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Released: Standard weather mod without winds


Carda

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A little modification I made of the weather.ini file. In all weather types I set the windspeed to 0.0 to help low end PC's increase their framerate.

 

Your PC doesn't have to calculate all the movements of the electronic wires hanging over the street and all other objects that respond to winds. This will reduce your CPU load and increase framerate (check with Fraps).

 

If you have a 9000+ cpu already you really don't need this mod and please keep using that fantastic looking weather mod Maciuk created.

 

*Warning* To add extra performance I also removed the Water reflection in this file. So if you don't like that, please do not install this 'mod'.

 

Greetings,

Carda

 

http://www.filefront.com/15264821/Weather.zip

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I have a core i7 920 and a 9500 gt 1gb and the game gets laggy when in hdr, hope this helps

 

Its got my framerate at a specific point on the map from 37 to39. Just 2 frames doesn't sound like much but still its about 4-5% improvement.

 

Removing the boats/airplanes/flying debris helps as well. And all these kind of tweakes combined surely helped for me.

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  • 1 month later...
Why would wind effect HDR in any way? :confused:

 

TDU uses these 2 files to change between HDR and normal graphic options, these files includes the "how's the sun reflects from your car" options too, like the wind speed and so on.

 

1 block for example seems like this:

----------------------------------

[WEATHERCONFIG]

WEATHERCONFIGNAME = "DEFAULT"

GLOBALAMBIENTCOLOR = 0.00392 0.00392 0.00392 1.00000

SUNAMBIENTCOLOR = 0.17274 0.20244 0.22299 1.00000

SUNDIFFUSECOLOR = 1.26221 1.22346 1.21501 1.00000

SUNSPECULARCOLOR = 1.00000 0.98039 0.96078 1.00000

SUNDIR = 0.00000 -0.41474 -0.90994 0.00000

OCEANAMPLITUDE = 4.00000

WINDSPEED = 9.27067

WINDDIR = 1.00000 0.00000 0.00000 0.00000

CLOUDSPERLINCOVER = 0.17500

CLOUDSPERLINSHARPNESS = 0.10000

CLOUDSPERLINOPACIFIER = 1.00000

CLOUDSPERLINCOLOR = 1.00000 1.00000 1.00000 1.00000

CLOUDSPERLINSCALEU = 3.00000

CLOUDSPERLINSCALEV = 2.20000

CLOUDSPERLINALPHASTART = 6378.00000

CLOUDSPERLINALPHALENGTH = 11940.00000

FOGSTART = 24.00000

FOGEND = 1228.00000

FOGMAX = 0.50000

FOGCOLOR = 0.67156 0.77696 0.84926 1.00000

FOGCOLOR_ADD = 1.00000 1.00000 1.00000 1.00000

SUNMARKERSIZE = 0.00500

SUNCORECOLOR = 0.94117 0.82353 1.00000 0.66667

SUNHALOCOLOR = 0.78432 0.72941 0.84314 0.76471

SUNCOEFF = 0.07500

SUNCOEFFHALO = 0.22500

SUNDAZZLETHRESHOLD = 1.00000

SUNDAZZLEDECREASESPEED = 0.50000

SUNCORE2DB = "sun_m"

SUNHALO2DB = "sun_a"

DOME2DB = "dome_C"

DOMEEMISSIVE = 0.99999 1.03921 0.99999 1.00000

CLOUDSEMISSIVE = 0.98040

SUNEMISSIVE = 1.31373

FILTER2DB = "Filter_A"

HEIGHTMAPCOLOR = 1.00000 1.01954 1.01961 1.00000

HEIGHTMAPCONTRAST = 0.00228

CONTRAST = 1.47257

DESATURATION = 0.98000

BALANCE = 0.13310 0.12810 0.12810

CARGLOBALFACTOR = 100.00000

CARGLOBALENV = 0.77500

CARLUMMIN = 0.00000

CARLUMMAX = 1.00000

CARAMBIANTFACTOR = 0.00000

CARDIFFUSEFACTOR = 1.00000

CARSPECULARFACTOR = 1.00000

CARREFLECTIONFACTOR = 0.65000

CARREFLECTIONLUM = 1.48750

CARCLOUDSGROUNDFACTOR = 0.20000

 

But if you download the file from this thread and change it with the original one, you can see it has effect only on nonHDR mode. Just try it, turn on HDR and wind will blow, wires and trees will move and so on.

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Yes, I know, that's not what I meant. But anyway, wouldn't it be easy to just go into the HDR weather file and do what Carda did?

 

You're right, I guess it's possible, but there are a lot of these blocks, for each different weather condition and I tried, but somehow I can't save the file, if I change values.

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Ah, my computer won't allow me to do that either.

First, copy and paste the original Weather_HDRI file in the same folder. It should appear as a new file called "Copy of Weather_HDRI" and that file you can edit and save. When you're done editing, simply rename your original file to "Weather_HDRIBackup" or whatever you want, and rename the file you edited to "Weather_HDRI" and TDU will read that file. ;)

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  • 2 years later...
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