, and real time shadows. Headlamps and taillamps are both functional and convincing. Yet much of the bodywork is often unnaturally squared, angular, and somewhat primitive when pitted against the best of the genre. Vehicles do not feature a working suspension system, and their bodies do not roll through turns or dip during heavy braking. Certainly they are not so deeply detailed that they seem like the collection of parts they are.

One of the game's most annoying miscues is its lack of an onboard cockpit camera. You can view Ford Racing 2 two ways--either from a rear chase camera or a front bumper-mounted perspective. The latter is not recommended for optimum drivability, but the bumper cam does deliver both good control and a good sense of speed. Yet you can never, ever, sit in the cockpit.

Razorworks hasn't constructed an abundance of environments, but it has made the most of the few it has built. From realistic ovals to purpose-built road courses to fantasy jungle and desert tracks that only exist in the fertile imaginations of its programmers, the game sports a wide variety of track locations. Generally, the surrounding world appears pleasantly alive, with airplane and bird animations scattered throughout and natural elements, such as volcanoes and waterfalls, doing their things. It, unfortunately, does not rain in the Ford Racing world, nor does the sun create lens flare effects or real-time track shadowing.

 

Ford Racing 2 sound effects are more than tolerable. Engine notes are divergent, and tire squeal is abundant and credible. The game also portrays competitor engine and tire sounds and extraneous effects, such as the roar of overhead jet planes or trackside heavy machinery equipment. Accompanying music ranges from house to hip-hop to standard nu-metal hard rock selections, each of which may be selected or eliminated beforehand.

Far from "Best of Class," Ford Racing 2 is clearly a budget game that lacks much of the sophistication and depth of many of its closest rivals. Yes, it is relatively pretty and momentarily thrilling, yet it just doesn't have long-term appeal. Best suited as a pleasing diversion for first-time PC drivers or arcade racers needing a quick fix, it is much less attractive for the diehards among us.

PS

 

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Review : http://www.gaming.tweaktown.com

 

Ford Racing 2 allows you to take some of the most recent and most famous Ford models out for a spin on numerous tracks. There are two primary game modes; challenge and collection. In challenge the cars are split into categories such as SVT and Movie stars and to unlock the cars you have to defeat the challenge associated with them.

 

 

Ford Racing 2 in this mode offers a number of challenges such as drafting (where you have to sit behind the car in front for a period of time to gain speed), racing line (where you have to follow a racing line, straying off it incurs a penalty), time attack (where you have to beat the track record) and many others. Some challenges can take only a few minutes, whilst others can take a while due to a larger number of laps or goals which must be completed. This mode features three difficulty levels. At the easiest level most racing fans should be able to breeze through the game quite easily.

 

 

Ford Racing 2 features thirty five of Fords cars but it doesn’t feature the XR8 from Australia. As well as this some of the cars appear twice such as the Ford Focus which has its street model featured as well as a souped up turbo version. You will find a good variety in the cars ranging from the early models such as the Ford ’49 through to famous models such as the ’68 mustang and right through to today’s such as the Ford Focus.

 

 

 

The problem with Ford Racing 2 is it completely focuses on Ford motorcars which will turn some people away. Obviously with the title name that was to be expected but its hard not to realise that had the developers licensed some more car manufacturers then it could have been even better. Ford fans are going to love this game but if you don’t like Ford cars, then there isn’t much for you to like. However in defence of the game, it makes no qualms about this fact.

 

 

In the collection mode you get to play around with what you have unlocked. You have to unlock tracks, game modes and the cars to use in this mode. This mode allows you to race cars in challenges which aren’t available in the challenge mode for that model. For instance the challenge for the Focus RS is an elimination style race. In collection mode you can take the RS into any of the unlocked challenge types.

 

 

 

Ford Racing 2 features highly detailed and accurate car models but overall they do look plain. There is also only two viewpoints; bumper cam and rear cam. Obviously using bumper cam increases the sense of speed significantly but even using the other cam the game travels along quite nicely. Once nice touch is that the speedometer changes depending on the model you are using. For instance the Mustangs have a different speedometer to today’s cars.

 

 

The controls of the game are quite good but there is one major discrepancy I have with them. To accelerate you really have to push the X button right in, so much so it leaves an indent on your thumb. Many times during races I slowed down after being in top speed just because I wasn’t pressing the button right in. Other then that its fairly standard with the left analogue stick used to steer and the face buttons used for accelerate, brake, handbrake etc with the triggers used for gear shifting. Don’t expect simulation style handling with Ford Racing 2, its all arcade. Different cars do have different styles of handling however.

 

 

Ford Racing 2 features a variety of race tracks to race on. Some are set in real world style levels (in one level you drive over the Golden Gate Bridge) with roads with no traffic the norm. However sometimes when using cars such as the stock cars you will race on actual race tracks. There is lots of movement on the tracks and it reminds me of Daytona USA. For instance on one track you will see a train drive past. The great thing about having all this movement is that the frame rate remains stable and did not drop once during play testing.

 

 

Visually Ford Racing 2 is a mixed bag. The cars as mentioned before look highly accurate but can look plain as well. The environments however are highly detailed and feature lots of moving objects. The tracks are quite enjoyable to race on and are aesthetically pleasing. Each car features a unique sound effect for its engine and the music is a rock style soundtrack. Multiplayer is offered on the same console only.

 

 

Overall Ford Racing 2 is a quality racing game which suffers from the fact it only features Ford cars. If you love Ford cars then you will love this game, if you want to pick up a decent racer and don’t mind the fact its limited to one manufacturer then this could be the one for you. However if you like the fact that in other games you can try a variety of different manufacturers, rent this one first. It’s a great game but lacks the variety to keep most racing fans interested for a long period of time.

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Ford Racing 3

 

 

PC

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Review : http://www.gamespot.com

 

 

In less than a century, Ford and its vehicles have revolutionized all aspects of the world in which we live. Experience the thrill of racing these awesome machines ranging from the Model T to the 2005 Mustang GT to the F150 Pickup truck and test your skill on challenging courses including raceway, rally and off-road competitions.

Featuring:

55 beautifully rendered Ford automobiles: from The Model T to the beautifully redesigned 2005 Mustang GT

Unlock and pilot 10 concept cars like the 1970 GT concept never seen outside of a car shows and magazines

Over 20 hours of intense Ford racing action competing in 11 challenging race types such as the new Boost, Overtake and Relay

Test your driving skill on 26 meticulously detailed tracks with interactive scenery from locations ranging from snowy mountains to South American rain forests

Unlock a huge range of game modes, tracks, vehicles and more as you face each challenge in the Innovative Ford Challenge Mode and use these features to create your own challenges in the Ford Collection Mode

Race in the innovative Ford Competition mode, containing 14 unique championships to challenge even the most skilled driverRace friends or strangers in 6 Player racing on Xbox Live, via LAN for PC or race head-to-head in split screen on PS2 for the ultimate race experience.

PS

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Review : http://www.gamespot.com

Recently we had the opportunity to spend some time with a PlayStation 2 demo version of Ford Racing 3. Razorworks is working on PC and Xbox versions with online play also, although to date we've not actually seen them. Our demo only features a handful of the 62 vehicles that will be in the final game and only two tracks to race them on. However, we've been able to sample a number of different gameplay modes and can report that, if nothing else, the game should certainly offer a longer-lasting challenge than its predecessor.

The vehicles we had available to us included a '68 Mustang, a Ford GT, an F-150 FX4 pickup, and an EX Concept off-road buggy. Unsurprisingly, each handles quite differently, though they're all equally easy to get to grips with in a minute or so. The sensitive handling in Ford Racing 3 definitely leans toward arcade-style powerslides and the like, but it isn't so unrealistic that you won't need to slow down for corners or bounce off walls without losing time. The leaning of the vehicles and the squealing of the tires both do a good job of letting you know when you're pushing your vehicle to the limit. The vehicles are also basically good fun to drive.

Ford Racing 3 will feature 14 different tracks (12 of which can also be raced in reverse) and three arenas. The two tracks included in our PS2 demo were a street race named Summit Trials and an off-road circuit entitled Voodoo Village. Summit Trials is definitely the more conventional of the two, and it features rock formations, twisting roads, and scenery based on the Japanese area of Asuka that makes it reminiscent of the tracks found in Namco's Ridge Racer series. Voodoo Village, on the other hand, will see you racing on a beach, through caves, across rope bridges, and even through a waterfall and river rapids. The experience isn't nearly as exciting as it sounds, though, and the river portion is particularly disappointing since racing down it just involves bouncing around on your chosen off-road vehicle over some particularly ugly rock formations that have an equally unattractive water texture moving over them. It's conceivable, of course, that the visuals in our demo don't represent the quality of those that will appear in the finished game, but we'd be surprised if that's the case on this occasion.

Ford Racing 3 will feature 16 different race types in total, four of which are included in our demo version of the game. The standard race, boost, elimination, and overtake modes of play we've had access to actually aren't nearly as varied as their names suggest; though the currently unavailable modes with names like drafting, playground, sledge drag, tug of war, hill climb, and seconds out, do sound quite promising. In case you haven't worked them out already, the differences between the gameplay modes included in our demo are as follows: boost is the same as a standard race except that you have two turbo boosts to use per lap; elimination is the same as a standard race except that the last two cars on each lap are eliminated; and overtake requires you to pass 25 relatively slow-moving vehicles within a time limit. Oddly, activating the turbo boosts in the boost mode makes the ground beneath your rear tires glow and causes you to leave skid marks until you slow down. Stranger still are the Auto Modellista-style "speed lines" that emanate from the center of the screen, and which do the same awful job of creating a sensation of speed at 60mph as they do at 155mph.

It's unfortunate that our playable demo of Ford Racing 3 was so limited in terms of the gameplay options that were available, particularly since the finished game will feature so many that are new to the series. Right now there doesn't appear to be anything horribly wrong with Ford Racing 3, but at the same time there isn't a whole lot for us to get excited about. Nevertheless, we look forward to bringing you more coverage of Ford Racing 3 as soon as we get our hands on a more complete build of the game.

 

 

 

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Ford Racing Off-Road

 

PC

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Review : http://www.pc.gamezone.com

Racing games sure have advanced since I started playing years ago. We use to be content with just arcade style racing games and our only concerned were the graphics. Then the genre seemed to shift to a more simulation-based experience with the release of GranTurismo

[/url] for the PlayStation. We went from only having a handful of cars to having a virtual garage with a seemingly limitless number of cars. Then we started fussing over having the ability to tweak and customize all of our cars to the smallest detail. It seems we’re no longer content with just a simple racing experience nowadays.

 

Ford Racing: Off Road tries to strike a balance between an arcade racing experience to a basic simulation racing game. The driving experience definitely feels like an arcade game, while the various gameplay modes will get your toes wet in the simulation experience. You won’t find a deep simulation mode like you would in Gran Turismo, instead Ford Racing gives you some limited options. In the Career Mode you can purchase additional vehicles for your garage and select which vehicle to use before the races. As you win races in Career mode you will earn money and unlock cars and tracks for the other modes in the game. The game does collect damage statistics for the vehicles during a race and will show the amount of damage taken on a scale before you start a track. The game doesn’t offer any tweaking or customization for the vehicles. Gran Turismo this isn’t, so you are warned.

Tournament mode is a smaller version of Career mode but lacking the ability to unlock additional vehicles. Everything else is the same from the gameplay map showing you the races to compete in, as well as the garage and showroom for your vehicles. Quick Race let’s you dive right into the racing action but with only a limited selection of tracks. Arcade mode allows you to race with the unlocked vehicles from the career mode. Multiplayer mode sadly only allows up to two players to compete against each other; no online multiplayer.

Racing wise the game leans heavily on the arcade side than a realistic simulation experience. The controls, using the XBox 360 controllerfor Windows, felt good without any unnecessary drifting or looseness on the vehicles. There are 18 licensed vehicles from Ford and Land Rover and they do handle differently, albeit slightly. The AI of the computer-controlled vehicles never seemed to be too aggressive when it comes to banging and bumping. I only once noticed a rubber-band effect where the game would purposely keep the other vehicles close together to make sure no one got out to a runaway victory.

Visually the game probably won’t win any awards for its graphic prowess but the frame rate was fluid at all times. There are three different camera angles to choose front: far behind, closer behind and inside the car view. Most of the stages looked the same except divided up into three different styles: Desert, Water and Ice. Nothing too spectacular on the stage backgrounds with some nice details such as waterfalls and deserted villages.

In the end Ford Racing: Off Road is a decent racing title that does what it should - offer a fun racing gameplay experience. It doesn’t excel at offering a ton of features or incredible visuals, but then again it doesn’t need to. There are plenty of gamers out there just looking for a fun racing game to play for a few minutes a day and Ford Racing fits the bill. Ford Racing just proves that you don’t have to be the elephant in the room to always get the attention. Just understand the limitations and your expectations should be Ok.

Scores

Gameplay: 7.0

Solid and consistent is probably the best way to describe the gameplay. I never encountered any problems with the controls that got in the way of the game.

Graphics: 6.0

Nothing too spectacular or exciting. All of the vehicles looked similar to their real-world counterparts. More variety in the backgrounds would have been nice.

Sound: 4.0

The music in the game was a repetitive mess of guitar rock that just didn’t fit the game.

Difficulty: Easy

No one should have a problem getting wins in the game.

Concept: 4.0

In the era after Gran Turismo it’s hard to imagine a racing game that doesn’t offer the complete packing of arcade and simulation experience.

Multiplayer: 5.0

Only two player local, no online multiplayer or LAN.

Overall: 5.2

The actual gameplay experience of Ford Racing: Off Road really stands out from the rest of the score. The game doesn’t cause you to crash and burn in wrecks due to bad controls or cheap AI. Unfortunately it is hard to swallow the whole pill of Ford Racing when compared to other racing titles readily available.

PS

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Review :

When I heard that there was a Ford licensed racing title on the way, my head filled with notions of a very specific type of game. I've got two friends who are Land Rover obsessives, and I've seen four-by-four trials on TV, where the durable if not exactly sporty vehicles are put through gruelling tests involving incredibly steep inclines, deep water traps and more sucking mud than you'd find in the camping area at Glastonbury.

To try and get the best overall opinion of the game in fact, I invited one of said Land Rover enthusiasts round to check it out, both so that I could tap his scarily vast store of automobile knowledge as to how authentic the game is in its treatment of vehicles, and also to try and gauge what kind of attraction it might hold for someone who's both a gamer and a four-by-four fan.

From the data on the initial menu screens, it appears that there's certainly plenty for the Ford/Land Rover fanatic to get their teeth into. Although you can only initially choose from four, there are ultimately 18 Ford and Land Rover models you get to drive, each of which - according to my man in the know - appeared, aesthetically at least, to be an accurate recreation of its real-life counterpart.

If you want to jump straight into things, then a 'Quickrace' option starts you on a random track in a random vehicle, but if you desire tackling the main game proper, with the opportunity of unlocking more tracks and more vehicles, then you first need to buy yourself a car from one of the four on offer.

There are 12 different tracks, each of which can be raced forwards and in reverse, basically giving a total of 24 in all.

 

Fortunately for me, whose knowledge of cars is pretty much limited to understanding which controls make the car start and stop, how to operate the wheel, and where the petrol goes in, the specs of each car are quite straightforward: ie: simplified. Not having to worry about torque, or tread depth, or engine horsepower - instead each vehicle gives a simple block graph for Acceleration, Speed and Handling. This is a bit of a clue for all the enthusiasts out there after a spark-plug-specific simulation of driving your favourite off-roaders. This isn't going to be it.

Next clue is when you start the game, and you hear the engine sounds of the vehicles - far from the throaty roar you'd expect to hear from a Land Rover, these cars sound more like... well, more like your average hairdryer than a high-performance four-by-four. And all the engines sound pretty-much the same for each vehicle too. Further evidence, if evidence were needed, that the only really accurate thing about the vehicles in this game is their appearance, comes from the speeds of each car - they simply don't match up with the real thing. The Land Rover I picked for instance, ran easily 10-15 miles faster than its genuine counterpart's actual top speed. A bit niggly, perhaps, but then this IS an officially licensed game, so it's fair to expect some attention to detail.

So... a bit of a flop on the enthusiast's front, and my friend went home disheartened. I however, actually quite enjoyed it. Because despite the lack of Land Rover realism, or possibly even because of it, this is actually quite a fun little racing game. There are 12 different tracks, each of which can be raced forwards and in reverse, basically giving a total of 24 in all. The cars themselves all look pretty good, and the progression through the models is easy for non-car aficionados to figure out - the latter models with higher Acceleration, Speed and Handling stats obviously perform better than the ones with lower stats - and they're all quite good fun to drive. There are a variety of game modes, including straight out racing, 'Gold Rush' where you have to win the race, but collect a certain amount of giant coins on the way, and 'Damage challenges' where you have to complete a race without exceeding a set amount of damage. This latter race type generally sees a noticeable transformation in the behaviour of the AI opponents, who go from sensible, fairly careful drivers to psychotic track-hogs dedicated to running you into the wall at all costs.

On the downside, the tracks, at least at first, do seem a little bit samey after a while - in career mode, you have to complete quite a few races before you start to encounter terrain that's not all a varied shade of brown. I also have a problem with the whole damage system. For one thing, the cars don't actually show any damage: the hated 'shiny side up' rule - presumably a stipulation of the licence - is firmly in effect here. And then there's the fact of the damage itself, and the effect that it has on the gameplay - as far I could tell, after some fairly deliberate crashing to push the damage meter up to maximum, the effect on the speed and handling of the car is pretty-much negligible, which makes the whole idea of collecting damage repair kits in-race or using your hard-earned race winnings to fix your car up after a race all a bit stupid, frankly.

What you've got here is a fairly well-paced, but fairly unadventurous racing game. There's nothing intrinsically wrong with it - aside from the rather pointless damage system - but in an era of video gaming where the processing power is increasing exponentially, and everyone expects just that little bit more from their games, for a racer to really do well it needs to do something to distinguish itself from the competition. The Burnout series has its crashes, the Gran Turismo guys have their quite scary, attention to detail, Need For Speed has police chases... Off Road has cars that look like Land Rovers and Fords, but don't actually behave like the real thing, some inoffensive gameplay, and not much else. It does have a budget price tag though, so it's worth a look if you don't set your expectations too high and just want a simple, easy-to-get-into racer to keep you occupied while you wait for something better to come along.

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Great games, I would really appreciate comments. Have you played it, expirience, did you liked it...:thumbsup:

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  • 3 weeks later...

I have Ford Racing 3 and Ford Street Racing, which isn't mentioned here.. FSR is pretty fun, since you can race with team mates. You can also change car in the race, draft your teammates and even make them block opponents! :D

http://i215.photobucket.com/albums/cc11/ralfy_tm/ford_street_racing.jpg

 

I have to say though that this thread seems to be pretty random :cheeky:

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