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Textures


Maverick322

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Hi guys,

 

Small problem here. Just made some new BMW interior textures but I have problems installing them. I got orginal the .2db file from the Modtools into CS3, then I edited it and saved it as an .dds (with the Nvidia tool for CS3) and finally I converted the new .dds file to .2db and replaced the old one with the new. However, when I view the texture, it's covered with white stripes! Where did it go wrong? Maybe with saving in .dds (incorrect settings) ? Hope someone can help me!:)

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Yes: Layers->Flatten Image

That way I only had a background layer. Then I loaded the new DDS in DXTBmp and saved it as DDS DXT5. When I view the DDS, it looks fine. But when it's converted to 2DB and I view it, I have the white strips which I also have in game. So it looks like the converting went wrong? Or saving the DDS?

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Hi Djey,

 

Here are the texture files. Included are the DDS DXT5 texture file and the converted 2DB. I converted it with TDUModdingTools v1.5.0.40437. I used the tutorial given by Man love rules. Thanks for your help!!:thumbsup:

 

Edit- Dont mind the the 'new' in the .2db title, that's so I know what's new and what's old, but when I put it in the BNK it has the correct title.

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Okay.

 

1. please get latest version of Modding Tools, 1.6

 

2. when you save this DDS after changes, please use following settings :

+ DXT1 (as it's the texture native format)

Tip (waiting for a better method) : to know which texture format to save to, just open original DDS in notepad and search (CTRL+F) for this word : DXT.

 

+ Generate mipmaps

 

 

I'm using paint.net with DDS plugin and it finally worked after that :)

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